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Sekiro Shadows Die Twice - PlayStation 4
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About this item
- Carve your own clever path to vengeance in an all-new adventure from developer fromsoftware
- Explore late 1500S sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world
- Take revenge. Restore your honor. Kill ingeniously
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Product information
ASIN | B07DJWBYJN |
---|---|
Release date | March 22, 2019 |
Customer Reviews |
4.7 out of 5 stars |
Best Sellers Rank | #1,812 in Video Games (See Top 100 in Video Games) #71 in PlayStation 4 Games |
Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
Product Dimensions | 0.6 x 5.4 x 6.7 inches; 2.4 Ounces |
Type of item | Video Game |
Language | English |
Rated | Mature |
Item model number | 88292 |
Item Weight | 2.4 ounces |
Manufacturer | Activision |
Date First Available | June 10, 2018 |
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Product Description
Winner of “Best of gamescom” and “Best Action Game” at gamescom 2018, Sekiro: Shadows Die Twice is the next adventure from developer from software, creators of Blood borne and the Dark Souls series. Carve your own clever path to vengeance in this all-new action-adventure title.
In Sekiro: Shadows Die Twice you are the “one-armed wolf”, a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.
Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.
Take Revenge. Restore Your Honor. Kill Ingeniously.
Internet connection required. Digital Artbook access subject to limitations.
2019 From Software, Inc. All rights reserved. Published and distributed by Activision. Activision is a trademark of Activision Publishing Inc. All other trademarks and trade names are the properties of their respective owners.
Blood borne is a trademark of Sony Interactive Entertainment LLC. Dark Souls is a trademark of Bandai Namco Entertainment Sony and Bandai Namco are not the publisher of Sekiro: Shadows Die Twice. Activision has no affiliation with Blood borne or Dark Souls.
Key Features:
Deep, intense combat:
Master in-depth sword combat, enhanced by prosthetic arm attachments that augment and change the way you fight. Combine these skills with stealth and grappling hook traversal to overcome the toughest adversaries.
A story of betrayal:
Become a highly talented shinobi - the 'one-armed wolf' - and, after suffering defeat at the hands of a shadowy Ashina samurai, reawaken to your fate., take back your master and exact revenge on your enemy at all costs.
Rewarding exploration:
Explore vibrant environments inspired by Japan's blood-soaked Sengoku period and make use of all of your tools to uncover secret areas, new items, optional character interactions, and hidden enemies.
From the manufacturer

Sekiro Shadows Die Twice Game of the Year Edition
This Game of the Year Edition now includes bonus content*:
- Reflection and Gauntlet of Strength – new boss challenge modes
- Remnants – leave messages and recordings of your actions that other players can view and rate
- 3 unlockable cosmetic skins

Game of the Year - The Game Awards 2019
Best Action Game of 2019 - IGN
Metacritic Must Play
Over 50 awards and nominations

Take Revenge. Restore your honor. Kill Ingeniously
Carve your own clever path to vengeance in the critically acclaimed adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series.

