The Secret World [Online Game Code]
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About this item
- Electronic Arts Inc. Explore A Modern World Of Myths Legends And Conspiracies. Discover A Hidden
Product information
| ASIN | B007VTVKG6 |
|---|---|
| Release date | July 3, 2012 |
| Customer Reviews |
4.2 out of 5 stars |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Countries | |
| Return Policy | This product is non-returnable and non-refundable. |
| Terms of Use | By placing your order, you agree to our Games and Software Terms of Use. |
| Item Weight | 1 Pounds |
| Binding | Software Download |
| Rated | Rating Pending |
| Item model number | 71399 |
| Item Weight | 1 pounds |
| Manufacturer | Electronic Arts |
| Date First Available | June 14, 2012 |
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Product Description
Explore a modern world of myths legends and conspiracies. Discover a hidden woexplore a modern world of myths legends and conspiracies. Discover a hidden world where legends myths and conspiraciese to life in this modern-day mmo. Manufacturer : Electronic Arts Inc. UPC : 886389088576
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The Secret World - Trailer
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Customer reviews
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Learn more how customers reviews work on AmazonReviewed in the United States on January 5, 2013
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The Secret World offers a breath of fresh air in a somewhat stale video game genre. Certain mechanics may be the same - sure, there's these things that will define an mmo, but TSW succeeds by adding factors and variables to this formula rather than regurgitating the same old stuff with different models and textures. For starters, this is an MMO based in modern times - a welcoming break from your standard fantasy or science fiction setting. This naturally makes the game world familiar and easy to digest and possibly make your avatar more relateable. Mix in conspiracies, cultural mythologies, and the monsters that lurk beneath the bed, and you have an exciting setting that begs you to come back, much like a siren's song.
As noted above, Funcom introduces unique mission types that have never been introduced in the MMO genre before. Investigation missions put you, the player, right into the shoes of an agent of the secret society of your choice. These cannot be solved by just following waypoints on the minimap. You literally have to open your in-game browser and SOLVE the puzzles. You'll be googling for historic information, biblical references, or even searching for answers on a fictional websites - blurring the line and enhancing the immersion in a fun and exciting way. These missions require some thinking outside the box. No spoon feeding here. Because I'm no Batman, my detective skills were lacking and it took me almost two days to solve my first investigation mission (Not 48 hours of game time, but more like thinking about the puzzle during the day, even when I wasn't playing) - The sense of accomplishment was worth more than the XP rewarded. Sure you could just look up the answers or beg for them in general chat - but then you're missing the point. You'll be reading the cliff notes to a good novel. "But I don't want to think and work hard when I'm playing a video game - that defeats the purpose of a leisure activity such as playing video games!" Then go back to killing 10 wolves and collecting 5 pelts. These missions are truly a test of patience and perseverance. When you don't feel like playing Scully and Mulder investigating the most recent paranormal activity, the game offers your more traditional missions.
The lack of character levels and blatant classes is a welcoming change to your standard mmo from the last 10 years. Quality Level is a gear characteristic that indirectly defines how much progress you've accomplished in the game, so it could be argued these are just like character levels. But when you're wandering the city streets and encounter other players, you won't be able to tell "what level they are" just by looks - clothing has no effect on character progression and is strictly for looks. Long are the days of feeling ashamed and weak as your level 1 thief in tattered leather stands next to a seasoned warrior with shiny exotic armor. You won't have to worry looking like a multi-colored clown as you collect all the items for some gear set. Because the lack of classes, you're free to build the character that matches your playstyle. There's still a holy trinity (tank, dps, heal) for group missions but each player can contribute to each role by offering secondary abilities to the table (ex: a damage dealer doing off heals). If you're a fan of collectible card games, you'll enjoy the way deck/abilities system TSW has to offer.
