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Saints Row IV
| Price: | $29.54
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About this item
- The American (Fever) Dream - Play as the President of the United States in a story that spans countries, space, and time. Saints Row IV is to Saints Row: The Third what Saints Row: The Third is to Do The Right Thing. You're not ready
- Super Hero-in-Chief - Leap over buildings. Kill people with your mind. Run through tanks. Those are some of the most mundane powers you will wield in your quest to stop an alien menace hell-bent on destroying the Earth
- Alien Toys of Destruction - Wield an impressive array of alien vehicles and weapons. FOR SCIENCE!
- Custom Weapons, Custom Mayhem - You've customized your character. You've customized your clothes. Now you can complete the look with our all new weapon customization system. Turn traditional weapons into exotic conversation pieces!
- Dynamic Duo - Seamless drop-in, drop-out co-op, a Saints Row standard, improved. The only thing better than one malicious super-powered President is two.
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Product information
| ASIN | B00BRQN2EM |
|---|---|
| Release date | August 20, 2013 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #14,798 in Video Games (See Top 100 in Video Games) #192 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.3 x 0.6 inches; 0.16 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | D1070 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.16 ounces |
| Manufacturer | Deep Silver |
| Date First Available | September 1, 2004 |
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Product Description
Product Description
Following their involvement in (REDACTED TO PREVENT SPOILERS), the Saints were once again thrust into the lime light: only this time they weren’t viewed as dangerous criminals; they were heralded as patriots. Riding their wave of popularity, The Leader of the Saints decided to run for the highest office…and won. Now the President of the United States, the boss has gone from the crack house, to the penthouse, to the White House. But all is not well. Despite eliminating the deficit, ending world hunger, and successfully lobbying to have pole dancing added as an Olympic sport…something dark is looming: the arrival of the Zin Empire. Lead by the erudite and egomaniacal Zinyak; the Zin brazenly attack Washington DC, abducting the President and his entire cabinet. Their goal was to imprison the captives in a virtual prison to break down their will…but they never realized that the individuals they brought onto their ship weren’t fat cat politicians: they were the most dangerous men and women on the planet.
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Game Overview
Following their involvement in [REDACTED TO PREVENT SPOILERS], the Saints were once again thrust into the lime light: only, this time they weren't viewed as dangerous criminals but heralded as patriots. Riding their wave of popularity, The Leader of the Saints decided to run for the highest office…and won. Now the President of the United States, the boss has gone from the crack house, to the penthouse, to the White House.
But all is not well. Despite eliminating the deficit, ending world hunger, and successfully lobbying to have pole dancing added as an Olympic sport…something dark is looming: The arrival of the Zin Empire.
Lead by the erudite and egomaniacal Zinyak, the Zin brazenly attack Washington D.C., abducting the President and his entire cabinet. Their goal was to imprison the captives in a virtual prison to break down their will…but they never realized that the individuals they brought onto their ship weren't fat-cat politicians: They were the most dangerous men and women on the planet.
Key Features
- The American (Fever) Dream – Play as the President of the United States in a story that spans countries, space, and time. Saints Row IV is to Saints Row: The Third what Saints Row: The Third is to Do The Right Thing. You're not ready.
- Super Hero-in-Chief – Leap over buildings. Kill people with your mind. Run through tanks. Those are some of the most mundane powers you will wield in your quest to stop an alien menace hell-bent on destroying the Earth.
- Alien Toys of Destruction – Wield an impressive array of alien vehicles and weapons...FOR SCIENCE!
- Custom Weapons, Custom Mayhem – You've customized your character. You've customized your clothes. Now you can complete the look with our all new weapon customization system. Turn traditional weapons into exotic conversation pieces!
- Dynamic Duo – Seamless drop-in, drop-out co-op, a Saints Row standard, improved. The only thing better than one malicious super-powered President is two.
