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About the product
- Intense space battles
- Intense planet invasion battles
- Mysterious alien worlds
- Advanced ranks and military command
- Supports keyboard and mouse, gamepad, and joystick
Salvation Prophecy is a military space epic. Human, mutant, and robotic factions are at war for galactic domination. Battles rage as space fleets collide, and planetary invasions clash against fortified enemy colonies. Yet the greatest danger is the impending annihilation foretold by an apocalyptic prophecy. You must seek out the mysteries of distant alien worlds, and master ancient powers to withstand the coming storm.
Salvation Prophecy is a single player game. DRM-free.
Engage in epic space battles with 50 fighter ships, space stations, and battleships. Upgrade your ship with more powerful weapons, missiles, engines, shields, reactors, and EMPs. Embark on drop ship missions to invade enemy colonies. Battle against enemy troops, turrets, flier-bombers, and powerful mech units.
Navigate your ship through unstable wormholes to unknown galaxies. Explore alien planets inhabited by dangerous creatures. Discover the secrets of an apocalyptic prophecy. Seek out the guardians of ancient runes to gain mystic powers.
Rise up in rank to lead your faction's military strategy. Construct planet colonies, space stations, and military units. Order new missions to attack the enemy.
|OS:||PC - Win 7, Vista and XP|
|Hard Drive:||1 GB|
|Video Card:||DirectX 9.0c-compatible, 256 MB minimum (Geforce 8600 GT, Radeon HD 2600, or better). Integrated graphics cards are not supported.|
Top Customer Reviews
The land battles are also enjoyable, but slightly less so than the space battles. You can upgrade your armament for the land battles as well. The land battles are only invasion missions, and even here you will need other soldiers with you. I tried to take on a planet alone, and was slaughtered. The land battles are a little less enjoyable because they don't feel as chaotic. If the soldiers respawned on both sides and there were more of them, I think that would make the battles a little more interesting.
Finally, the last gameplay aspect is faction management. You don't get to do this until you reach the highest rank in your faction. Before you level up to faction leader, the invasion battles (both land and space) are assigned to you by your faction. However, once you are the leader, you can choose those battles strategically and annihilate all other factions. Unless you are one of those peace-loving goody two-shoes, then you can negotiate an alliance or a surrender and keep the other factions alive. Until I got to the leader rank, this game was a 3.5, but the faction management aspect upped it to a solid 4. Of course, it is not as deep as in many other strategy games, but having the additional gameplay element in an action title kept it from feeling repetitive..
The only reason this game is a 4, and not a 5 is because it still needs improvements. However, for a team with only one guy working full-time, this game is truly an astounding achievement. Hats-off to Firedance Games (http://www.salvationprophecy.com/). If you have some free time and are looking for a breath of fresh air, you cannot go wrong with Salvation Prophecy.
While some may consider the graphics somewhat last gen (certainly the character animations aren't perfect) they do look great from a design perspective. All the factions look very different and have plenty of personality expressed in their character models, their different buildings, ships and space stations. Likewise all the planets have a distinctive look and the alien planets do truly feel alien. But graphics are little more then Icing, and good Icing on a turd is still a turd... luckily the game is more akin to a delicious cake. In fact I'll even take that analogy further by saying, much like a great cake, the individual ingredients do very little to impress on their own, but put together and mixed in just the right way? bliss!
For example on foot planetary combat is pretty decent, certainly does give you the feel of a warzone with lots of combatants, but it doesn't hold a candle to any pure third person shooter out there.. but now consider that every unit you kill, every building you destroy, all of these are assets paid for by the faction you are attacking, and are only there because the planet was colonized by the faction, and they would not have been able to do this without first building a space station, and they only earned that right through winning at the space combat portion of the game! (all of these decisions you will be able to make yourself once rising the ranks)
Perhaps what impressed me the most however, was the story. For a large portion of the early game there is no story, only the war between you and the other factions, so when the story finally kicks in, it affects a world you created, the backstory of what state the universe was in when the prophecy starts to appear and kick in is not backstory at all, it's the universe that YOU create through your actions. And when the stakes are high (I won't spoil anything) it is not because some cut scene tells you, it's because real gameplay related losses can and will occur if you aren't as successful a hero as you should be. While not necessarily the best writing in a story I've ever witnessed (don't get me wrong it IS well written, and there's plenty of historic text about the factions that is well worth a read) it is one of the best and most organic story telling methods I've ever seen in a video game.