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- For 3-4 player game
- About an hour to play
- Simultaneous bidding and area control game
- Attractive board game and quality components
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Top Customer Reviews
Players are trying to drum up the highest support total (read: victory points). In order to get support, you need to influence the 12 advisors (General, Captain, Magistrate, etc). Each advisor gives you some reward. For example: the General gives you 1 force token, 1 support point and you may place one of your player cubes in the "fortress".
In order to influence an advisor, players make silent bids. Screens are provided all players. Players influence the advisors with force, blackmail or gold. 1 Force beats any amount of blackmail or gold. 1 blackmail beats any amount of gold. The player who offered the most influence on any given advisor obtains those benefits from the advisor.
You score points by influencing certain advisors (the Printer gives you 10!). But you also score points by controlling the spaces on the board. The player with the plurality on any building gets those points. The fortress is the most valuable at 50 points. The game ends when all the spaces on the board are claimed.
The bits in this game are quite nice. The tokens are high quality and should stand up to lots of playing. The art work is a bit cartoonish but it works. The theme of the game is decent but not real strong: you are levying support for the colonists during the American Revolution.
The only downside of this game is that it's easy to fall behind and not recover.Read more ›
I admit it, I am lousy at this game. Not to say that I haven’t won, I beat a 10 year old who had never played before, Yes, I mercilessly defeat children. And yet, I bought it, and I keep playing it. Maybe it’s the whole idea of being able to say, I blackmailed a priest, or I bribed the magistrate- ok, in this day and age, neither of these things are novel- except for me personally. Please don’t use this an excuse to think about how you have used force, blackmail or bribery to get what you want. I’m sure my wife thinks me confessing that I’m lousy at something is very good for me.
Worst of all, I have no one to blame but myself and the people who always beat me. There’s no luck in the game, just my manipulative wits against theirs. I will take some solace in the fact that this game points out that I’m clearly a poor manipulator. And please ignore that case where I out manipulated a naïve 10 year old.
You’ve got a beautiful board with a bird’s eye view of an ancient town- well a bird with x-ray vision that sees right through the thatched or tiled roofs of several buildings. Each building has varying amounts of influence spaces. At the end of the game, whoever has the most influence- even if they are tied, gets the points (support) associated with each building. You can also get support throughout the game in smaller increments by coercing various figures in the town.
“Tell me more about this… coercing,” I hear you say.
Well, everyone applies there coercion by bidding with any combination of Gold, Black Mail, and Force- the tree symbols you see on the box. They do this on a functional and handsomely illustrated board behind a screen of secrecy. When everyone is ready, the bids are revealed and resolved.Read more ›
The game mechanic, theme, and artwork is great in that everyone is blind bidding at the same time in order to Bribe, Blackmail, or Force an entity for control/influence. The entities are fictional non-players such as the General, the Priest, the innkeeper, the Captain, etc... and if you win the blind bid (by character) then you receive whatever that fictional non-player character gives such as some support (points), more tokens to bid with (Gold, Force, Blackmail), or influence on the board where you put a cube of your color on the board in the place the fictional non-player controls (such as the General allows you to place one of your cubes in the Fortress, the Captain in the Harbor, the Priest in the Cathedral). Each character gives you something and sometimes more than one thing - like the General allows you to get 1 support point, plus 1 force token, plus 1 influence token in the fortress. How cool is that! However, some characters cannot be bribed and/or have force used on them during the bidding process (like you cannot use force on the General or Captain, or you can't blackmail the Magistrate or the Innkeeper). The game ends when all of the influence spots in the various locations on the board are all gone. Then if you control by majority any of the locations then you get the points for that location (printed on the game board) added to all the support points you picked up during all the bidding phases.Read more ›
Most Recent Customer Reviews
Fun with diverse ages. My 10 and 18 year old daughters and I (I'm 46) all had a blast playing this. Read morePublished 1 month ago by David Morgan
Great beginner strategy game that bridges the gap between experienced and inexperienced players with a unique bluffing phasePublished 2 months ago by Travis deSilva
Fun game. Rules are simple enough for a newcomer to learn and understand, but allow for some complex strategy throughout the game. Highly recommend!Published 3 months ago by Thomas P. Ambrose
Great game - lots of fun. Quick delivery. Exactly what to expect.Published 13 months ago by Paul Dow
So fun. Even my 3 year old can play. Even though she doesn't get the entire strategy, she can place her pieces in the appropriate places in a timely manner, and she is entertained... Read morePublished 13 months ago by 4-wing