About the Product
- Fast-Paced Multiplayer: Compete online with other players in 8 epic outdoor environments
- Loadouts: Don’t be locked in by classes! Choose an
- Burn-In Spawning: Drop into the battlefield from 15,000
- Dynamic Combat Missions: A robust player-driven
- 1+ Player
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Top Customer Reviews
The single-player campaign is probably about 3-5 hours in duration. The voice-acting is a bit on the "cheesy" side, and so is the dialog -- so this game certainly wouldn't win any awards for writing. The CGIs seem to be a bit dated, and I'd say they have that "action-figure" look about them. The campaign has you completing certain objectives in a certain order; in other words, it's a campaign on rails. The campaign serves as a good "training course" for the multiplayer side of the game.
You can play the multiplayer version of the game either against bots or against Xbox Live players. The unique aspect of this game is that you select your own spawning location on the map, from orbit, and then you descend through the atmosphere until you reach about 1200 meters, at which point you can activate your air brakes and slow your decent so you can fine-tune your landing location. During descent you need to avoid anti-aircraft missiles and enemy fire. The main objective on any map is usually the same: capture the 2 or 3 control points and maintain control while destroying any enemies that come your way. Capturing a control point is not as easy as just "capturing a flag" as on other games. For Section 8, you have to activate a hacking sequence which takes several seconds to complete, then the "control" can take an additional minute to complete, during which time you can be killed or an enemy can "diffuse" the control point.Read more ›
I set the game to the hardest difficulty and then proceeded to beat it in less then 3 hours. Single player missions were very short easily beatable by the simple fact that you can die, combat drop back into combat and fly directly to the location you need to reach to beat the objective and then land and push a button. Mission after mission was easily beat this way, only on a few did you have to escort or hold a combat point for a set length of time.
In all cases the badguys came across a sterotypical evil is awesome lets do bad things type of characters. The good guys all sounded like cutscenes from famous war movies. The voice overs were terrible, the audio is pathetic for the speak and geared almost 100% towards the sounds of shooting and explosions no ammount of adjustment fixed this.
The in game graphics reminded me of the days of tribes and tribes 2. Big open areas with no scrub brush, trees, plants, just the ocassional big rock. Sure they threw in a few plants but overall the game was barren and devoid of anything that would make it realistic.
The "autoaim" feature took all the fun out of aiming on my own, the "auto lock the target with the cursor" feature made it even worse.
Even on the hardest difficulty the game was exceedingly easy, and obviously geared for massive multiplayer style combat and not for any form of singleplayer campaign.
After beating this game it promptly went onto the backshelf where it will sit until someone takes it off my hands.
The graphics in Section 8 are surprisingly bad given its predecessors and contemporaries. Wide open spaces don't flow well, and urban structures make it difficult to pick out fine details, like enemy soldiers, until they begin firing on you, and you're forced to follow their energy lines back to where they are. All the text is rendered in incredibly small, blurry bright white, and the HUD emblems are barely distinguishable from one another, and there's no zoom function on the map you get a better look.
Audio is horrific. The general can't speak in anything other than a patriotic baritone, and you can almost hear a fanfare playing in the background whenever he speaks. Enemies are stereotypical nazi-esque villians, and in the few scenes they're featured in, they're speaking in tones and inflections more reserved for discussing the finer points of live puppy roasting. You're almost expecting them to charge into combat to the battle cry of "Evil rocks!"
Gameplay is where the game falls completely flat. You are immortal, so the single player campaign is an exercise in how long it takes you to die, respawn, and run across the stage back to the engagement zone, and its really a trial against how long you're willing to put up with that.Read more ›
Most Recent Customer Reviews
Promising game, weak campagin but online multiplayer makes up for it.Published 2 months ago by Chesster Fate
Very much like the Halo series but different take on future combatPublished 5 months ago by Logan D.
The game sucks. Absolutely horrible. Played it twice and never wanted to touch it again. $35 is a rip off for this. Wouldn't pay $5 for it.Published 5 months ago by Shapeshifter
I honestly loved this game. People don't like it cause it's too futuristic but I have a soft spot for sci-fi games.Published 6 months ago by Tariq Metwally
Ok purchase,did not work in my Xbox,great seller,quick del.Thanks!!!Published 18 months ago by James
The games campaign was unsubtle. It was mostly lacking. The single player where you play bots is pretty fun. The game is mostly for multiplayer which is really well done. Read morePublished on February 18, 2014 by Adam Cooper
In this action packed adventure has a lot of battling so if you like Halo You should try this game.Published on January 24, 2014 by Ethan Stokes