| Standing screen display size | 3.5 Inches |
|---|---|
| Processor | 1 1_2GHz_Cortex_A8 |
| RAM | 1 GB A8 |
| Memory Speed | 1 |
| Hard Drive | 1 Flash Memory Solid State |
| Graphics Coprocessor | Nvidia |
| Chipset Brand | AMD |
| Card Description | Dedicated |
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SAMSUNG HMD Odyssey+ Windows Mixed Reality Headset with 2 Wireless Controllers 3.5" Black (XE800ZBA-HC1US)
| Brand | SAMSUNG |
| Color | Black |
| Item Weight | 1.76 Pounds |
| Platform | Oculus |
| Operating System | Windows Mixed Reality |
| Screen Size | 3.5 Inches |
| Connectivity Technology | Bluetooth |
| Field Of View | 110 Degrees |
| Series | HMD Odyssey |
| Resolution | 2880 x 1600 |
About this item
- Make sure this fits by entering your model number.
- 3K anti-sde AMOLED display (2880x1600) with wide 110O field of view
- Direct Full Array Backlight 4X: Concentrated Zones of Precision-Controlled LEDs Auto-Adjust Contrast Between Pure Whites and Ultra-Deep Blacks, Revealing Hidden Details in Even the Darkest Scenes
- Access to Windows mr store and steamer libraries for thousands of games & experiences
- Premium, built-in AKG headphones w/360O spatial Sound and Mic
- Adjustable headband, now 10% lighter with improved comfortable materials
- Get 2 free months of Infinity subscription and gain unlimited access to hundreds of VR games and apps.
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What's in the box
From the manufacturer
Specifications
- Resolution: 2880 X 1,600 (1,440 X 1,600 per eye)
- Refresh Rate: 60/90Hz
- Platform: Windows Mixed Reality & Steam VR Support
- Field of View: 110 degree
- Built-in Audio/Mic: Array MICs/Spatial Audio (AKG)
Samsung HMD Odyssey+ (XE800ZBA-HC1US)
Immerse yourself in the stunningly crisp detail of a dual-AMOLED display, perfectly complemented by rich and dynamic AKG 360 degree Spatial Sound. Just plug it in and go – it’s lightweight and easy to set up in minutes.
Seamlessly real
Merge two 3.5" AMOLED screens with a 3K display for a realistic view. The 110 degree viewing angle delivers a more fluid user experience.
Hear it from all directions.
Experience rich and dynamic 360 degree spatial sound with built-in headphones, tuned by AKG.
Ready. Set. Play.
Set up your HMD Odyssey+ in minutes, then jump directly into the experience with intuitive controls supporting 6 degrees of freedom (6DOF).
Cool and comfortable
Lightweight and comfortable, you’ll forget you’re wearing it, so you can play for as long as you want.
Endless VR experiences
Try out Windows Mixed Reality experiences on the Microsoft Store and jump into the StreamVR library to explore even more adventures.
Glimpse your surroundings
To glimpse the room without leaving the game, activate the flashlight on the shortcut menu via the Windows button.
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Product Description
Victorious gaming adventures await with the new Samsung HMD Odyssey+. Get dropped into virtual worlds and battlegrounds created by Windows Mixed Reality. Talk to friends and move with freedom, surrounded by vivid graphics and 360-degree spatial Sound. With easy setup and a comfortable fit, It's all about the game. Lens - Single Fresnel. Proximity sensor. ‘How to activate’ page: https://geni.us/Samsung Odyssey". IPD: 60 - 72mm range. Field of View 110 Degrees.
Product information
Technical Details
| Brand | SAMSUNG |
|---|---|
| Series | HMD Odyssey |
| Item model number | XE800ZBA-HC1US |
| Operating System | Windows Mixed Reality |
| Item Weight | 1.76 pounds |
| Product Dimensions | 7.64 x 5.08 x 4.3 inches |
| Item Dimensions LxWxH | 7.64 x 5.08 x 4.3 inches |
| Color | Black |
| Processor Brand | AMD |
| Processor Count | 1 |
| Computer Memory Type | DDR2 SDRAM |
| Hard Drive Interface | ATA-4 |
| Hard Drive Rotational Speed | 1 |
| Optical Drive Type | DVD+RW |
| Batteries | 1 Lithium Polymer batteries required. |
| Manufacturer | Samsung IT |
| ASIN | B07HS7R1RT |
| Is Discontinued By Manufacturer | No |
| Date First Available | October 24, 2018 |
Additional Information
| Customer Reviews |
4.2 out of 5 stars |
|---|---|
| Best Sellers Rank | #53,431 in Cell Phones & Accessories (See Top 100 in Cell Phones & Accessories) #280 in Cell Phone Virtual Reality (VR) Headsets |
Warranty & Support
Feedback
Customer reviews
Top reviews from the United States
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Regarding Screen Door Effect: Yes, it is DRAMATICALLY reduced. I would not say it's gone altogether, it is definitely still there but you will have to stare and look for it.
