|Average Battery Life (in hours)||15 hours|
Samsung Hmd Odyssey Windows Mixed Reality Headset with 2 Wireless Controllers (XE800ZAA-HC1US)
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- Premium built-in AKG headphones won’t shake loose during gameplay. With rich 360-degree spatial sound, you can hear when someone’s sneaking up on you and detect clues about what’s around you.
- The only mixed reality headset to Feature an integrated microphone array. Built directly into the headset, the array reduces noise so you can communicate clearly and interact with Cortana.
- Imagine the Thrill of VR combined with a phenomenal sense of presence. With Windows mixed reality, you can Escape to a world of immersive, exhilarating experiences.
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|Sold By||Amazon.com||Snow Bell||Brown Box||Amazon.com||bronds||Amazon.com|
|Item Dimensions||4.37 x 7.95 x 5.18 in||14 x 22 x 6 in||7.72 x 4.29 x 2.91 in||3.94 x 8.27 x 0.98 in||3.9 x 26.8 x 12.6 in||4 x 2 x 8 in|
Victorious gaming adventures await with the new Samsung hmd Odyssey. Get dropped into virtual worlds and battlegrounds created by Windows mixed reality. Talk to friends and move with freedom, surrounded by Vivid graphics and 360-degree spatial sound. With easy setup and a comfortable fit, it’s all about the game.
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I thought I would give this a try and not disappointed at all. With Amazon you are able to return things fairly easy so I thought I would give it a shot. The packaging is not best looking like Oculus, but much better than the Pimax. You get a decent looking box with things well enough protected to keep them safe. It's not as well packaged as Oculus, and feels like less thought went into that portion. That is okay though but with the idea of it being more portable you would think they would do something better. Either way you buy it for the experience. It took me a few minutes to set it up. Windows sees it right away and you have to have Bluetooth for the controllers to work. That was the only part that took a bit because I had to enable Bluetooth first. Then the controllers getting synced up was the most time spent setting it up. The button is at the bottom of the battery tray which the directions didn't really stand out on where that was at first. It's funny when they don't write something but give you a large picture and your lost... Either way after that I had to download one program from steam (windows mixed reality) and it was ready to go.
My first impression was about the contrast. It's so much more than Oculus ever was. It's like going from something that has a gray gradient over it to clarity. This could be from the screen door or the monitors themselves. Either way its a huge difference in contrast and no real screen door to be seen. The game I mostly play is Project Cars 2 and it was so much more clear. Setting this up also cleared out my graphic settings. Everything was set back to low and it was still more clear than anything I have seen in Oculus. The only down side to this is that I see more jittering, sort of like ghosting but its jumpy. I don't know if that's frames dropping or something else. I have played with super sampling and graphic settings from low to high and it always seems to be about the same amount. The real irony is that loading the performance tools it looks like the cpu is the bottleneck and not my card. I didn't see my card ever go into the red which seems odd. I set the super sampling up to 1.4 and it seemed to smooth out which is the opposite of what I would expect. Either way I also tried Assetto Corsa and it was so clear and smooth. It was more smooth than Project Cars 2. I have not played this for the room experience so I can't say that I would like the controllers or not. I can't say what it will play and won't of Oculus games either. It seems steam has a way to get games to run but who knows from game to game if you will have the support you would get with Oculus and HTC. If you are looking for the best seated experience however this might be it for sim racing.
Just for reference I have a 1080 ti graphic card, 16 gigs of ram, i7 7700 cpu and running a samsung 960 evo ssd. I was thinking of loading project cars 2 onto the ssd and see if that helps for the jumpiness. I have it minimized now but would like it a little smoother.
UPDATE: Just to add, I mainly use the Odyssey for Elite Dangerous and for that the wireless controllers are not needed. Headset tracking alone works great.
I've used Oculus Rift and the HTC Vive. I had previously bought the Lenovo Explorer, but returned it because Samsung HMD Odyssey has a physical IPD adjustment and built-in headphones. I think the best VR headset would have the Oculus Rift's touch controllers, the HTC Vive's tracking and the easy setup of WMR headsets.
True the Rift and Vive have a little bit better tracking, but from what I've discovered to get the best tracking from the Samsung Odyssey or any WMR headset is to have a room that is not too bright or too dark. If you have a room with big windows, tracking may suffer during the day, especially with direct sunlight. It's like the WMR cameras can't detect glass very well or has problems with reflections. Maybe things can be improved with an update. Is tracking so bad that that games are unplayable? No. Overall tracking worked great in a lot of VR games and experiences
The Odyssey having an OLED 1440x1600 per eye or 2880x1600 combined, the image is noticeably better than the Oculus and the Vive. The future Vive Pro will also have the exact same OLED screens made by Samsung. It is slightly better than the 1440x1440 on other WMR headsets. OLED also has better contrast and color compared to LCD on other WMR headsets.
I have used the Odyssey on two of my systems, a laptop with a GTX 1060 and my main rig with a GTX 1070. I didn't notice any performance issues on default settings. In fact, in Space Pirate Trainer and Arizona Sunshine. I increased some of the settings to a higher graphic setting. In SteamVR I've changed the super sampling to 1.5x on the 1060 and 2.0x on the 1070 and still maintained at least 90fps in games like Doom VFR and Super Hot VR
The main reasons I prefer the Samsung HMD Odyssey.
1) Ease of setup that I can bring it to parities and introduce more people into VR.
2) Physical IPD adjustment
3) Built in headphones. When I had the Lenovo Explorer, every time someone removed the headset and headphones they would get tangled in them
I wear eyeglasses and it works fine with them on. Even though my eyeglasses have shallow lenses it can still be a little bit a of challenge getting the headset on and off. The Odyssey doesn't flip up like all the other WMR headsets.
I also recommend checking out a couple YouTube channels: Gaming in Still Life and Mixed Reality TV. They both compare the WMR to other VR headsets, but Mixed Reality TV, has videos that review and compare almost every WMR headset against Oculus Rift and HTC Vive.
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