Sega Game Gear Console with Sonic 2 Game Included
About this item
- SEEK AND DISCOVER the powers of the Golems, ELWS, ARMS, mythic weapons and more
- ENCOUNTER AND SURVIVE traps like ground spikes, vanishing bridges, and falling floors
- EXPLORE an interactive world by igniting bombs, activating switches, and throwing objects
- 3D COMBAT with animated polygonal monsters and magic from multiple viewpoints
- CREATE powerful elemental magic through experimentation and discovery
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Product information
ASIN | B000H12RG2 |
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Customer Reviews |
4.0 out of 5 stars |
Best Sellers Rank | #71,906 in Video Games (See Top 100 in Video Games) #1 in SEGA CD Consoles #7 in Sega Game Gear Consoles #8,137 in PlayStation Legacy Systems |
Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
Product Dimensions | 10 x 3.5 x 8 inches; 1.2 Pounds |
Rated | Kids to Adults |
Is Discontinued By Manufacturer | Yes |
Item Weight | 1.2 pounds |
Manufacturer | Sony |
Date First Available | January 23, 2007 |
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Product Description
WHERE LEGENDS BECOME REALITY The metal Demons, legendary destroyers of Filgaia, are returning. Powerless, the Ancient Guardians call upon three to save their once green world - a warrior, who has the gunner's gift that many fear; a princess, empowered by magic and an echanted teardrop; and a rogue, who claims his sword is his word...but are his motives pure? SEEK AND DISCOVER the powers of the Golems, ELWS, ARMS, mythic weapons and more. ENCOUNTER AND SURVIVE traps like ground spikes, vanishing bridges, and falling floors. EXPLORE an interactive world by igniting bombs, activating switches, and throwing objects. 3D COMBAT with animated polygonal monsters and magic from multiple viewpoints. CREATE powerful elemental magic through experimentation and discovery. CONTROL the fight with Auto-Battle Commands and the New Force System. CUSTOMIZE control functions, camera angles, cursor positions, and more. Special options include an icon based interface and a help menu.
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Wild Arms takes place in the world of Filgaia. A place that is slowly becoming a wasteland and people called "Dream Chasers" wander the lands. Some in search of treasures and others who are just drifting by. The game focuses on Rudy, Jack and Cecilia. As the game begins you are given the choice to select one of the three. This tradition would soon find its way into future installments of the series. The story itself isn't bad, but it gets off to an incredibly slow start. Impatient gamers will barely make it through the prologue of the game.
Wild Arms is by no means a difficult game to play. It's all rather simple. Even in 1997 it was putting a different spin on the genre as a whole. On the field, each character had tools to use. Rudy, for example, as bombs which he can use to blow up crates and passages in dungeons. Because of the tool system, dungeon crawling in Wild Arms was a bit more intuitive than in many RPGs which simply made you walk from point A to point B. There are plenty of puzzles to solve in Wild Arms and it makes dungeon crawling a bit more fun. Of course, it wouldn't be an RPG without a few battles as well.
The game uses a simple battle engine. It's a basic turn based battle system. You select your commands and then watch the battle play out. There are other twists to the battle system that Wild Arms throws into the mix, however. You have your choice of weapons and a fair share of skills which cost MP, but there's also the Force Points system. By taking damage and dishing it out, you'll fill up a force gauge. Using Force Points allows you to perform some really useful skills in combat. For example, Jack can use an accelerator skill which will make him go first in a round.
Even for 1997 Wild Arms wasn't the best looking game out there. It had some pretty neat looking landscapes and sprites, but there's some noticeable lag in battle and while it isn't a bad looking game, there were games released the previous year on the Playstation that looked far better. In short, Wild Arms looks like a late generation Super Nintendo game. Wild Arms has never been known for pushing or setting graphical standards, though, and it doesn't really hinder the game whatsoever.
Despite its short comings in the graphic department, it truly excels in the music department. There are some good tunes here. The sound effects could use a bit of work, but it's not so bad in the long run.
While the game was overshadowed by Square's Final Fantasy VII it still remains a classic in the RPG realm and even managed to spawn a series. In the long run, Wild Arms is a worthwhile game.
The Good:
+Decent storyline
+Simple and fun battle system
+Dungeon exploring is more interesting with the inclusion of puzzles
+Good soundtrack
The Bad:
-A good story, but very slowly paced
-Not the best graphics in the world