I have decided to stick with the Oculus for gaming and use this for viewing 360 videos and 180 videos/photos that I shoot. I have a 360 Fly and a Lenovo Mirage (180 degrees) which I have not fully enjoyed the video from until viewing in the Samsung HMD Odyssey+. They are still not as clear as I would hope, but it is a definite step in the right direction. I will try to take some shots through the lens and post here.
Pros:
+ Best image quality I have seen in any VR device.
+ Cost, buy it on sale if you can catch that $299 price again.
+ Light and relatively comfortable.
+ Tracking is pretty rock solid for the limited things I have tried.
+ Physical setup is a breeze. No external sensors or cameras needed.
Cons:
- Field of view is not improved, it still looks like you're pushing your head through a porthole. This is more of an issue when wearing glasses because that extra 1/2 inch away from the Samsung lenses pulls your head even slightly further back from the "porthole" making the field appear smaller.
- Controllers are "clunky" compared to Oculus Touch. Not just the tracking loss in certain positions, but also the actual button layouts and control pads. The Oculus Touch is the gold standard for me so far, I wish they could be made to work with the Samsung HMD Odyssey+. That would be a killer combo.
- While SDE is WAY better than any other device I've seen, I wish the actual resolution was higher. It still lacks that crispness of a phone screen or a monitor.
- Hard to find "sweet spot", again glasses make it even harder. I really need to try contacts...
- WMR still seems to require more tweaking and messing around to get SteamVR to cooperate. It works, but I seem to hit issues and have to restart the experience more than I do in Oculus.
I'll add more as I continue to play with it.
Relevant Notes:
I am severely nearsighted and must wear glasses to use any VR device. For the record, I own (or have previously owned) the following devices for comparison:
1. Pimax 4K VR
2. Oculus Rift
3. Samsung Odyssey (original)
4. Samsung Odyssey+
The cheap shinny plastic they decided to put on the front is a mistake and does not fill like its worth $500. If you decide to get this your two main reasons of returning it might be how cheap everything fills and the worst fit of all the vr headsets.
I have a decent size head so I was hoping I would have some luck but no it was not the case. Light bleed comes from all directions but the worst is in the nose section to the point I just gave up trying to fit it. And that is the main issue. This $500 VR headset only has one adjustment knob on the back. No left and right, up or down WHY! More ways to adjust the headset WOULD SOLVE MOST OF THE ISSUES. You cant have a good VR experience when you are being distracted with light bleed. It takes you out of the moment.
Now on to the controllers that are so light and cheap its and insult with the $500 price tag. They look like Samsung used the first prototype. The LED rings are big enough to fit a Mini Cooper through. They are so big that they would always hit each other and the fact that they are so light made me fill like they would break sooner then later.
The only reason you should buy this set is to see what it looks like to have a higher-res picture in VR with no SDE. Because its OK but not great. To me it felt too soft on the games but watching a movie with this...WOW. Its like watching a iMax movie. Yes you get the light from the nose area but I was so amazed at how it fills like being in a movie theater I stopped thinking about it. No SDE. Just what looked like a GIANT movie screen.
I can't say the same for games because 90% of the time you can't enjoy it due to it not fitting and the controllers hitting each other along with the light bleed. After you test it send it back fast and get your money or just skip this generation and wait for the 120hz refresh rate sets to hit the market. I truly believe that 90hz is just to low to get a good experience without vr sickness. And you will get the sickness in flying, racing and fast moving games with this one just like all the rest but some people can build up a tolerance for it,(not me)
Bottom line, Great picture quality(kind of soft), Bad headset design for fit, Cheaply built from top to bottom and not worth the $500 price tag. But if you want to spend that amount to watch amazing movies in VR then get it for that. The price needs to be around $199 before I look at it again.
