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High Score! The Illustrated History of Electronic Games Paperback – April 27, 2002
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From the Back Cover
The Ultimate History of Electronic Games
"...overflowing with color screenshots, package art, reproductions of old game ads, shots of old machines, and photos of collectibles. Every picture triggers another memory, and before long you're awash in blissful recollections..."--Computer Gaming World, August '02
"...300+ pages offer a visually compelling record of the origins and development of electronic entertainment, so buy it for the pictures of rare game boxes and screens... it's a great nostalgia trip for old-timers and a primer on the industry's storied past for the less ancient reader."--Computer Games, August '02
"This is a great work that shows the humanity, creativity, and passion inside the art and business of games. The public is playing a lot of games today and Rusel's and Johnny's fine book gives them a terrific look behind the scenes."--Trip Hawkins, founder of Electronic Arts and 3DO
"As an industry veteran, I am excited to see that Rusel and Johnny have poured their hard work and talent into creating this visual and textual compendium of the history of computer entertainment. Just as I was, I think you will be amazed to see how far we've come in so few years. The pictorial content of this book represents a glimpse at great milestones of our recent past that are quickly going to be impossible to see, perhaps ever again, outside this volume."--Richard Garriott, computer gaming pioneer, developer of the Ultima series of games, and founder of Origin Systems
In this lavishly illustrated full-color retrospective, you'll learn how electronic games blossomed from their humble origins as a hobby for programmers at computer science laboratories to a multi-billion dollar industry. Along the way you'll learn the fascinating human stories--told in their own words--of the people who created the games, built the companies, and had a vision that changed the world. Here is the inside scoop--featuring stories that have never been told in print before--of the triumphs, the tricks of fate, and even the spectacular failures that have led to today's high-voltage games industry. High Score! The Illustrated History of Electronic Games is the first history that covers not only arcades and home gaming systems but the popular PC games industry as well.
You'll find never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including...
- Space Invaders
- Donkey Kong
- Dragon's Lair
- Legend of Zelda
- Super Mario Bros.
- King's Quest
- Tomb Raider
- ...And Many More!
About the Author
Rusel DeMaria (Grants Pass, OR) has been an observer and/or participant in the electronic gaming industry since its inception. Beginning in 1980, he began writing professionally about games. He has written nearly 60 strategy guides and is acknowledged as one of the pioneers of that book genre. In addition to his books, Rusel has been a senior editor and columnist for several national magazines. Johnny L. Wilson (Seattle, WA) is Group Publisher for Wizards of the Coast's magazine group, which includes Dragon, Dungeon, Top Deck, Star Wars Gamer and Star Wars Insider. He is perhaps better known as the former editor-in-chief of Computer Gaming World (1992-1999), the premier magazine for computer-gaming fans.
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Top Customer Reviews
Anyway, I have my problems with the book, but I don't regret buying it, not for a second. It's still really really nice to have and page through, and covers a lot of good stuff impeccably.
I'm a 36 year old guy..I had a VCS 2600 , Intellivision and other consoles..and was a teenage arcades fan, and I found in this book all the glittering past that I still recall. Many photos, many particulars, stories, adds and much more materials than I could believe. The book is the right size, it's HEAVY and it has a great "touch" feeling..
You cannot miss this book if you were mad for arcades and consoles. And if you still recall it...you still are mad for that ! :-)
Recommended for nostalgics like me...and keep it aside your pac man original arcade in the living room..to astonish better your friends :-)
This book may seem a little pricey, but it's worth it. It covers an incredible amount of information (albeit not in the depth some might want)-But the thing that allows it to rise above in my opinion is the high quality, HUGE range of photographs, some very rare. As games are a visual medium, this is important to me. Home games or arcade games, both are covered well, and the beautiful layout will have you returning to this book again and again.
The 'Ultimate Guide to video games' (Also available) goes into greater details, but has very few photos-I prefer this, but I would recommend both to any game fan, as both are excellent, and together they make a fantastic companion set.
I haven't played games for years. I've got Riven, two editions of Myst, once owned SimCity 2000 and kept copies of a 3D version of Breakout and a Centipede clone on the Mac for my wife to bang away at after a hard day at work. And a form of Dungeons and Dragons was popular on the mainframe computer stashed away in the Physics department when I was at art school. I rarely played, but I was impressed by the invention, the creativity so evident in games and gaming, although I do have my reservations about shoot'em ups.
Flicking through High Score brought all those memories to vivid life, and reminded me of the good times I had around computer games in the past. The book is an amazing repository of electronic games history, lavishly illustrated with full colour screenshots, storyboards and sketches, packshots, PR photos and developer group portraits, and all those games consoles, cabinets and computers that are now long gone but not forgotten.
There is a legion of fascinating stories, too, about companies once at the top of the field but now vanished, high hopes and dashed dreams, amazing inventiveness, and truly remarkable individuals. I have read and reread High Score many times now, and each read is as rewarding as all the others. This is a classic.
Most Recent Customer Reviews
This book is a terrific look at the games past and present that have shaped the video game industry as it is today!Read more