Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Other Sellers on Amazon
+ $3.49 shipping
+ $3.99 shipping
+ $3.99 shipping
Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games (Covers Version 2) Paperback – October 13, 2013
|New from||Used from|
See the Best Books of 2018 So Far
Looking for something great to read? Browse our editors' picks for the best books of the year so far in fiction, nonfiction, mysteries, children's books, and much more.
From the Publisher
|The Official ScratchJr Book||The Scratch Coding Cards||Super Scratch Programming Adventure!||Scratch Programming Playground||Learn to Program with Scratch|
|Suggested Age Range||5+||8+||8+||10+||10+|
|User Experience Level||Beginner||Beginner||Beginner||Beginner to Intermediate||Intermediate|
|Description||A collection of hands-on activities culminating in a fun, final project. Includes tips for parents and teachers and ways to connect the activities to literacy and math concepts. NOTE: ScratchJr runs on an iPad or Android tablet||A 75-card deck of simple and fun coding activities, perfect for splitting between pairs and small groups. Covers core coding fundamentals in a digestible and engaging format.||A colorful, comic book-style guide to making fun games with Scratch, complete with easy-to-follow directions.||An exciting introduction to coding where readers make versions of games they already love to play. Contains review questions and extra coding challenges in every chapter.||Teaches fundamental computer science concepts using Scratch. Packed with detailed explanations, exercises, and illustrations.|
|Activities Include…||Animal race, tag, dance party, animated stories||Virtual pet, Pong, racing game, dance party, interactive story||Soccer match, flying broomstick-race, fighting game, interactive maze||Fruit Slicer, Snake, Brick Breaker, Asteroids, a Mario-style platform game||Poem generator, quiz maker, bubble sort, science simulations|
|Page Count||160 pp.||75 cards||160 pp.||288 pp.||288 pp.|
"Reveals the power of this deceptively simple programming language...A fun way to learn how to program Scratch, even for adults."
About the Author
The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
I have to say I was not impressed with the book when I first flipped through it. it seemed too simple. But I recalled that I learned when I was little from a game book too. But Holy cow! I was surprised when this went down as easy as a bowl of fruit loops. The kids think of programming as a game now and beg to get more programming time instead of their other video games. They write their own code for fun then and it's of course terrible in design-- then we sit together and try to think of a better design. perfect! So this book knows its audience better than I did. A great stand alone tool and a gateway drug for parental involvement in fun with learning.
The book's physical construction is nice too. It's sturdy since your little one is going to be bending this thing open while they refer to it during their coding. It has extended flaps on the front and back which can help it stay open and mark pages. and it's heavy weight glossy paper. There is a thread linking all the games as a series of cartoon adventures of a main character. It's pretty dopey but my kids loved it and eplained at length to me how the games fit the story. So again the authors new their readers. While as an adult I would have wanted more than 9 games this seemed to be just the right size as not to be intimidating. My kids competed a little for bragging rights on what level (chapter) they were on. If it had been longer that could have gotten out of hand with no chance to catch up. But this was just right. Now were's the next book???
As it turns out, having begun reading the book on the PC, she requested the hardcopy to bring to Computing class at school as she doesn't want to have to waste time learning how to use the Kindle Fire just to read the book and she wouldn't be able to read the ebook on the school computer.. So for now we are reading it by PC, until the book arrives (and the Kindle Fire I ordered as well).
I considered the following before discovering this book (via BoingBoing) - Alice (what, until recently, we used at my University); Mindstorms (modified LabVIEW); actual old-school command-line BASIC or similar ('cause that's what I speak). However, Alice spends way too much time in the uncanny valley, Mindstorms takes a while to debug (run, watch the robot hit a wall, troubleshoot, debug, run......), doesn't really get you to games and is also very abstract, and I wanted something he could do on his own without my help.
Enter Super Scratch - this language and this book are aimed precisely at kids who are out to create games. It's games from page 1, you can see the programmer's self-efficacy grow immediately. My son spun off on his own after lesson ~4, saying he 'sees how it works' now. He's still working his way through the book, but he's doing 'jazz' on top of the lessons. It's cool.
This is a good introduction to algorithmic thinking and common structures like "while" loops. An amusing by-product is that my son has said he prefers designing board-games now, as the instructions don't have to be as precise for humans as for machines. He gets it!
Yes, we could have used free online resources to learn Scratch, but having it laid out in a logical, appropriately paced, and non-distracting manner is a plus for the book over the Internet. Further, he enjoys the self-consciously cheesy story lines that frame the problems. That being said, I don't think I'd use this book with anyone over the age of 12 (at least until they're 20 and can appreciate irony better).
Most recent customer reviews
He likes to make a program follow this book.