+2 stars for the amazing time I had watching a move and no SDE.
-3 stars for cheap fill, bad fit, soft picture and worst controllers.
Top reviews from other countries
en que es un visor vr incomodo y de mala calidad según varios comentarios
sin embargo es perfecto en calidad grafica 2k y 60fps en una rtx 2060
no comprendo porque dicen que es incomodo para mi es perfecto y mira que soy muy cabezón
solo tuve que retirar la esponja de la parte de atrás y me quedo perfecto
en mi caso lo uso con lentes porque tengo miopía y astigmatismo ocular
sin embargo no tengo ningún problema ,solo entra un poco de luz abajo del visor sobre la nariz
calidad suprema en imagen y calidad suprema en audio sonido espacial full
sin duda lo compraría otra vez son perfectas
en cuanto a compatibilidad existe software gratuito para jugar juegos de oculust y htc sin ningún fallo es perfecto
100000 por ciento recomendable
calidad de materiales increíble por el precio nada mejor
CONTROLLERS
My biggest gripe of the vive was it's controllers and I wish I could say the WMR controllers fixed all the issues I had with HTC's but they did not. They are significantly more comfortable and having a control stick vs a trackpad for movement is almost night and day. Sadly the tracking isn't as good as expected, it's not terrible just a bit below what I was expecting. It's only fair considering the tracking is inside out, but the issue is frequent disconnects. It's as if once every hour or so the controllers aren't tracked for around 10 seconds then they come back. It usually only happens when the controllers are low on battery but it's not isolated to that scenario. It's not a deal breaker just something to be aware of. The controllers have straps but they might as well not be there, there is no way to tighten the strap and it makes me concerned I'm going to fling it at my wall and break one. It wouldn't be a huge issue if there were 3rd party grip options, but WMR has almost nothing when it comes to 3rd party accessories.
SOFTWARE
I love the windows VR home, straight from the headset I can open any app I need, change my floor height, access the desktop with a choice of which monitor I want to see and even see my surroundings with a push of a button. The only feature I wish it had was recenter button but that can be done simply by relaunching the game your in. Steam VR works great after installing WMR for Steam. Game support is dependent on the devolper but the only game I've encountered an issue with is BONEWORKS, after installing a community controller binding it worked fine.
THE HEADSET
The headset itself isnt perfect but damn close. The screen door effect is almost completely gone, and is only noticeable if you're searching for it. Head tracking is very responsive and genuinely surprised me how well it worked in my dimly lit room. Comfort wise it could be better but for a halo headband design its quite good. Not great for long playing sessions, puts a lot of pressure on the back of my head. When loosened to relieve that pressure it's puts a lot of pressure on my nose and doesn't give me as clear of an image.
AUDIO
I genuinely have zero negative things to say about the included speakers mounted to the headset. They sound 90% as good as my HD6XX headphones and fit on my ears really comfortably. Great job AKG!
OVERALL
I'd say for $500 CAD, It's 100% worth it if it's your first venture in to vr. Don't expect it to be as good as the index or even vive pro but for the price it's easily the best VR headset you can get right now. With that said I think I will probably upgrade to an index at some point.
The only other VR experience I've had is with the e-lcheapo headsets with my Samsung 9 PLUS which was pretty ordinary and forgettable.
These on the other hand are amazing to me, the image is pin sharp and very bright with only the slightest hint of the screen door effect it's all but eliminated.
The setup is smooth just plug them in and follow the onscreen instructions in less than 2 minutes you are up and running firmware updates and all.The blue tooth hand controllers completely took care of them selves with no additional input from me.
Lots of stuff to play with when you first setup and I spent an hour just browsing through the contents and familiarize myself with the controllers.
Then I fired up Half Life Alyx whoaaa what a blow out (people don't say that anymore do they ;)) , so this is not a review of HLA but let me say this it is a match made in heaven , if you have not played it but are planning to 5 minutes in and you will have an experience that is really amazing assuming you have not seen it in the reviews.
OK, my opinion is it is worth every cent I paid , this unit punches way above its weight and when these are back in stock grab one don't wait because they will not last.
The setup for WMR was smooth, you just plug everything in and turn on the controllers and map the room and you are ready to go.

















