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Science Fiction Video Games Paperback – October 10, 2014
"Enlightenment Now: The Case for Reason, Science, Humanism, and Progress"
Is the world really falling apart? Is the ideal of progress obsolete? Cognitive scientist and public intellectual Steven Pinker urges us to step back from the gory headlines and prophecies of doom, and instead, follow the data: In seventy-five jaw-dropping graphs, Pinker shows that life, health, prosperity, safety, peace, knowledge, and happiness are on the rise. Learn more
"Neal Tringham has created an essential book that critically explores a significant breadth of video games that stand apart as proper works of science fiction. Video game and science fiction fans alike are sure to be engaged by the well-wrought narrative presented."
―Bill Loguidice, Armchair Arcade, Inc.
"A great star ship captain once said space, the final frontier, was where no one has gone before. Well, it’s certainly a place that many gamers have gone before. Indeed, science fiction is, as this book makes clear, the premier destination for games since their inception. Why science fiction worlds and narratives in games have remained so prevalent is a question worth pondering. This book will be vital reading for any and all game designers and writers interested in science fiction in games, as well as critics and students researching the connections between game design, narrative, and the literary study of science fiction."
―Matt Barton, Armchair Arcade, Inc.
About the Author
Neal Tringham is a videogame developer, a former astrophysicist, and a Fellow of the Royal Astronomical Society. He is also a contributing editor of and contributor to the third edition of the Encyclopedia of Science Fiction, winner of the 2012 Hugo Award for Best Related Work. He has worked on a number of games, including Aliens versus Predator, Taito Legends, and Ghost Master.
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