In Sekiro: Shadows Die Twice you are the 'one-armed wol', a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.
Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.
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Sekiro Shadows Die Twice - PlayStation 4
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Sekiro 101 30 No Platforms
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Sekiro Shadows Die Twice - PC + Steelbook
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Customer reviews
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Reviewed in the United States on November 11, 2022
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Top reviews
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When I started Sekiro, I was very skeptical. To be honest, I wasn't even that excited about it, and I only barely remembered to preorder it. I heard it was much harder than Dark Souls, and when I first started playing it, I felt like that was true. Where Dark Souls is all about rolling and shielding, Sekiro is all about stealth and parrying. It was punishing in the beginning, and it took me a while to understand how combat worked.
But boy, let me tell you, once you really nail down how it works this is one of the most satisfying games you'll ever play in your life. I'm about halfway through the game now, and I think I may very well love this more than any Souls game that came before it.
Combat
So, to the reviews complaining that this is more difficult than Souls in an "unfair" way. I understand why it might feel that way at first, but I would urge you to keep in mind that this is a battle system that we haven't seen before. Souls was really well suited for fighting large monsters, but Sekiro was built for one-on-one sword duels. The parrying system is brilliant. Instead of whittling down your opponent's health, you're trying to wear down their posture so you can take down an entire bar of health at once. Posture is a new mechanic that allows you to land a killing or critical hit when it goes down. You and your enemies both have posture, and it will restore itself over time. This means that you can't really fun and hide- you have to keep up the pressure and strike any chance you get. Even if your opponent blocks your attack, it still wears away their posture damage.
Exploration
Sekiro is a very open game. If you enjoyed the exploration aspect of Dark Souls, you'll find that in spades here. Having a character that can jump and grapple all over the place really opens things up, and I was finding so many new, diverging pathways to go down at various points of the game that if I ever got stuck on a boss or mini boss, I could easily take a break from it and try something new.
Another big win for the exploration is that you can now kill EVERY enemy (save bosses and minibosses) in one hit using stealth. This is HUGE. No longer do you need to run through crowds of enemies o avoid the tedium of fighting them all. Even big monster enemies can go down in one hit if you sneak up behind them. And if you're bad at stealth, don't worry. You can stay hidden very easily in Sekiro.
Leveling Up
In Souls games, if you ever got stuck, you could always grind to get more powerful and try again. That's not really the case in Sekrio. In this game, all of your skill points can only be applied to new combat techniques or passive skills that increase your battle capability. If you want more health, you have to kill 4 minibosses. If you want more attack power, you have to kill a boss.
This may sound like a negative at first, but I found it to be a positive. This system FORCES you to learn the combat system, because, honestly, your attack power and health are almost irrelevant compared to how good you are at combat. So long as you can block and parry your opponents (which does get easier, I promise), you'll barely notice how much health you have left. I found myself learning enemy attack patterns and anticipating their moves in ways I never did in Souls games. Every move I made felt like a true counter to their last attack.
The Story
I love the story telling method of Dark Souls, and since Sekiro is more straightforward, I was worried it would lose a lot of that "story without telling a story" that made Souls lore so much fun. I'm very glad that this was not the case. Sekiro does have a more straightforward story, and it's pretty enjoyable. This is due in part because they combined the Souls style of storytelling with classic storytelling. I know what's going on in the world of Sekiro, but there are plenty of clues about the world I can piece together on my own based on the npc dialogue, environment, and item descriptions.
Creativity
Just a small note here. Not all of the boss battles in Sekiro are "battles" I've had a couple bosses now where I had to win through untraditional means, like sneaking through a valley while being hunted by a giant snake, or figuring out how to kill kimono-wearing monkeys in a world of illusion. They add nice variety to the regular combat. Don't worry though, there are still plenty of traitional challening boss fights.
Final Word
Sekiro is very punishing in the beginning. You start with very little health and almost no healing items. But that's not so bad. As you keep going through the game, you'll find it gets easier and easier- not because the difficulty has gone down, but because YOU'VE gotten so much better. If you like Souls games, definitely pick this up and DON'T put it back down just because it doesn't feel like Souls at first. It's not Souls, this is true, but it's every bit as satisfying to master what this game has to offer.
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
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☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
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☐ Eargasm
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☐ Not too bad
☐ Bad
☐ I'm now deaf
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☐ Kids
☐ Teens
☑ Adults
☑ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☑ Dark Souls
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☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☑ It's free!
☐ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
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Completely amazing game, the combat is one of the most refined I've ever tasted.
The fast pace, heads-on combat will redefine you if you come from other From Software games, or will shape you if you've never played Souls games. Althought it is very difficult in the beginning, it'll feel extremely satisfactory once you start to stand your ground.
If you're up for an adventure, hardcore-gratifying combat with somewhat a steep learning curve, good story and beautiful visuals, this is a must get!
Top reviews from other countries

El sistema de combate bien podría ser el mejor (aunque el hecho de no puedas cambiar de arma principal le quita variedad) que sus antecesores, pero en mi opinión la dificultad es muy artificial, básicamente se resume a poner enemigos que son esponja de daños y que pueden matarte en 2 o tres golpes, esto es especialmente notorio con el jefe final.
La verdad quería que me gustara más, pero estoy muy decepcionado por un juego que ganó el premio a juego de año.....



La dificultad del juego es muy superior a comparación de dark souls o bloodborne, aqui no basta con farmear o tener las skils adecuadas para pasarte el juego, tienes que aprender las mecánicas de ataque de cada enémigo o estas muerto.