Another quality that stands out about TSW is how they deal with servers. When you create a character, you're asked to choose a "dimension." This selection matters for pvp purposes only as the persistant warzones will only queue up players from that respective dimension (75 players from each faction, 225 total). This design was used to make for shorter queue times for persistant pvp. The current map (Fusang Projects) is a little lacking when compared to other WvW persistant pvp designs out there - but nothing Funcom can't fix in future patches (or by providing new persistant maps with more objectives/mechanics. This is possibly the only reason I can think of why I'm giving TSW on release a 4/5). The other pvp maps will queue up players across all dimensions. In addition, you could group up with other players from the other servers to tackle pve content or the non-persistant pvp. Essentially, TSW is "one server" (much like Eve Online) which means player's names are unique and global.
These are just a few things that stand out from TSW that I've personally noticed and appreciate. The game officially releases today (03JUL12) but I've been lucky enough to play since early access and have been enjoying it since (Fun 5/5). This type of game seems to attract the more mature player due to content as well as game design which proves to be a plus. If you enjoy X-Files, Dresden Files, Dan Brown, Men in Black, SCP, or love conspiracies: the secret world is waiting. Kudos, Funcom. You've shaken things up in the mmorpg world!
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Update 10JUL12: Still digging the game despite some minor bug issues, barely scratching the surface content wise. My in-game time is approximately 4 days and 19 hours and I'm still half way through the first zone (Solomon Island). A couple of the missions are bugged at certain points but the first patch just went live this morning. Chat is still a little buggy, which can make socializing difficult at times (some channels reset when you zone in/out of areas). These are just minor bugs that don't really affect the enjoyability of the game overall.
Lastly, I'd like to leave this update with an official State of the Game written by Ragnar Tornquist. For those people questioning whether or not this game is worth a subscription or whether or not there'll be enough content 2-3 months after launch, hopefully this answers your questions [...]. Back to the secret world; the spirits trapped at the academy are getting restless again.
After seeing it on amazon for $10, I caved and picked it up, seeing as I've never seen a better price. After maybe 10 hours of intro gameplay, I have to say it was worth it, and I would've even paid 20 for it!
The environments are amazing! A little outdated-looking and a tad bit clunky with the mechanics, but REALLY not as bad as everyone makes it out to be. Think GTA 4 on wasd controls. As someone who's grown up on video games, the graphics are still surprisingly good. The only downside is the map is pretty empty so far, but again I'm just starting on the map so I'm sure there's not many lowbies running around.
The storyline is a string of cliche horror stories come to life with some humor mixed in, but this is exactly what I was looking for in TSW. Zombies, ghosts, and beefed up monsters are everywhere, and they are pretty tough. Most fights are going to require some strategy as opposed to the usual buttonmashing with an MMORPG.
The missions have unique points. There's a lot of the classic 'collect x' or 'kill x many of x' in every zone, then you have your main storyline missions that have great cutscenes that made me laugh from time to time. NPC's actually conversing keeps the quest at hand worth paying attention. Most times you'll need to pay close attention anyway, because every little detail could be the only clue to progress through the mission. I've already run across a few puzzles that really make you put the effort in to figure it out. This is actually a big plus in my book, because it feels like you're actually doing something rather than hacking and slashing for quest loot.
So here are the negatives I've seen so far:
The ONLY MAJOR ISSUE I've had which really annoyed me is that you're going to run across a buggy mission somewhere down the road. My suggestion is if you're stumped and are pretty sure it isn't you, google the mission name. Most bugged missions have been mentioned by other players.
The next issue I have? I know I'm repeating myself, but the lack of other players. I've played plenty of online games, whether paid, sub, or f2p. This is actually a really good game with a fresh twist on the genre that's more impressive than a lot of the cliche garbage out there. Plenty of people have said, and I agree, that this is mostly due to the fact that WoW was releasing MoP AND the lack of marketing to promote it. I never heard of this game until I saw it on steam, and if I would've actually seen some advertising I know me and my friends would've tried it.
LONG STORY SHORT:
If you're like me and are cautious about trying a game without a trial (they have trial keys they give away, just never got one) and have been curious about this game, I say get it. This game is most similar to SWTOR; it's pretty much a solo rpg with a storyline, but you can still group up and play together. I know I'll continue to play this game, because the storyline is really fun so far and would love to progress further to see what happens. Giving 4/5 stars because it was better than I expected, but the buggy quests are a big problem for an MMORPG.
