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Game Scripting Mastery (Premier Press Game Development) Paperback – December 18, 2002
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About the Author
Born in 1981, Alex Varanese has been an avid gamer since age 6 when his parents gave him a Nintendo for Christmas. Alex is currently a Java programmer in his native Silicon Valley. His interestes include coding, 3D rendering, visual effects, and film production.
Top Customer Reviews
The major flaws in this book is that the compiler, Assembler and VM examples included in this book all have serious bug which would confuse alot of newbies .
For example The assembler would not complain if it cannot find a variable and just skip the variable and would not push it to the stack. However, it still generates a pop instruction for the variable causing corruption in the stack.
The next serious bug would be in the VM's relative Index access code. It corrupts the stack if you have arrays in your code .
I would really appreciate if the author would have tested the code more thoroughly before releasing it in the book especially when the book is taegeted for newbies.
- how to make your own language and compiler!
- how to make a virtual machine
- how to put your virtual machine in a game to run it with scripts
plus theres more im pretty far into it now and have been learning a lot so i definately suggest u buy one if u think you need scripting. not everyone needs to script there games, but if u do its worth the buy.
it goes on to explain the various types of scripting systems including Command Based Scripting and
high level languages. It even explains how to implement your own language, compiler, and virtual machine! You even get to
learn how to script with Lua, Python and Tcl! And the best part: How to integrate all of that into a complete game.
Although most of the book is quite accessible for beginners, towards the end it gets a bit too advanced... even still, it's a good learning tool.
Most Recent Customer Reviews
What's the point of discussing parsing and virtual environments with beginners?