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Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2) Paperback – October 13, 2013
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From the Publisher
|The Official ScratchJr Book||The Scratch Coding Cards||Super Scratch Programming Adventure!||Scratch Programming Playground||Learn to Program with Scratch|
|Suggested Age Range||5+||8+||8+||10+||10+|
|User Experience Level||Beginner||Beginner||Beginner||Beginner to Intermediate||Intermediate|
|Description||A collection of hands-on activities culminating in a fun, final project. Includes tips for parents and teachers and ways to connect the activities to literacy and math concepts. NOTE: ScratchJr runs on an iPad or Android tablet||A 75-card deck of simple and fun coding activities, perfect for splitting between pairs and small groups. Covers core coding fundamentals in a digestible and engaging format.||A colorful, comic book-style guide to making fun games with Scratch, complete with easy-to-follow directions.||An exciting introduction to coding where readers make versions of games they already love to play. Contains review questions and extra coding challenges in every chapter.||Teaches fundamental computer science concepts using Scratch. Packed with detailed explanations, exercises, and illustrations.|
|Activities Include…||Animal race, tag, dance party, animated stories||Virtual pet, Pong, racing game, dance party, interactive story||Soccer match, flying broomstick-race, fighting game, interactive maze||Fruit Slicer, Snake, Brick Breaker, Asteroids, a Mario-style platform game||Poem generator, quiz maker, bubble sort, science simulations|
|Page Count||160 pp.||75 cards||160 pp.||288 pp.||288 pp.|
"Reveals the power of this deceptively simple programming language...A fun way to learn how to program Scratch, even for adults."
About the Author
The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.
Top customer reviews
I considered the following before discovering this book (via BoingBoing) - Alice (what, until recently, we used at my University); Mindstorms (modified LabVIEW); actual old-school command-line BASIC or similar ('cause that's what I speak). However, Alice spends way too much time in the uncanny valley, Mindstorms takes a while to debug (run, watch the robot hit a wall, troubleshoot, debug, run......), doesn't really get you to games and is also very abstract, and I wanted something he could do on his own without my help.
Enter Super Scratch - this language and this book are aimed precisely at kids who are out to create games. It's games from page 1, you can see the programmer's self-efficacy grow immediately. My son spun off on his own after lesson ~4, saying he 'sees how it works' now. He's still working his way through the book, but he's doing 'jazz' on top of the lessons. It's cool.
This is a good introduction to algorithmic thinking and common structures like "while" loops. An amusing by-product is that my son has said he prefers designing board-games now, as the instructions don't have to be as precise for humans as for machines. He gets it!
Yes, we could have used free online resources to learn Scratch, but having it laid out in a logical, appropriately paced, and non-distracting manner is a plus for the book over the Internet. Further, he enjoys the self-consciously cheesy story lines that frame the problems. That being said, I don't think I'd use this book with anyone over the age of 12 (at least until they're 20 and can appreciate irony better).
As it turns out, having begun reading the book on the PC, she requested the hardcopy to bring to Computing class at school as she doesn't want to have to waste time learning how to use the Kindle Fire just to read the book and she wouldn't be able to read the ebook on the school computer.. So for now we are reading it by PC, until the book arrives (and the Kindle Fire I ordered as well).
It is possible to download Scratch 1.0 and use the book, but the new version is so much better that that would be silly.
When he received this book he immediately dove right into it. Within about an hour he had Scratch set up on the family computer and created a very rudimentary game (a cat that shot fireballs at the enemy). Now, several weeks later, he has created some very nifty things. Moreover, his eight year old sister has also gotten into Scratch and is making her own games.
This book is a terrific entry into the Scratch community. There are numerous online resources, including user group support, that helps my kids when I'm not able. The community even allows users to upload their Scratch programs for user review and comment.
It's really a fantastic thing. I don't mean to gush but my kids have really latched onto Scratch.
go for it!
I wish they had this when I was a kid!