- Paperback: 536 pages
- Publisher: A K Peters/CRC Press; 1 edition (September 12, 2014)
- Language: English
- ISBN-10: 148220388X
- ISBN-13: 978-1482203882
- Product Dimensions: 6.1 x 1.2 x 9.2 inches
- Shipping Weight: 1.6 pounds (View shipping rates and policies)
- Average Customer Review: Be the first to review this item
- Amazon Best Sellers Rank: #3,217,245 in Books (See Top 100 in Books)
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Science Fiction Video Games Paperback – October 10, 2014
"Neal Tringham has created an essential book that critically explores a significant breadth of video games that stand apart as proper works of science fiction. Video game and science fiction fans alike are sure to be engaged by the well-wrought narrative presented."
―Bill Loguidice, Armchair Arcade, Inc.
"A great star ship captain once said space, the final frontier, was where no one has gone before. Well, it’s certainly a place that many gamers have gone before. Indeed, science fiction is, as this book makes clear, the premier destination for games since their inception. Why science fiction worlds and narratives in games have remained so prevalent is a question worth pondering. This book will be vital reading for any and all game designers and writers interested in science fiction in games, as well as critics and students researching the connections between game design, narrative, and the literary study of science fiction."
―Matt Barton, Armchair Arcade, Inc.
About the Author
Neal Tringham is a videogame developer, a former astrophysicist, and a Fellow of the Royal Astronomical Society. He is also a contributing editor of and contributor to the third edition of the Encyclopedia of Science Fiction, winner of the 2012 Hugo Award for Best Related Work. He has worked on a number of games, including Aliens versus Predator, Taito Legends, and Ghost Master.
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