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Samba De Amigo - Nintendo Wii
| List Price: | $19.99 Details |
| Price: | $13.00
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About this item
- Brand New Dual Wii Remote Control Option gives players’ untethered, maraca-shaking freedom with two remotes or the Wii Remote and Nunchuck.
- Fun for Two Players in competitive or cooperative multiplayer modes, including Love Love mode where two players synch up their moves to earn points and test their compatibility.
- The Samba-infused Soundtrack features over 40 upbeat, festive favorites from the original game, plus many new tunes.
- Online Leaderboards and Friends Lists let players post their best scores and compare them to their friends’ scores.
- Multiple Game Modes include Career, Single Player, Multiplayer, Training, and Records.
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Product information
| ASIN | B000XZZ8C2 |
|---|---|
| Release date | September 23, 2008 |
| Customer Reviews |
4.4 out of 5 stars |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.25 x 0.5 inches; 4 Ounces |
| Binding | Video Game |
| Item model number | 50143 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Manufacturer | Sega of America, Inc. |
| Date First Available | July 7, 2004 |
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Product Description
Product Description
The samba-inspired rhythm music game made popular in the arcades is shaking its way onto the Wii™! Keeping the beat with over 40 songs on a Samba-inspired sound track, players shake the Wii Remote and Nunchuk like maracas, and compete with friends to see who has the best moves. Throughout the dynamic songs there will be opportunities to strike a pose for extra points. Friends and family will be thoroughly entertained cheering each other on as they anxiously await their next turn. Special Modes expand gameplay with Quick Play, Classic, Battle, Survival, Hustle, and Mini-games.
Amazon.com
The samba-inspired rhythm music game made popular in the arcades is shaking its way onto the Wii! Keeping the beat with over 40 songs on a Samba-inspired sound track, players shake the Wii Remote and Nunchuk like maracas, and compete with friends to see who has the best moves. Throughout the dynamic songs there will be opportunities to strike a pose for extra points. Friends and family will be thoroughly entertained cheering each other on as they anxiously await their next turn. Special Modes expand gameplay with Quick Play, Classic, Battle, Survival, Hustle, and Mini-games.
Videos
Videos for this product

1:15
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Samba De Amigo
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Videos for this product

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Samba de Amigo Gameplay Trailer
Merchant Video
Customer reviews
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However, the controls are not broken, and I have some doubts that the game will be re-tooled for Motion Plus. Some reviews were pretty lazy, and the reviewers did not even try to learn how the game senses position and maraca-shaking. Indeed, you cannot play the Wii version precisely how you played the Dreamcast version and expect good results whatsoever. There are adjustments that must be made.
Luckily, adjusting to the Wii version's controls is not very difficult; it just requires keeping a few things in mind: 1) the height of the "maracas" is determined solely by the tilt of the controllers; 2) shaking is most successful along the plane of the controller (i.e., to hit the upper targets, thrust the controllers vertically toward the ceiling, as if you're jabbing the balls into the rings); 3) crossing-over left and right for poses requires the controller surfaces to be facing your torso; and 4) middle target shaking is forgiving for the most part, but it's easier if the controller surfaces are facing outward (and try to shake horizontally, tapping the balls into the targets). I started a discussion on this page with these and other tips for controls, but these 4 might be the most important tips. So far, I've been able to clear Career Mode on "Hard."
One frustration of the game is that so much is locked, until you clear certain challenges in Career mode. A huge motivation for keeping at Career mode was finally unlocking Soul Bossa Nova, although the songs in Ulala's Challenge are also awesome. Frustrations notwithstanding, the song selection is so amazing that it's worth the practice to get the unlocks. Unlocking new sound effects for maracas and dance moves is less compelling for me, but it is part of the career trial nonetheless. I don't like the maraca sound effects, but the controllers vibrate on successful shakes, and that's cool.
The mini-games are pretty fun. To unlock Guacamolé! (Whack-a-Mole), just get a C or better in the rock busting mini-game. Really, the total content of this game is incredible: the huge number of songs are uniformly high-quality: they are Latin/mambo with some pop. Downloadable song packs are also available for purchase for 500 Nintendo points each (1 pack = 3 songs or so) within the game, and the quality of those are very high; they are the original performers (no cover/tribute bands). Multiplayer includes head-to-head, Love Mode, and Battle. Sega superstars such as Sonic and Ulala make appearances, although if you're dancing they are hard to notice. Happily, so much is happening (visually and otherwise), that even people waiting for their turn to play (or just spectating) will stay entertained.
The game really gets you moving, sweating, dancing, and feeling awesome. I'm stunned how far the price has fallen on Amazon, too. This game is the easiest Wii recommendation ever. Buy it while you still can. ¡Samba!
I kept reading all over the internet that the controls for this game were broken and that that ruined the otherwise awesome experience of the game. I mean, the graphics are great, the soundtrack is insanely fun, and well its just one happy latin fest in ur Wii. But once you got to the controls it was just unplayable. I just had to check this out myself and see how true it was.
If I'm not mistaken the original Samba de Amigo on the dreamcast and arcade was played with maraca controllers, and you were requiered to shake either high, middle or low. With the Wii remote however, you are requiered to POINT AND SHAKE at those directions to make it work. Things get quiet tricky not only when trying to keep the beat of the song and watchin the balls scroll, but also trying to work out what the Wii remote will recognize properly each time. Truth is, Wii remotes are no maracas. They have accelometers and other stuff in them that might get too confused when you are shaking it to "Volare" on Very Hard. Truth is, Sega could have definitely taken some more time to really make the controls work better and they just didn't. Which is a shame becuase the rest of the game really those feel high quality. The presentation, graphics, sound, song selection... everything is great. When you have a rhytym game u only really want to worry about your own sense of rhytym and not if the controller will react the way it should.
With all this said though, those with a little more patience will indeed find the way to make the controls work the best (really, it IS possible)... with the only drawback being that u'll find urself playing in a rather unnatural way for a game with such upbeat happy danceable music. Then again, when balls start scrolling like mad, there's just no way you could play that and still look like u were just "dancing". It is a maracas game, not a dancing game btw. Though it does throw in some "hustle" moves which are quiet fun to nail. :)
So yeah, I recommend this game if you are into rhytym games and enjoy latin music, but if you are planning to have friends play with you make sure they practice A LOT first. Otherwise just watch frustration happen.