*Will update after further progress*
Top reviews from other countries
This is the best MMO I’ve played since WOW vanilla. The game is a horror/survival/Lovecraft based game and meant for adults. The game is actually challenging, both in terms of combat and quests. (Of course if you cry “Uncle” and read the walkthroughs, it can be less challenging).
There’s lots of content for both grouping and solo play, and definitely the best questing I’ve experienced of any MMO. In terms of questing, its worlds ahead of WOW.
There are also lots of people still playing and lots of people leveling up in the old zones (thanks to the Steam sale). So you can still find groups for dungeons.
For $30, this game is a great deal. I like the game so much; I’ve recently bought all of their additional content and have a subscription as well. And it’s worth every penny.
I’ve completed every single quest and every dungeon until Transylvania (maybe 200 hours of content?) and there have been no bugs. I’ve read this game was buggy on release but it’s completely clean ATM.
The game hasn’t been a grind at all; you only need do at most 25% of the quests before you have the gear and XP to leave a zone. Having said that, I find the story/questing to be so well done, I usually do every single quest before leaving.
In terms of progression, I’m still not at end game yet (after 2 months) and I’m a fast at leveling in WOW. I think my PC has 15% of the abilities and that’s only on one ability wheel out of three. So in terms of horizontal progression, there is a lot to go. I’m still not sure how much vertical progression there is, but it takes a while.
They have substantial content updates every 4 months. Like any MMO, I assume eventually I will run out of casual-player content, and will need to do elite content if I want to play every day.
This game is not for people who want to:
1) Level up as quickly as possible: If your goal is to level up as fast as possible and to get the most uber gear as possible, you won’t enjoy the game. And quite frankly, you’re missing the best parts of the game. Yes, you can probably do 25% of the quests in each zone (less with an XP booster or a friend) and get the gear/XP you need, but you’ll be missing all of the content and you’ll get to end game and say “is that it”? And then the content becomes more horizontal and challenging, which most grinders will not enjoy.
2) If you skip watching videos to do the quest as fast as possible, this is not the game for you. If you don’t take the time to listen to the optional voice dialog offered, this is not the game for you. It’s extremely entertaining stuff.
3) Like to be handheld through quests. If you like your quests to be “kill 10 rats”, you might not like this game and you’ll probably spend most of your time reading the walkthroughs for every quest. Congrats on making the game easy mode, but again you missed the point.
This is a game for:
1) People who like a good story.
2) People who like dark horror themes and mature content. Zombies, werewolves, vampires, ghost, etc.
3) People who don’t like questing and dungeons to be super easy.
4) People who like to try different builds and options for their PC.
5) People who like to customize how their PC looks and dresses.
6) People who want something different in an MMO.
It’s a great game, I give it 9.5/10 stars.
Cons: The "end-game" is literally nothing more than the standard instance/ raid gear grind. The whole "no levels, no classes, non-linear progression" tagline is utter bs. There are levels, but they are tied to gear. There are classes, as every instance devolves into LF "tank", "healer", "DPS" and there are skills that are directly tied to the aforementioned roles. On the subject of grouping, there is NO group finder currently in the game, so get ready to do a lot of shouting to get the required instances done. The non-linear progression is also utter tripe, as you need certain gear to stay competetive in both PVE and PVP.
PVP for that matter, is a joke. Perhaps the worst and most anaemic, unbalanced mess I've seen a modern MMO launch with. 2 battlezones and a 3rd which is a PVE zergfest where PVEers run around to get their starter raid gear. Do note that PVP gear is ultimately outclassed by PVE gear in PVP scenarios, so in order to stay competitive in PVP you MUST do the PVE grind. There is only ONE path to progression and that is doing dungeons. So, nothing in the game is non-linear.
All in all, good till you clear the main story (could take two months if you're slow), but get ready for a raid or die commitment and grind not seen outside of Korean MMOs. Oh, and they recycle all the dungeons, some have up to three tiers of difficulty. So you're doing the same content ad nauseum.





