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Samurai Jack The Shadow of Aku - PlayStation 2

3.7 out of 5 stars 12 customer reviews
Rated: Teen
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$ 31 18
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Platform: PlayStation2
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Used: Very Good | Details
Sold by swordkillers
Condition: Used: Very Good
Comment: Includes artwork, case, manual and scratch free disc.
Other Sellers on Amazon: 11 used & new from $28.80

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About the product

  • Defeat enemies with signature combat moves, plus three elemental Swords, Throwing Stars, and a Bow and Arrow.
  • Defeat enemies with Sakai Mode (slow-motion action).
  • Fight against well-known Samurai Jack foes such as Aku, the Scotsman, Mad Jack, and other unique enemies.
  • Select from three difficulty levels to match your gameplay style.
  • Contributions from the cartoon series creator, artists, voice actors, and composers create an authentic Samurai Jack experience.

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Product description

Product Description

As the fearless and noble warrior, Samurai Jack, you are thrust into the future where the world has been conquered by your arch foe Aku. Master Jack's signature moves to battle your way through 4 enemy-filled realms and 24 interactive levels. Meet your favorite friends and foes like the Scotsman, Mad Jack and more. Discover a portal that connects you with your ancestors who help guide you through burning villages and down hidden pathways. Free prisoners, dodge fireballs and sword strokes—ultimately defeat Aku once and for all!

Review

Genndy Tartakovsky's Samurai Jack cartoon has a lot of cool things going for it: a unique look, smart stories, good sound design, and tons of action. The Samurai Jack game, however, has none of the above. The conversion of Tarakovsky's two-dimensional characters to three dimensions makes for graphics that look familiar, yet still crappy. Where the show looks lush, the game looks bland. But the graphics aren't the only dull aspect of this title.

As with the show, The Shadow of Aku follows Samurai Jack's quest to defeat the evil demon Aku by travelling back in time to thwart him before he can rise to power. Before he can head into the past, Jack has to free those Aku has enslaved. In each stage, Jack must seek out caged villagers and ancient relics to earn power-ups. Freeing villagers can earn Jack new swords, while relics can be exchanged for more life, power, or Zen (which allows Jack to enter "sakai mode" – basically a simplified bullet time). The trouble is that none of these power-ups have any real effect on gameplay. The various swords all appear to dish out basically the same amount of damage.

Like most licensed games, The Shadow of Aku is a collect-a-thon with simple combat, basic platforming, and little innovation. This isn't a truly bad game, just a very uninspired one. The various combat systems all work perfectly, they're just shallow and a bit counter-intuitive. The difficulty level is hilariously low; on the hardest setting, it's still a cakewalk, on the lowest, it can be easily completed by someone in a coma. Strangely, young kids don't seem to be this title's target audience, based on the Teen rating. Overall, The Shadow of Aku comes across as an amazingly generic action title. It's a shame, as Samurai Jack is easily one of the most unique cartoons on the air today, so this could have been so much more.

Concept:
Take a Cartoon Network hero, dumb him down, and shove him in a generic third-person action title

Graphics:
The look is pretty faithful to the show, which sadly doesn't make for a good-looking game

Sound:
The music, sound effects, and voiceovers are all pretty minimal and forgettable

Playability:
The slightly bizarre control scheme works just fine, but it isn't exactly deep

Entertainment:
Even Samurai Jack fans will find themselves yawning through this one

Replay:
Low

Rated: 6 out of 10
Editor: Jeremy Zoss
Issue: May 2004

2nd Opinion:
Every single one of the four points I'm giving this game is for the animations seen in sakai mode. Sakai, apparently, makes time slow down and allows Jack to execute some really nice kung fu-inspired moves. But to be kind, the rest of Samurai Jack's latest outing is less than inspiring. There are hub worlds. I really thought that we were past all of that sometime back in 2001. I don't want my missions doled out by ungrateful villagers in such a predictable and linear fashion. In addition, although the look of the game kind of resembles the show, it ends up just looking gross.

Rated: 4 out of 10
Editor: Lisa Mason


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