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Samsung Gear VR (2015) Bumper Case - Compatible with Note 5, GS6s, Anti-Slip, Black - US Version w/ Warranty
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Purchase options and add-ons
| Brand | SAMSUNG |
| Color | Black |
| Form Factor | Bumper |
| Compatible Phone Models | Samsung Galaxy S6 Edge, Samsung Galaxy S6, Samsung Galaxy Note 5 |
| Material | Plastic |
About this item
- Light weight so you can play and watch more comfortably
- Easy to use touch pad
- Wide field of view, precise head-tracking and low latency brings reality to the virtual. Be transported to amazing new worlds in games, video, and images. Thousands of 360 degree panoramic photos
- Compatible with: Samsung Galaxy Note5,S6 edge+,S6,S6 edge
- Improved fit, including room for most eyeglasses and improved padding for extra comfort and durability
- Light weight so you can play and watch more comfortably
- Easy to use touch pad
- Wide field of view, precise head-tracking and low latency brings reality to the virtual. Be transported to amazing new worlds in games, video, and images. Thousands of 360 degree panoramic photos
- Compatible with: Samsung Galaxy Note5, S6 edgeplus, S6, S6 edge
- Improved fit, including room for most eyeglasses and improved padding for extra comfort and durability
- Light weight so you can play and watch more comfortably
- Easy to use touch pad
- Wide field of view, precise head-tracking and low latency brings reality to the virtual. Be transported to amazing new worlds in games, video, and images. Thousands of 360 degree panoramic photos
- Compatible with: Samsung Galaxy Note5, S6 edge+, S6, S6 edge
- Improved fit, including room for most eyeglasses and improved padding for extra comfort and durability
- US Version
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| Customer Rating | 4.0 out of 5 stars (3682) | 4.2 out of 5 stars (1333) | 4.1 out of 5 stars (2119) | 3.6 out of 5 stars (294) | 3.5 out of 5 stars (12583) | 4.1 out of 5 stars (996) |
| Price | $37.09$37.09 | $129.99$129.99 | $55.77$55.77 | $23.88$23.88 | $19.99$19.99 | $100.98$100.98 |
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| Sold By | PowerHouse Games | Deals on OEM | Light Sales Force | KCXGHYI Store | bnext | Peak Commerce Solutions |
| Brand Name | SAMSUNG | SAMSUNG | SAMSUNG | KCXGHYI | Bnext | SAMSUNG |
| Color | Black | Dark Gray | Blue Black | black | Blue | Black |
| Compatible Devices | Smartphone | Smartphone | Smartphone | Television | Smartphone | Television |
| Screen Size | 6 inches | 6 inches | 5 inches | 7.2 | 6 | 6 inches |
| Field Of View | 90 degrees | 360 degrees | 90 degrees | — | 360 | 101.0 degrees |
| Item Weight | 0.70 lbs | 1.00 lbs | — | 0.68 lbs | 0.90 lbs | 0.76 lbs |
| Platform | Windows XP | Meta | Meta | iOS, Android | Android | Android |
Product guides and documents
From the manufacturer
At a Glance:
- Be transported to amazing new worlds, in games, video and images
- Thousands of 360 degree panoramic photos
- Improved easy to use touch controls
- Games and applications available from the Oculus VR app store
Samsung Gear VR
Amazing Virtual Reality Anywhere
Mobile virtual reality is finally here. With the Samsung Gear VR, you can play amazing games, watch Hollywood’s best movies in your own private cinema (or even on the moon!), socialize with friends new and old, be at the center of a suspense thriller, and so much more. The Gear VR drops you right into the action—and it’s only from Samsung & Oculus.
