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About the Product
- Conspiracies, Myths and Legends - Everything is true. A real-world, modern-day MMO reaching into legends and myths that unravels as the player progresses.
- No Classes, No levels - Be who you want to be, and play how you want to play. Hundreds of abilities and powers are available as you evolve your character without traditional level or class restraints.
- Join a Secret Society and fight in the Secret War with thousands of other players. As a member of the Illuminati, the Dragon or the Templars - fight together against the rising tide of darkness or battle against other players in massive PvP warzones.
- Epic storyline and missions. Unravel mysteries and conspiracies in one of the most engrossing stories ever told in an MMO, told through groundbreaking mission gameplay and overarching storyline.
- Incredible graphics. Enjoy ground-breaking graphics as The Secret World sets new standards for MMO visuals.
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Dark days are coming. All the myths, legends and conspiracies of the world are true. Three secret societies - the Illumunati, the Templar and the Dragon - are recruiting thousands of civilians from all over the world, civilians with extraordinary powers embedded in their DNA, to aid them in the war against darkness...and each other. The Secret World is a next-generation massively multiplayer online (MMO) role-playing game developed by Funcom and co-published by Electronic Arts.
The Secret World is a MMORPG (Massively Multiplayer Online Role-Playing Game) set in a modern Earth environment, but incorporating a wealth of mythological, magic-based and urban legend elements into its action. Gameplay revolves around the struggle of good vs. evil, and is designed for in-depth and enjoyable play for all players, dispensing with traditional RPG levels and character classes. It instead utilizes a skill-based system for character building. Additional features include, a blend of real-life and imagined locations, a variety of secret societies to join, thousands of weapons and powers, and so on.
Unique MMO Play Set in the Our Modern-Day World
Imagine if every myth, conspiracy theory and urban legend was true. Imagine a world where vampires hunt for mortal blood in dingy London nightclubs, where werewolves lurk in the sewers beneath Seoul, and where the undead prey on the living in the shadows of New York City. Imagine a world where you can become anything you want to be, without restrictions such as classes or levels. This is the premise for The Secret World, Funcom's Massively Multiplayer Online RPG set in the modern-day real world.
Imagine a world where entire governments are swayed by the hidden hand and word of secret societies. In The Secret World you get to join these secret societies. The Illuminati, the Dragon and the Templars - each stand united in their war against the rising darkness, but divided in their pursuit for power. What secret society you choose to join will have profound, long-lasting effects on your gameplay experience.
Key Game Features
- No Classes. No Levels. Total Freedom of Play - The Secret World has no classes or levels. It gives you complete freedom to be whoever you want to be and play however you want to play.
- Real Locations Throughout the World - The Secret World allows you to adventure through your own, modern-day world. Explore cities and adventure through locations spanning across continents.
- Join a Secret Society and Fight for Your Side - Join one of three secret societies – the Illuminati, the Dragon or the Templars - and fight together or against other players for the power to control the world.
- A Storyline Unlike Anything Seen in an MMO - From creative mind of Ragnar Tørnquist -- creator of the award-winning The Longest Journey -- comes a story unlike any before seen in an MMO.
- Thousands of Weapons and Powers - Pistols, assault rifles, black magic, fireballs, katanas, explosives – there are hundreds of different weapons and powers to use.
Minimum System Requirements
- OS - Windows XP (SP 1) / Vista (SP 1) / Windows 7 (SP 1)
- Processor - 2.6 GHZ Intel Core 2 Duo or equivalent AMD CPU
- RAM - At least 2 GB RAM for Windows XP / 3 GB RAM for Windows Vista and Windows 7
- Hard Drive - At least 30 GB of free space
- Drive - 8X or faster DVD drive (for installation only)
- Video Card - nVidia 8800 series 512 VRAM or better/Radeon HD3850 512 MB or better
- DirectX - DirectX 9.0c compatible
- Input - Keyboard and Mouse
- Game requires monthly fee and internet connection.
Modern & mythic elements.
Deep character customization.
Modern Earth environments.
Varied weapons and powers.
Top Customer Reviews
The world is an amalgamation of conspiracy theories and horror themes. It's a very bleak world and this is very much apparent once you're out of the three primary cities (London, New York, and Seoul), which are very detailed and well-constructed (London being my favorite by far). If you're a fan of Stephen King, HP Lovecraft, or Supernatural, you will probably enjoy the atmosphere. It will be even more enjoyable if you collect and read the hundreds (thousands?) of lore items scattered throughout the world that offer greater insight into specific events or groups.
There are three factions, the Dragon, the Illuminati, and the Templars. They are united in their fight against the darkness, but often very much at odds over historical events. They each have their own storyline, and many of the responses to different quests are unique to the faction. The Dragon have a more eastern/philosophical outlook on things, the Templars are a bit more mystical and militaristic, and the Illuminati are very business-like and technical. The stories you encounter reflect this, as the Templar story often feels very mystical while the Illuminati story has more of a conspiracy feel to it.
The dialogue is particularly entertaining. You do not get to make responses, as in SWTOR, but I found the NPCs much more interesting to listen to in TSW. They often seem like real people and make amusing or enlightening analogies. You can talk to many about a variety of topics that do not directly apply to a quest, and I've spent several hours doing so without realizing how much time had passed.
