Having played ADnD 2.5 for many years, I took a break and came back to a Pathfinder Campaign. About a year later a friend called and said he wanted to try to run a Cyberpunk Savage World's campaign. I was hesitant at first to try to learn an entirely new rules system, so I bought this book to learn the basics.
I was very surprised at the simplicity of the rules and the open ended method of character creation. You really could build your character into just about anything the campaign accommodates. I wanted to play a combat medic type... the archetypes were doctor or ex military but with the simplicity of the game rules, I was able to easily build the exact character I had in mind. I also liked that there was a lot less math involved in this game system because it allowed me to bring in people who hadn't played PnP games before and they were able to very easily pick up on the system structure.
Any DM (or GM) can easily make this as simplistic or complex as they desire, but there is a lot of freedom in this structure that I really enjoyed. I still love my old ADnD books, and Pathfinder - but Savage Worlds allowed us to run a high energy combat focused game that was an absolute blast.
The book itself was highly detailed and contained excellent artwork. I found that everything was explained in enough detail that even those who had never played before were able to pick up the concepts very quickly.
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