The next generation of Samsung Gear VR, powered by Oculus, has been upgraded with new and improved features:
- Lighter weight so you can play and watch more comfortably
- Improved fit, including room for most eyeglasses and improved padding for extra comfort and durability
- An upgraded touch pad that’s even easier to use
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CompatibilityCompatible with more phones (software update from your carrier required for S6 edge+ and Note5) - Galaxy Note5 - Galaxy S6, S6 edge, S6 edge+ - Galaxy S7, S7 edge There are amazing new things to do in Gear VR. Try hundreds of games, apps and experiences. |
Samsung Milk VRBringing you amazing 360° virtual adventures, Samsung Milk VR is video like you’ve never seen. You are literally surrounded by the action. Amazing tours around the world, some of the world’s coolest cars, celebrities, musical performances and documentaries. There’s always something new in Milk VR. |
Best of Hollywood EntertainmentBuy and watch hundreds of Hollywood movies & TV shows in Oculus Cinema. In Oculus Video, watch 2D videos including trailers, clips, and your own movie files in a completely new way. You can choose from multiple VR theater environments including a home theater, a huge screen theater, and even the surface of the moon! |
And Much, Much MoreEnjoy incredible premium games for purchase such as Eve: Gunjack and Land’s End - Play 20 arcade classics in Oculus Arcade - Stream over 1 million short films and videos on Vimeo - Keep up with the best gamers in Twitch - Enjoy amazing new 360° videos daily on Samsung Milk VR |
Jurassic World
The Jurassic World: Apatosaurus VR Experience allows the viewer for the first time to see what it feels like to be in the presence and close proximity of a living dinosaur and to experience a sense of connection with it - with the mixture of awe, striking beauty and danger that this implies.
Land’s End , by UsTwo
A surreal trip through an archipelago of forgotten worlds.
Eve: Gunjack, by CCP Games
Gunjack, for the Samsung Gear VR, is a first-person arcade shooter built from the ground up for virtual reality. With its intuitive controls and intense, full-immersion action, Gunjack is the ultimate pick-up-and-play virtual reality experience.
In Gunjack, players take on the role of a gun turret operator on a mining vessel in the Outer Ring region of known space. As part of the ship's defense team, it is up to the player to protect the rig from pirates, opportunists and anyone else looking to take what rightfully belongs to the company.
Netflix
The Netflix app on Gear VR offers a living room experience allowing you to be on your couch watching Netflix, wherever you are. Watch TV shows and movies recommended just for you, including award-winning Netflix original series, movies and documentaries.
Jurassic World
Land's End
Eve: Gunjack
Netflix
Disclaimer:
2015 Samsung Electronics America, Inc. Samsung, Galaxy, Note, Gear, Samsung Milk VR and Super AMOLED are all trademarks owned or registered by Samsung Electronics Co., Ltd. Other company names, product names, and marks mentioned are property of their respective owners and may be registered trademarks. Screen images simulated. Actual appearance may vary.
Use only in a safe environment. The Gear VR produces a distracting, immersive virtual reality experience that blocks your view of your actual surroundings. Read and follow warnings and instructions included with the Headset before use. The Headset should be calibrated before each use. Not for use by children under 13. A virtual reality experience may trigger health reactions. See a doctor before use if you have a history of seizures. Stop use if you experience a health reaction. Always be aware of your surroundings when using the Gear VR. Remain seated or stationary at all times. Take special care to ensure that you are not near other people, objects, stairs, balconies, windows, furniture, or other items that you can bump into or knock down when using – or immediately after using – the Gear VR headset. Do not handle sharp or otherwise dangerous objects while using the Gear VR. Never wear the Gear VR in situations that require attention, such as walking, bicycling, or driving.
Some apps and services may require payment or subscriptions to use. Netflix streaming membership required. Charges may apply.