Videos
Videos for this product

1:08
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Saints Row 4 Announce Teaser
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Videos for this product

0:30
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Saints Row 4 - Animal Protection Act
Merchant Video
Customer reviews
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Right off the bat, the over the top feel of the game hits you hard and never lets up. You are the president of the United States and it is your job to stop evil aliens from taking over the world. You fail; spectacularly at that. You and all of your friends are imprisoned in a virtual prison, and this is where the fun begins. Because the world is virtual, you now have access to super powers, the two most prevalent among them being super speed and hulk jumping, for lack of a better term. This, unfortunately, is also where the games biggest problem comes in.
Saints Row 4 is a big, ambitious game, and I respect what they were trying to do. The super powers are cool and well implemented, but the overall structure of the game remains unchanged from past iterations. Sections of the virtual city are still called "Hoods", your friends, now politicians, celebrities, and secret agents, are still referred to as your "homies". You still have access to your "gang", despite the fact that they become all but useless against most enemies in the game half way through. Despite having super speed and, thanks to the glide ability, practically being able to fly, too many missions find reasons for you to be in vehicles, which are not nearly as enjoyable to use as your powers are. Unfortunately, at least with my copy, lag was a huge issue when jumping, because the game autosaved every five seconds, making platforming far more difficult that it needed to be, and marring the overall immersion of the game.
Worse yet, the game is still littered with mini games, many of them hit or miss. Racing through cramped side streets, terribly unenjoyable platforming sections, insurance fraud (ugh), mayhem sections (UGH), and terrifyingly enough vehicle mayhem sections (WHY!?), are among the many mini games that dangle valuable upgrades in front of you, that are only unlockable after getting difficult to earn gold medals. To add insult to injury all of these mini games are saddled with an arbitrary time limit, ensuring that, if by some miracle, you actually enjoy any of these diversions, the extra stress of having to do it quickly will sap that enjoyment right out.
This game could have been great but Volition wasn't willing to shake conventional staples to the genre. Thankfully however, the rest of the game is fantastic. The story related missions are all quite engaging and the story is absolutely crazy, made all the better by the triumphant return of the characters that you knew and loved from the first two games. Volition even went as far as to address issues such as "Why did Shandi go from fun to frumpy between games 2 &3?" and "What's Pierce's problem?". Incredible dialogue, tons of character development, and a metric ton of call backs, inside jokes, and awesome sing a longs of the radio remind you why you fell in love with these characters in the first place.
By now, you'll have noticed that the positive points of my review revolve around knowing about the past games. To fully enjoy this game, it is best to have played the games that came before. If you've at least played through, and beaten, the second game though, that should suffice. This final game in the series is an excellent cap to a strange series, loaded with generous heaps of fan service for long time players. While it is totally possible to enjoy it without having played what came before, you will be lacking valuable context, and the lions share of the jokes and in game dialogue will go totally over your head. My favorite moment in the game was when the playa and Pierce are driving along and begin to sing along with one of their favorite songs. A certain person does something that doesn't sit well with them, and it was one of the funniest moments in any game I've ever played, mostly because I recognized the callback from the second game.
Saints Row is a fun game, with great ideas, serviceable execution, and brilliant story and dialogue. While having played the past three games aren't required, I would strongly suggest completing the second game for the much needed context, and also because it is the best game in the series. All in all, Saints Row 4 is an enjoyable, if technically flawed, gem of a game that is fun for most, but sensational for fans. If you like the series, this is a must buy.
