Samsung Gear VR w/Controller 2017/2018 SM-R325 Note9 Ready, for Galaxy Note8, Note5, S9, S8, S7, S6 (International Version)
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|Item Dimensions LxWxH||8.15 x 4.75 x 3.88 inches|
|Item Weight||0.76 Pounds|
|Screen Size||6 Inches|
About this item
- Be transported to amazing new worlds, in games, video and images / Use the intuitive controller that comes in the box to drop, point, select and Drag with a Wave of your wrist
- Supported Devices: Galaxy Note9 (Additional Adapter needed), Note8, Note FE, Note5 / Galaxy S9, S9+, S8, S8+, S7, S7 Edge, S6, S6 Edge, S6 Edge+ / Galaxy A8(2018), A8+(2018), A8 star
- International Version with 1-month seller warranty / Exactly same device as US version / English Manual Enclosed / Plug & Play Device / No addtional device setting needed
- Galaxy Note9 requires a new adapter to be sourced free of charge from Samsung Customer Service at 1-800-SAMSUNG
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Gear VR not for children under 13. Read included health and safety warnings before use and see the official website for more information.
Samsung Gear VR w/Controller (2018) - Latest Edition - Supports All VR enabled Galaxy Note and S series (Note9~Note5, S9~S6)
Reviewed in the United States on March 20, 2019
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Worse yet, while trying to make the phone connect into the headset cradle, that additional thickness added by my screen protector caused it to be cracked. Thank God it was the screen protector (tempered glass not film - probably film would be ok) and not my screen that got broken while I was attempting to diagnose the issue. Samsung – why did you not offer better instructions on removing the screen protector?
Just a quick sentence or two about how these things work. In the front of the headset there is a cradle that has a USB interface that the phone connects with. Then the phone is pushed down into the cradle and a latch comes over to hold it there. First thing to realize is that this USB interface comes by default as USB type C and that is what is found on the note 8, note 9 and the S nines. It is also backward-compatible to cell phones with the micro USB and they have implemented an ingenious adapter that can be swapped out to convert the headset to the older connection. Be careful that you find your phone on the list of compatible devices the cradle is made so that will fit only certain phones.
I got into this by buying a very inexpensive VR 322 at a flea market thinking that it might work with my note 8 or my older note 4 but there was no way that my type C connector would interface from my note 8 and there was no way that my note 4 would interface with the cradle (too wide).
Hopefully, these technical issues which I worked out while experiencing a fairly significant amount of frustration will help. Once you get into it it's pretty cool. You can take virtual roller coaster rides – you can look at your own videos in a more immersive experience. There are games – just be aware that you could be sucked into a black hole vortex and never come out - variation on the classic cartoon with the skeleton except this skeleton would have a vr headset instead of a computer screen.
Having mostly used the original Vive the thing that first struck me was how much better the clarity is in the new Gear VR. The fresnel distortion & god rays were a huge distraction to me in the Vive and their absence reduces the eye strain a large amount for me.
My biggest issue with the Gear VR is the terrible controller. It's consistently way off center more often then it is and looses center very quickly. Tracking is pretty awful for it. It's so bad it makes some games very difficult to play with any consistent proficiency. Much of the time if I do not have to use the controller I just use the headset controls instead.
Also the new Gear VR removed the volume controls on the headset. I would prefer these had stayed on the headset so another peripheral isn't need to adjust a basic setting.
With the S8+ the pixel density is fairly good. Not quite to the point I personally would want to watch Netflix or Hulu from within VR but's getting there. It's good enough for very immersive rendered environments and still pretty compelling in 360 video environments.
Cost wise this is becoming a more difficult buy especially in comparison to the Oculus Go which at $200 for the 32 Gb version is not quite double the price but doesn't require an expensive phone. I would not buy high end Samsung specifically for the Gear Vr. Consider it a bonus feature if your already a Samsung flagship buyer. If you're consider the Gear VR over the Go because it's technically upgradeable it's worth considering how long it will be before a new phone with a significantly higher pixel density will be available and how long after that you would be likely to buy it.
If you're looking for the full VR experience this is not it. The lack of tracking, particularly good controller tracking but also full room tracking really hampers the full VR experience that one can get with the Vive or Vive Pro. At the moment there isn't a single system readily available (at least not at consumer prices) that checks every box. if that's what you're looking for it might be worth saving and waiting till the end of 2019 / early 2020 when true next gen headsets will likely start coming available and not in pre-order / back order limbo.