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| HTC Vive | Oculus Rift | PlayStation VR | Samsung Gear | Google Cardboard | |
| MSRP | $799.00 | $599.00 | $399.99 | $99.99 | $15.00 |
| Platform | Windows PC | Windows PC | PlayStation 4 | Samsung Smartphone | Smartphone |
| Experience | Seated VR, Standing VR, Room-scale VR (up to 5 m diagonally), Positional tracking | Positional tracking, Standing VR, Seated VR | Positional tracking, Standing VR, Seated VR | Seated VR | Seated VR |
| Field of View | 110 degrees | 110 degrees | 100 degrees | 96 degrees | Varies |
| Refresh Rate | 90 Hz | 90 Hz | 90 - 120 Hz | 60 Hz | 60 Hz |
| Display Resoluion per eye | 1080 x 1200 | 1080 x 1200 | 1080 x 960 | 1440 x 1280 | Varies |
| Headset Weight | 1.2 lbs | 1.0 lbs | 1.3 lbs | 0.7 lbs | 0.2 lbs |
| Fit | Adjustable headset strap, fits most glasses, 2 eye relief adjustments: lens distance from eye & interpupilliary distance | Fits glasses, Iinterpupilliary distance adjustment | Fits glasses, lens distance from eye can be adjusted, Iinterpupilliary distance adjustment | Fits glasses, focus adjustment | Varies |
| Included in the box | Headset, 2 x Controllers, 2 x Base Stations, Earbuds, Link Box, Link Box power adapter, Link Box mounting pad, 2 x Base Station power adapter, 2 x Micro USB chargers, Sync cable, HDMI cable, USB cable, Cleaning Cloth, Alternate face cushion | Oculus Rift Headset, Camera Sensor, Remote, Xbox One Wireless Controller, Xbox USB Wireless Adapter, 2xAA Batteries, Integrated Headphone Removal Tool, 2 x Oculus Logo Stickers, Oculus Lens Wipe Cloth | Headset, Processor Unit, connection cable, HDMI cable, USB cable, Stereo headphoes, AC power cord, AC adaptor, demo disc | Headset | Headset |
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Product Description
Mobile virtual reality is finally here. With the Samsung Gear VR, you can play amazing games, watch Hollywood's best movies in your own private cinema (or even on the moon!), socialize with friends new and old, be at the center of a suspense thriller, and so much more. The Gear VR drops you right into the action-and it's only from Samsung & Oculus.
Product information
| Product Dimensions | 9.1 x 4.1 x 7.5 inches |
|---|---|
| Item Weight | 11.2 ounces |
| ASIN | B016OFYGXQ |
| Item model number | SM-R322NZWAXAR |
| Batteries | 1 Lithium Ion batteries required. |
| Customer Reviews |
4.0 out of 5 stars |
| Best Sellers Rank | #112,412 in Cell Phones & Accessories (See Top 100 in Cell Phones & Accessories) #155 in Cell Phone Virtual Reality (VR) Headsets |
| Is Discontinued By Manufacturer | No |
| Special features | Lightweight |
| Other display features | Wireless |
| Human Interface Input | Touch Pad |
| Form Factor | Bumper |
| Color | Black |
| Department | eLECTRONICS |
| Manufacturer | Samsung |
| Date First Available | November 10, 2015 |
Warranty & Support
Feedback
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on January 28, 2016
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NOTE: I’ve paid for these goggles. They were not a freebie in return for a review (unfortunately). Although if someone wants to send me some free ones they are more than welcome ;)
First some background. I’m a military pilot. I have 20/20 vision and have never required any vision correction. My vision gets tested annually. I also don’t suffer from motion sickness. I only mention this now, not to brag, but it will become pertinent later when I bring up a couple of things I’ve learnt about myself from operating with Night Vision Goggles (NVG’s). I’m also not an optometrist/ophthalmologist so hopefully my opinions are close to correct.
I’m using my goggles with a Galaxy S7 Edge (no screen protector – as instructed by the goggles instructions).
First the good stuff…
- The Oculus app, and store (that come included – and are indeed required) is great. The Oculus app is it’s own ecosystem of apps… and all other apps are launched from WITHIN the Oculus app. It looks professional and sets the tone for a great VR experience. It’s your very first look into the VR world, and as soon as you put the goggles on you know you are in for something special. Oculus have done a great job and Samsung has done well to pair with them.
- A good number of the apps you can access for free, through the Oculus store, are pretty impressive even just simply accessing their main menu screens. They really leverage the VR experience.
MY TIPS:
(1) The download and installation of the REQUIRED Oculus app is fully automatic once you connect your phone. The setup is really easy so don’t stress if you are concerned about a big setup process. The Oculus app makes it all very easy.
(2) If you are like me and want to try and download the Oculus app and additional content prior to the arrival of your goggles don’t worry about it. There appears to be no way of doing it without the goggles, so like me you will be just wasting your time looking. I found there is not too much about the how to access the Samsung VR/Oculus apps written anywhere – I did search beforehand and was a little confused as to what was available and how to download them from Google Play Store. Basically… you don’t! (NOTE: you will find ‘Google Cardboard’ VR apps in the Google Play Store, and also find online workaround tips on how to use ‘Google Cardboard’ apps with the Samsung VR goggles. This is definitely not required, and these apps are run EXTERNALLY to the Oculus app and it’s ecosystem.)
(3) Definitely try the Netflix app, Moon VR player, Samsung Milk VR, Titans of Space. They are all pretty impressive. A number of the VR players on there will also allow you to play your own content from your SD Card.
