Sega Saturn System - Video Game Console
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Top Customer Reviews
The saturn was a well-built machine. Despite its internal workings being less than perfect in some ways (it was designed to work with squares rather than triangles when rendering, and had multiple processors sharing the main load) it also had some surprisingly good ideas (like built in memory for game saves and an expansion slot for memory upgrades and save backups). But what really impressed me about the hardware is the fact that even though the machine has been extinct for years, every one that I've encountered works perfectly. Now I'm sure that some of them just plain gave out, or were dropped or something. But I have never had a Saturn not load a game. I have never seen a Saturn freeze up or crash. I have never seen one stutter while playing movies. And my playstation started doing those things years ago (I finally had to get rid of it and pay for a replacement). Also worthy of mention is the fact that the original saturn controller is what I consider to be the finest designed controller in all of video game history. I fits my hand PERFECTLY. Playing games like Panzer Dragoon II, or Rayman with this controller is simply amazing. And speaking of Panzer Dragoon II...
The Saturn had what I consider to be the greatest selection of games ever. The best version of Rayman (my favorite side-scrolling game ever) is on the Saturn. Radiant Silvergun (what many consider to be the best shooter ever) is for Import Saturn. Nights into Dreams (the greatest game Sonic Team ever made) is for Saturn.Read more ›
Another popular theory on why the Saturn failed to capture the masses' interests is that it didn't have comparable 3D performance to the PS1. The Saturn, is significantly more powerful than the PS1 in 2D capabilities, but it is also able to run at higher resolutions (640x224, 704x480), and capable of higher resolution and color count textures with less effort. The Saturn is more capable of these things because it has 66% more Video RAM. On the Saturn, as is true on any hardware, more RAM allows for higher color, higher resolution texture mapping, and higher screen resolution. Combine this with the specs directly from Sega and Sony's web pages, showing that both systems were capable of similar polygon performance, shows clearly that the Saturn was no slouch in the 3D department either.
The catch is that Sega achieved comparable polygonal performance with the Saturn by including more processors in the Saturn, which made development more difficult at first than it would be on the more simple PS1. In addition to having better developer support from Sony than Sega gave for the Saturn, and better more mature development kits, the PS1 also had built in special effects in the form of transparency and gouraud shading. This allowed the PS1 to generate lightsourcing and transparent special effects or polygons with a minimum hit to the system's polygon performance. Since the Saturn had to generate these effects through sheer processing muscle, developers of Saturn games usually had to lower the resolution to 320x224 in order to program effects similar to those on the Playstation.Read more ›
All in all you could say the Saturn was a failure.Read more ›
Most Recent Customer Reviews
Love it! Works perfectly and I finally get to enjoy games from an era I missed out on.Published 3 days ago by Akiazngirl
Disappointment... Really this system simply is avarage at best, no wonder it's sinked sega. The worst things are..
1) Save system: no memory card... Read more
Video Monsters was the seller. They were great. Everything as promised.Published 2 months ago by Amazon Customer
Not only does it support RCA (red white yellow) cable but it supports scart with no mods. Scart with a scart to hdmi box can breath new life into this system. Read morePublished 2 months ago by nihon otaku
I bought this for my siblings because we had one when I was a child. It works perfectly! They were so happy to get it for Christmas. Read morePublished 5 months ago by Alyssa Rogalla