The mechanics initially seem to be typical of MMOs, but differences become more apparent the further you get into the game. Instead of each quest being about killing 10 goblins, quests can have you trying to investigate the origins of the town, setting up defenses and fighting off attacks, or tracking down and stopping a supernatural killer (and killing 10 draug...). If the quest is fairly straightforward (kill 10 draug), you will see markers on your map and on your screen indicating where to go. However, if you're expected to figure something out this is often not the case. For instance, you may be given a vague idea of what you're looking for and through the use of google (there's an in-game browser and a website for various groups in the game, such as the Kingsmouth newspaper) and in-game clues (hidden in or behind paintings, in architecture, or just about anywhere you can think of), you're expected to figure out where you need to go and get there. Once you've arrived, the quest progresses to the next stage.
You're allowed to equip 7 active and 7 passive skills of hundreds purchasable using rewards for gaining experience. Some build resources, some use them. Some set certain states on the enemy (weakened, hindered, etc.), while others will exploit those states. You mix and match the 7 active and 7 passive skills to create a "build" that you enjoy and feel is effective. This can be done on the fly as long as you're out of combat (lose a fight? swap skills and try again). The states can also be exploited by other players, so you could theoretically get with friends and work together to create builds where you exploit each others' actions to greater effect.
As for the combat, again, the mechanics initially seem typical button-mashing. The states and skills mentioned in the previous paragraph add greater variety, but there are also indicators that appear when an enemy is about to use a particularly punishing attack that allow you the opportunity to either run out of the way to avoid being hit or to use an active dodge button for the same purpose. Although avoiding these attacks can be helpful in solo-play, it becomes imperative to avoid as many as possible in instances (dungeons) where one such hit may well kill you or put anyone healing on their toes to try to keep everyone alive. Fortunately, you do not sacrifice much damage or many actions by avoiding attacks, as all combat skills are usable while moving (and many situations will leave you dead if you do not use them while moving).
Armor is in the form of talismans, whether they're rings or belts or other items that do not alter your character's appearance. Clothing is separate and only alters appearance. There is a large clothing store in London where you can customize your character after you've earned some money.
Although there are many servers ("dimensions"), you can play with friends on any of them. If you join a group with someone from another server, you will be asked if you want to be transported to their dimension. When you leave the group, you are returned to your own. You cannot PVP on any server but your own.
PVP is restricted to one of two battlegrounds and one warzone. The battlegrounds only allow around 10 people per faction. The warzone allows 75 per faction and is persistent. Controlling various areas in the warzone provides a server-wide buff to the controlling faction (so people in dungeons or just out questing benefit). The power of the buff depends on the number of areas your faction controls.
There are still bugs (as there always will be in games), but generally you can either skip them or ask for an invite to a server where a particular quest isn't bugged. There aren't too many, but the ones that are there can be frustrating because it's often difficult to know whether or not you are stuck because of a bug or stuck because you just haven't figured something out. Except in a few cases (which often pop up in the help chat), most of the time it's the latter. Fortunately Funcom seems to be working quickly to fix the quests that are actually bugged, and reporting it to a GM will get them to bump the quest so that the bugged part is completed.
If you like solving puzzles, learning about the background of the game world, or building "decks" out of hundreds of different skills, this is probably the game for you. If you're looking for something light that you can breeze through without much thought (and there are days when that's the sort of thing I want), you're better off looking elsewhere.
The Secret World turns a lot of old ideas on their head. Leveling no longer exists, or at least not in the traditional sense. You still earn experience but instead of being greeted with a new level when you fill your experience bar, you now receive Skill Points to be spent in several areas. Along the way however, you also earn Ability Points to be spent on new abilities. You get to fully customize your character to do pretty much whatever you feel like that particular day. You can be a healer one minute and a tank the next. It's a great system that has a ton of depth to it.
Quests are also really well written. All the main quests of cinematic, fully voiced scenes. Side quests usual involve finding notes which is the only reason those aren't voiced. The quests have a lot of variety to them as well. While it is true you'll find fetch quests here and there, even those are done in ways that don't feel repetitive. Something that is truly wonderful about the game is the puzzle and research quests. The game forces you to really think sometimes to solve a puzzle, while other times the game gives you just enough clues for you to research it online (and also has a built in web browser to help). It really adds to the immersion and lore of the game.
Speaking of lore and story, the game really knows what it's doing in this area as well. Sometimes it does get cheesy in areas, but most of the time it stays on course of being a phenomenal story. There are so many missions that really adds depth to the different organizations and to the world itself. It will make you want to really search the world to get every tidbit you can. The controls handle well, there is a great variety of abilities to choose from and play with, and PvP is incredibly fun. There is so much to do and explore that the game will keep you busy for a long time. It will take you months to fully max a character out. No matter what server you play on, you can still pair up with your friends and quest together. Same goes for guilds which are called "Cabals" in The Secret World.
It should be said that the game does initially limit you to only three character slots. You really shouldn't need more because of the fact that you can just load a build and be any class you want at anytime, but it should be noted. You might also find some glitchy quests or other things, but with the game just launching, it's forgivable especially when Funcom stays on top of patches pretty well.
Overall The Secret World is a great game and definitely worth a look.