Amazon.com: Customer Reviews: Secret of Evermore
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on April 17, 2002
This game resembles Secret of Mana in so many ways . . . but this isn't a bad thing. That game had one enjoyable battle system; Evermore's is that with the twists of alchemy and currency. Alchemy was a unique system that required one to gather ingredients for the casting of a certain spell--the more powerful requiring much rarer items in higher quantities. This intrigued me to no end in SOE's heyday, and still conjures faint chills of nostalgia upon reflection. I mention currency because the fact that money types changed was, for some indescribable reason, very cool. It didn't mean much to the overall game experience, but its very existence was so unique that I very much enjoyed it. Finally, there is a shop relying almost solely upon barter in the game--you have to trade numerous items to acquire special relics that enhance you power or skill. This is a, though not required, helpful diversion and serves to add a little more innovative flair to an already shining game. This isn't the only source of these relics, but many can be obtained there. If an action RPG sporting a solid battle system, unique humor reliant on made up movies, and a diverse twist on magic are your thing, then this game delivers a 5 star experience.
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on December 24, 2005
Secret of Evermore is the best RPG I've played for SNES. The storyline's a little cheesy, with a boy traveling through different ages while managing to get in a lame B-list movie joke every now and then, but it remains one of the best games I've ever played on any platform.

The magic system is awesome; it's alchemy-based, so you buy or find ingredients (your dog sniffs them out) to cast spells. Plotline is straightforward and there's not nearly as much room to explore as in, say, the Final Fantasy series, but this game is great to play nonetheless. The music is fantastic and the battle system is just as in Secret of Mana (it's not turn-based; you just fight enemies as you see them without entering into a battle sequence). Characters are fun; graphics are pretty impressive for SNES.

I've played Secret of Evermore time and time again over the past 10 years and it still rocks. Buy this game!
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on July 15, 2004
Secrets of Evermore is still one of the best games I have ever played since I beat it ten years ago. There are only 2 characters in the game: a boy and his dog. You travel through four different worlds using magic spells created by mixing ingredients. While traveling through worlds, your dog changes from a big pitbull to a greyhound to a poodle to a flying toaster.I strongly reccomend to an adventure game fan because the storyline is great, the bosses are badass, the weapons are cool and are not too hard to upgrade, and the worlds are fun. You can also trade in some locations.This game is absolutely amazing so I give a shout to the makers.
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on December 11, 2008
This is the type of game to play on a rainy Saturday afternoon, when you're in the mood to quietly sneak off into another dimension and heroically save the world there all by yourself.

Or, at least, with your super-powerful dog.

Secret of Evermore takes you into one of these secret dimensions. I don't know if it's the fact that I'm a musician and serious music-lover, but for some reason the music in this game seemed to have an incredibly powerful effect, and actually set most of the atmosphere. The low occurrence of dialogue compared to most other adventure games too, as well as the fact that you only control one human character and a dog that only barks occasionally, actually made this feel like a completely private, very introspective game. The story was unique and interesting, taking you through the best possible settings they could have provided for each time period (i.e., a pyramid next to an archaeological camp, a castle enclosed by a peasant town and a lush forest, etc.); but you could also play this game just to relax. One of the great features is the ability to collect alchemy ingredients for magic spells, which can be sniffed out by your canine companion and then collected with the press of a button. You wouldn't believe how oddly therapeutic it is to do this for hours on end, while listening to laid-back, eerie, deep, or mysteriously distant-sounding instrumental themes that match your surroundings. The battles are also particularly fun, partly because they are not done on a different screen, but also due to the elastic, sometimes goofy animations of your characters. There is plenty of comedy and sarcasm in the dialogue too; I loved, for example, being told by a palace guard not to play in the crater created by my defeat of one of the bosses. Two of the forms taken by the dog are also amusing.

I won't reveal much of the plot, since it isn't particularly complicated or long, but all in all this game is great, though you can get sucked into it if you're not careful. The quiet, haunting intro theme is enough to leave you feeling as though you too, like your character, might possibly get sucked into an alternate dimension.