Next… Get a controller… maybe…
- Although the Samsung VR goggles come with a touchpad controller on the side, which can do MOST stuff, life can be a little easier with a separate Bluetooth controller (sometimes). It also gives you access to some of the content that requires a controller.
- Don’t get confused when you read online about people using ‘magnets’ to control VR apps. This is a ‘Google Cardboard’ thing, and once again does not apply to anything from the Oculus store.
- I happened to have the “MOGA Pocket” Bluetooth game controller already, just by chance. It works with the Samsung goggles if you set it up properly. It took me a little while to track down the info on this.
- The “MOGA Pocket” is an older controller (but feels good and works well enough) that’s on Amazon for only $6 right now so why not? (That’s way less than what I paid for it 6 months ago.)
MY TIPS FOR THE “MOGA POCKET” CONTROLLER:
(1) Forget about the “MOGA Pivot App”. Unless you want it for the games on their website which (a) aren’t good (b) aren’t free (c) reportedly no longer work or download properly. Importantly… THE MOGA PIVOT APP DOES NOT WORK WITH THE OCULUS APP. I wasted hours trying to get this to work before conceding defeat and giving up. The redemption code included in the box for a free game also doesn’t work. Overall… very poorly done.
(2) Download the “MOGA UNIVERSAL DRIVER” from the playstore. Manually pair the controller via Bluetooth to your phone (I think my controller showed as ‘BD&A’ or something like that), then open the “MOGA Universal Driver” app, and continue the setup, and add it to your keyboards. NOTE: You need to open the app, pair the controller activate the keyboard, and enable the driver, prior to inserting your phone into the goggles each time. (There is probably a more automated way but I haven’t worried at this stage).
(3) There is more info in the Amazon reviews for the MOGA controllers if I’ve not been clear here. (This was not meant to be a MOGA Controller review :)' )
(UPDATE: please note that someone in the comments has mentioned that they have had trouble trying to get this controller to work with the headset. The best I can offer is that the MOGA controller worked fine for me, although I no longer have the headset to test it out anymore (still working fine for Non-GEAR VR apps right now though)... if this concerns you there are a number of other controllers out there give a go. I do believe it was worthwhile having one.)
Now the negatives… and there’s a pretty big one…
… Within about 5-10mins of putting these goggles on I start to feel a painful eye strain. It is NOT excruciating, however it is quiet noticeable and uncomfortable and more importantly I can still feel it some many hours after taking them off. This is not motion sickness, but eyestrain. It feels like pulling a muscle… in your eye sockets. I’ve spent ages trying to work it out and I think it all comes down to the basicness and cheapness of Samsung’s build/design.
I’m not an optometrist/ophthalmologist but for what it’s worth here are my thoughts.
- Inter Pupillary Distance (IPD) – IPD is the distance between the pupils (your eyes) and hence how far the lenses are apart. Most of us have used binoculars before. You will recall there are normally 3 basic adjustments to be made:- IPD (when you adjust the width of your binocs), Diopter, and Focus. The IPD in the Samsung goggles is fixed, yet we don’t all have one-size-fits-all heads. I've read previously that the Samsung VR goggles are designed for 55-71mm IPD (I'm not sure what mine are). The spacing between the two images on your phone screen is also fixed. This affects the ‘convergence’ of your eyes. Think of the case where the lens’ IPD are too far apart. Each eye will be trying to look in opposite directions to see through each lens at the same time, whilst simultaneously trying to converge the 2 images into one in an attempt to create a stereoscopic image. This is not normal for your eyes. In real life they normally naturally converge onto one subject in a manner comfortable to them… not look outwards (as in the ‘too wide’ case) at 2 separate images. The opposite is true for too close – you must go slightly cross-eyed. Ideally, you should be able to adjust the lenses in the goggles, to your eyes IPD and natural convergence range.
Also... if you aren't looking through the centre of the lens, but rather the edge, they go out of focus. The spacing of the lenses in the is not the same as my IPD hence I am not looking through the centre of the lens most of the time.
- Diopter – Diopter is designed to let you compensate for differences between your own two eyes. Basically, some people’s eyes don’t focus equally… so what you do is close one eye, then focus for the open eye normally. Then change eyes and adjust the diopter for the now open eye. Both eyes should now be in focus. Think of it as individual focus for each eye. (On your binoculars it's the eyepiece with the +/- numbers around it.) The Samsung VR goggles do not have the ability to adjust diopter or focus for each eye individually. Just one central focus adjustment.
