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SWAT: Global Strike Team
|Price:||$39.00 & FREE Shipping. Details|
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- It's 2018, and you're the leader of the Global Strike Team -- charged with bringing in the dangerous criminals who hide across borders. Use your mastery of hand-to-hand combat and the latest technology to take down the scum of the world!
- You'll master multiple disciplines as you go -- from hand-to-hand takedowns and close-quarters combat, to long-range shooting and exposives
- Special voice-recognition lets you command your squad through your voice -- if you tell them to lock and load, they'll do it. Tell criminals to put their hands up, and drop the weapon, and if they don't, BANG!
- Thrilling action with a variety of new weapons and equipment, as you fight the world criminals on Earth!
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Travel to top-secret exotic locations as you battle to find and destroy sinister gangs of terrorists.
Top customer reviews
Which is generally fine. The graphics are good enough, if not the sharpest, the movement is fine if a bit rigid, and the action is okay if not particularly distinguished. I was hoping a SWAT based game would offer something different from fighting aliens or futuristic armies.
However, the game, like many PC game console versions, seems a bit rushed and never fulfills its potential. For one, it's way too easy, a big turnoff. In normal mode, I blew through the first dozen missions with scant replays. The AI was the same all around, with bumbling criminals with lousy aim who behave the same repeatedly.
You play a SWAT team member tracking somebody or other across the globe. The story and plot are just not critical. All you need to do in every mission is know who to shoot and who to capture. You usually face a bunch of thugs, who you can choose to either riddle with holes and kill, or simply wound and then handcuff. You usually have to capture a couple of major suspects on each board, so it's best not to kill them (but maiming is okay.)
The weaponry is underwhelming. Off the bat, you get access to a 'machine gun', an 'assault rifle', and a 'shotgun'. Not much detail, but standard FPS weapons. As you progress in the game, you get points you can use to upgrade each weapon, giving them more powerful or specialized ammo, a scope, a silencer, etc. Occasionally you control a team member who snipes, but even these sequences were too easy and lacked any urgency. As for leading your team, you don't even need a headset; the commands are simple and again, very linear. Once you get a hang of the missions, they blow by easily.
The game is also way too linear, an element that really dumbs down a lot of shooters, including the EA Bond and Medal of Honor entries. It's also just too easy. An added bonus, however, is the multiplayer mode, which allows for some decent death match fun, though I found this a bit too much like Half Life's multiplayer, which wasn't as smooth or violent as death matches as Red Faction, for instance.
I bought this game because it was dropped in price into a 'sweet spot' where it made it worth the less than full PS2 game price. It might be a better rental, and there isn't much innovation or sharp AI. But you can while away some hours blowing away criminal scum, though I was annoyed by the warning not to use 'Excessive Force'. Haven't they realized that blowing away random bystanders and blowing apart the surroundings is half the fun?