So I find little complaint in SR4's comparison to its predecessor other than in price value and complaints of a cash grab. Perhaps it is indeed lazy to take shortcuts like reusing assets, but I'd rather see devs build incremental updates on good source material and use that saved time for worthwhile experiments. This said, SR4 doesn't build on its environment. Other than clear-cutting a few city blocks for new alien minigames, the setting is mostly identical. The game was designed as an expansion pack on SR3, and it is. It expands (recycles?) SR3's alien DLC into a full, forgettable story, which is treated as an afterthought both in and out of the in-game world, replete with abundant plot holes, cheesy, uninteresting dialogue, and an uncompelling progression through the plot. However, clearing the city's minigames is mostly great fun, and I found myself preferring to invest time in increasing my regular Cache payments. They did a particularly good job with the racing and rampage (destruction) games, but introduced a few new (but weak) games whose novelty quickly wore off (fight club, hotspots). I would have liked to see edgier minigames like Genki's Super Ethical Reality Climax and Panda Skyblazing, the gimme of replacing the alien ship rampage with something drone-related, and something based off of the "simulation" theme. Insurance Fraud is back too, but looking a bit long in the tooth. Traveling between and in the good minigames is really great joy, and the word thrown around with SR4 is "fun". Superpowers are ostensibly another great add to the list of slick features (especially since it obsoletes car travel), and the ability to avoid menus and discerning for fast vehicles in order to travel distances long and short reduces the bureaucratic friction of video gaming--and that's something to be celebrated. But the tradeoffs are a game set in perpetual night, a non-story (albeit handled adroitly), uninteresting sidequests (on par with the assassinations from SR3), and minimal logistic improvements. I'm very glad SR4 is its own package, but I am left to wonder how much tweaking SR3 would have needed to be just as "fun" if the superpower pack was added directly.
Parody can be cute, and SR4 pulls from many cultural sources, but none are as pervasive as Mass Effect's. A central premise of the game uses a mothership as a home base with Mass Effect-style interactions and quests (loyalty missions). It's a large chunk of the new game, and thus, surprising. The character animations on the ship are comically incomplete. I don't remember any crew member making eye contact. It looked more like a demo than a new feature (which doesn't necessarily need to be an issue, but the mothership became central to the story and the game's replay). The idea of the ship was smart and important for the story and (as you'll see) for the future of the human-less series, but it was very poorly executed graphically.
I'm proud of the game's attitude. It has some really mature moments, or glimmers of sunlight, where CID reminds the player-character of how his mockery of Pierce contributes to the perpetuation of stereotypes Pierce holds for himself, not that this is a thinking man's game, but taking advantage of opportunities for genuine character growth and useful introspection for gamers without growing pedantic. It also continues to empower women, with the main women being gritty action heroes interested in the plot struggle over boyfriend interests (though to be fair, they still have those). I'm glad the Shaundi clone and anal probe rhetoric of the hype-up marketing was played down, and I'm glad the American patriotism was where it was. The Uncle Sam pre-order outfit looks really great throughout the whole game, very befitting of the attitude in which the game holds the president at once able to do anything and responsible for everything. (Sound familiar?) These are really good cultural opportunities to exploit in future DLC, just hopefully it won't be released as Saints Row 5.
Fans will appreciate the throwbacks to the classic storyline, but others will see it as needless fan service. Saints Row is evolving as a series, and I think many people are beginning to agree that its wacky direction is good for the series, for the industry, and for fun. I wouldn't feel comfortable picking up this game for less than $20, depending on whether it gets a GOTY edition, and would recommend enjoying Saints Row: The Third - The Full Package until it reaches that point.
Top reviews from other countries
Love the flying and superpowers. Very very crude humor
やってみたら、ナニコレ!!めっちゃ面白いじゃん♪って感じ。
確かにバカゲークソゲー言われてるけど、良くできたバカゲーだし(笑)
私は、セインツは1から3までやってきたくちですが 今回のが一番よかったかな♪
主人公がアメコミなどに出てきそうな超人??になれるので イライラ感なし!とにかくスカッとします。
女の子の場合ですが、見た目も声もかなり可愛くできました。 3より髪型増えてるし
本当に面白くてオススメ!!
GTAも楽しみだけど、ミッション難しくて絶対イライラする予感…(笑)
その前にハチャメチャに遊べるコレをオススメします!
日本語ないけどノリでなんとなーく分かるから大丈夫です(笑)