Now, as some background, prior to each flight on NVG’s we place them into a calibrated test unit and adjust the diopter and IPD (amongst other things) for myself and my special head. Most of us are all slightly different. The outcome however is that we can wear these goggles comfortably for many hours with no adverse eyestrain. In my case my diopter is generally 0 meaning my eyes focus about the same. The same goes for the diopter setting on my Canon DSLR. Now I don’t know if I have a bad set of VR goggles (but I do tend to trust the expensive and calibrated aviation NVG's), but with the Samsung VR goggles I find that if I close one eye and focus the goggles, when I switch eyes the other is always out of focus. Sadly as there is no way to adjust diopter (or focus each eye separately) this cannot be rectified and may be another source of this discomfort – as one eye is always struggling to focus an unfocusable image. I certainly personally have never experienced eye discomfort like this wearing goggles.
So why such a low rating from me? Because regardless of how awesome the technology behind it is, and how good the Oculus store and associated apps are, it is all a deal breaker if the goggles cause eye pain.
AND, because there are a number of small no name chinese manufacturers out their turning out plastic Google Cardboard goggles that are of comparable build quality (the Samsung goggles only have plastic lens’ also), that also offer IPD adjustment and individual eye focus, for less than $30. I find it astonishing that Samsung has not incorporated these features and can only assume that they might have been able to rectify my discomfort. Considering this is Samsung’s second generation of these goggles, and considering the resources behind Samsung, and considering SAMSUNG CHARGE 3xTIMES MORE! for their goggles, I would expect that they would have these basic features also included, just as the cheaper manufacturers have (they could also easily include a calibration section in the Oculus app allowing you to adjust the goggles and set the apps IPD, as well as calibrate Diopter).
So, whilst it guts me to say this, and I really really want to keep them… but every time I use them I can’t help but feeling I’m doing irreparable damage to my eyes… So I’m going to have to send them back. Hopefully Samsung will do a better job with their 3rd generation goggles - we are almost there.
In the meantime I might try some of the 3rd party goggles and see how they feel and will likely report back here with an update.
Sorry for the long winded review. Hopefully you found some of it useful.
Upon donning the headset, I was presented with a view of the Home screen and notice right away a sense of scale and presence. I feel like a giant looking down 20 feet above or so from the ground. The table and chairs behind me are HUGE. The UI of the Home screen is sleek and easy to use. You simply move your head to move the cursor where you want and select by tapping the right side of the cross indent cross bar. First thing I check out is Oculus Cinema. I gotta to check out the theaters. I heard many testimonies about how cool and real it is...so upon loading up a video and selecting Oculus Theater, I feel literally like I am actually INSIDE a theater...the screen is huge, OH MY. I can look around and see a bunch of empty seats...i can look behind me and basically anywhere I want...this is PRESENCE my friend. This is what I expected and actually more than I expected. I knew it's going to be like this (because I heard about it) but until you experience it, you don't really know. I begin to download some 3D movies to my phone and watch them and see how it look....and OH MAN, it does look like I'm watching a 3D movie. The 3D really do pop out of the screen just like real theaters. This is really cool. Now, there are other theaters that you can go to such as Ant Theater and Moon Theater...but I only like the Oculus Cinema Theater and Void Theater. Void Theater is really cool because you're much closer to the screen.