Unfortunately, the soundtrack is no longer commercially available for purchase.
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on November 1, 2001
This game has been a favorite of mine since I first played it. Sure the alchemy ingredients take long to "muster" up, but that is part of the fun, EXPLORING! There are four totally deferent worlds to expore with many characters to interact with. The graphics seem nice, and the story is outstanding. I never played the other games that the other reviewers mentioned, but I have been playing games for over ten years. I would definitely recommend this game, even if you have to go to a pawnshop to get it. Come on, what else are you going to spend your money on? I used to have a dog that looked JUST like the dog in the first world of the game, so I might be a little partial. I only wish I could find a game VERY similar to Secret of Evermore for the P.C.
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on April 13, 2003
Only FFIX and Chrono Trigger are better RPGs.
Instead of clogging you with a bunch of characters, some clearly inferior to others, you get two: a boy and his dog. The dog is a powerhouse, and the boy can do magic. This is the best magic system ever; you but your ingredients and you can keep casting the spell as long as you have the right stuff.
Leveling-up is not too terribly difficult, and you have a nice stratgeic capability deciding which weapon is the right one for the job.
Plus: CRUSH, the greatest spell ever.
Sony needs to reissue this game and FF Mystic Quest onto the PS format immediately.
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on July 11, 2011
This game is often compared to Secret of Mana, for good reason. It is obvious that the two games were based on the same game engine, with very similar graphical quality and action-RPG combat mechanics, even down to using the same rotating menu system. However, the fact that it's the only Squaresoft game created by the American team really shows. The dialogue is full of cheesy references to nonexistent B-movies, and you can really tell that it was NOT translated from Japanese.

The Alchemy system can be a bit irritating at times, especially having to spend so much money on ingredients just to level them up (because level 1 spells are incredibly weak), but it is still one of the most creative systems I've seen. Especially with all of the ingredients scattered invisibly throughout each area that the dog can help you track down! For a completionist, it can be extremely fun to scour each area, using your dog's keen nose to search every nook and cranny for hidden ingredients. For people who don't care much about collecting everything, it is easy enough to skip, since you only find alchemy ingredients this way -- no rare weapons or armor hidden in bushes.

My favorite part of the entire game is the marketplace in Nobilia, where you need to trade valuable goods for other items in order to eventually gear that is quite powerful for that part of the game. You can buy rice and beads directly for money, but in order to get the better items (jeweled scarabs, ancient tablets, finely woven tapestries, etc.) you need to barter with a variety of other goods. Sometimes there are multiple stores trading the same item, and the puzzle of figuring out which stores to visit and exactly how much rice I'll eventually need to trade for everything I want can take up hours of my time.

The only area where I think this game is lacking is the complete absence of any multiplayer. In Secret of Mana, you can switch which character is controlled by pressing Select, but someone can also pick up the second controller and control another party member directly. In Secret of Evermore, you can press select to switch between controlling the boy or the dog, wouldn't you assume that a second person can pick up a controller and control the dog while you control the boy? Not so! There is a HUGE lost opportunity here, as the AI controlling your other character, despite some rudimentary settings, can be very stupid at times.

Most of my friends have fond memories of playing Secret of Mana as children, but for me, those memories are of Secret of Evermore. My mother sold all of my SNES games in a garage sale when I moved out, and Secret of Evermore is one of those games that will not run very well on most emulators, so until I got another copy recently, I hadn't played it at all in about 12 years. Most of the best SNES games can cost $30-$50 even for a used copy (just TRY to find a cheap copy of the original Chrono Trigger, I dare you), but Secret of Evermore is so cheap, I don't know why I wouldn't want to buy a replacement copy for my "nostalgia collection". I've been hooked on it all over again. Good to know it's still just as fun as it was when I was a kid.
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You can hate me or love me for saying that I think that this was the best action RPG for the SNES. All of the little annoyances in Secret of Mana seemed to be fixed in this game.

First, you only have 3 levels for your weapons. It's nice not to have to power up for 2 minutes to unleash a strong attack. Second, your dog actually has an AI brain and doesn't do annoying things like the sprite from Mana (like getting stuck behind objects every two minutes). Third, the script is funny and gives the hero a personality; I loved the cheesy B-movie references! Fourth, the alchemy system is superb; I enjoyed digging around for ingredients and budgeting money between weapons, armor, items, and ingredients. Fifth, the game is difficult, not impossible, just a little harder than Secret of Mana.

What surprises many is learning that an American team made this game. Yes, not the Japanese company.
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on July 14, 2013
This western RPG uses pretty much the same action-RPG mechanics as Secret of Mana, except for replacing the traditional MP-fueled magic system with an alchemy system that runs off of ingredients. You control a boy and his dog who must travel through a world split into distinct regions: A prehistoric region, an Egypt-like area, and a medieval setting. Eventually you must travel to a futuristic environment for the final confrontations. The AI pathing and behavior works much better than in Secret of Mana.
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on February 15, 2012
Ah Secret of Evermore. This game was only hurt by the mere fact that it was before it's time.

I find it funny how most people think SoM>SoE, because in today's world people HATE JRPG's.

All the western humor in this game is simply classic. It's a shame that this game will probably never see a re-release.

For the record, I owned Secret of Mana way back in its day. I was never fortunate enough to own a copy of SoE, but always found it to be the more enjoyable of the two.
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