About the product
- Huge Napoleonic-era armies marching and fighting across enormous historical maps.
- A great amount of content, including 20 singleplayer scenarios and a brand new sandbox mode
- Multiplayer online combat in several modes, including: Standard opposite sides, cooperative play versus the AI ,play embedded within historical battle scenarios.
- Extensive option set to tailor the game experience to the players preference and to allow good game performance on a wide range of systems.
- Extensively researched historical order of battle for the full Battle of Waterloo
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General Scourge of War: Waterloo follows in the footsteps of its American Civil War predecessors and takes the action to one of the most famous battles in history. It is by far the most detailed game about the final battle of the War of the Seventh Coalition. The game boasts 20 historical scenarios (from the French, Prussian and British perspectives), 3 multiplayer scenarios, unlimited user generated sandbox scenarios, and a sandbox campaign, which adds a campaign layer to the game providing more context for sandbox battles. Gameplay At first glance, the player is tasked with moving huge bodies of troops into position to crush the enemy, be it with sheer numbers or superior tactics. In reality though, there is a whole lot more going on. First of all Scourge of War: Waterloo offers a lot more realism than any similar title on the market, having historical unit names, weapons, formations etc. More importantly, however, is the fact that the game simulates the complete chain of command. Players are not by definition placed on top of this chain (though it is possible), but are often placed somewhere in between. Meaning that during the battle, they get orders from above, interpret them and form a strategy with them, then, they will send out their couriers to deliver their own orders to the units directly under their control. This concept stands at the very heart of the Scourge of War Gameplay. Style Scourge of War: Waterloo has 2D sprites drawn on a 3D terrain and in doing so, is capable of showing far larger armies than most games out there. Players can zoom out to great heights to get the best overview of the battle, or zoom in and get right into the action. All units have historical uniforms and carry historical flags. Leaders stand out well enough to easily find them.
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Many years ago, as in the late 60's, S&T has an introductory simulation game (paper based, of course) that was easy to set up and could be a two person game lasting 15 minutes to an hour, depending on how things went. That's what I wanted a computer version of. Not this "oh look at our cool graphics and neat sounds and how closely we make this look like a miniatures war game!" I don't want to play a miniatures war game, I want to play a game where my focus is on the simulation and not the graphics, music and other distractions.
For all I can tell, there might be a playable version close to what I'd like to do, but every path I took just gave me music and fakey sword play noises and dizzying POV shots from all kinds of angles. I want a map I'm looking down on, with an obvious way to see what units are where.