So after testing out the theaters, I head out and explore other videos. I am really impressed with the UI they created. It's easy to navigate and easy to identify different sections of the menu. Milk VR is impressive with its contents. It shows 360 degree of videos that you can actually look around and see everything...oh my, this is impressive. This will change the experience of everything we know about watching videos or pictures. In a flat 2D screen, you can only capture a single view of the video but this is a whole different level. I can see everything like I am actually really there 360 turn around....amazing. For some reason I feel like this is expected because I guess I have read too many VR news and understood how it work. So i wasn't as awed as perhaps compare to someone who never heard about VR. Never the less, I am quite impressed with this new media. Other things I look at are Oculus 360 videos (most of the videos are blurry here), Oculus 360 pictures (check out the 3D pictures, they're impressive and the scale is perfect). Now one thing I want to mention is that of all the videos and pictures I seen, most of them seem huge, i mean HUGEEE like the scale is incorrect. You feel like a giant among giants. I don't know if that's the way VR work or is it something they're working to correct. When I look at the 3D 360 pictures, they seem to get the scale correct. Not so with the traditional 360 pictures or videos. I have learned something by watching these videos and pictures though. I learned it's important to get the correct height of the camera so users get a better experience. If it's too high, you feel like a giant. If it's too low, you're a midget. They need to get it right. Overall, i am impressed with Vrideo, Milk videos, Oculus 360 videos and pictures, Picture Gallery app. I check out Vimeo and Twitch, it's cool. I checked out the Social App...okay cool, you can watch some videos with 3 or 4 people in the same room and chat with them. It's cool but I don't see people staying there too long. It's more like a curiosity and then let me get out of here.
Now let's talk about gaming. I bought a couple games and the best so far is Gunjack. This game is amazing. I never understand what it means to be playing a virtual reality game until now. You really feel a sense of scale and presence inside this amazing looking game with its UNREAL ENGINE graphics. As the ship move about, you feel totally immersed because of how realistic everything is and the ability to look anywhere. You really feel like you're inside a cockpit. Anshar War is a similar game with 360 movement shooting in every directions. Dead Secret is a good start for a VR explore game. You really feel like you're standing in a room when you play this game. You can't physically walk but you can teleport. By the way, you will get motion sickness if you're moving from point A to B when your body is not reacting to any movement. So i suggest play this game using teleport movement. Even if you're watching a 360 videos...if the movement is drastic and accelerate from point to point without constant speed, just stop or close your eyes because you will get motion sickness. You will sense it and it's coming and you just need to stop. So far, I haven't let motion sickness get to me but when i feel it is coming, I had to either stop or close my eyes. Some of these 360 videos are just terrible not just quality wise but induce motion sickness. There should be ratings for watching 360 degree videos. Ratings should include motion sickness, quality of the video and graphical contents. Now I know why games such as Call Of Duty or any games that required one running from point A to point B are impossible to make due to motion sickness. Even in simple game like Land's End induce a bit of motion sickness due to it's acceleration and stop motion. And now i know why developers want to use teleportation to get player from point A to point B because it presents no motion sickness at all. Now with a game like Dead Secret, it's cool that you can stand there and look around your environment and explore like you're actually there. But it's much cooler if you can walk around a bit too and this is when i feel VIVE will trump all headsets out there. The ability to walk naturally anywhere you want in a 15'x15' is going to take VR to another level. Everything you can do naturally with your body, you can do it with VIVE and I don't know about Oculus Rift. I heard it has occlusion problem if you turn all the way around since they only use two cameras to capture the front of your headset. People say that you can buy additional cameras and put them behind you and that will solve the problem but I don't now that. I feel VIVE...with it's huge space is going to be amazing for gaming and actually better for shooting now that you have a lot more space to operate. You can always teleport to different areas and continue exploring in your natural body movement. Any movement that involve using thumbsticks are just going to induce motion sickness because your body is not reacting to the physics of the virtual world.
Now I heard eventually Gear VR can be tracked with Valve's Lighthouse and using Valve's controllers. If that's the case, that's a game changer because now you have a headset that is totally untethered and now you add the ability to walk around without any wire tangling up is going to be amazing. But there is a trade off though. Gear VR is never going to be as powerful as Oculus Rift or VIVE with their PC's graphics fidelity. Not only that, it is not as comfortable as Oculus Rift and VIVE...why? Because it is much heavier due to the weight of the phone. I feel neck tiredness while using it for a long period of time. I feel eyes strained as well but that's due to the sharpness and focus of the lenses. Gear VR doesn't have positional tracking. It also doesn't have 3D audio which the other big boys will have. So, VIVE and Oculus Rift are going to take VR to a different level when they come out.
Overall, I give Gear VR 5/5 for starter since there isn't anything to compare to for now. When the big boys come out, look out!! Gear VR will be treated like boy compare to man.
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Overall, this headset provides a cheap and functional entry level VR device, but there are enough problems that I can't recommend them. I would recommend waiting out this generation and wait for Gear VR 2 reviews or go check out the Rift/Vive.

























