Sekiro Shadows Die Twice (Xbox One)
|Sale:||$41.57 & FREE Shipping. Details & FREE Returns|
Discount Provided by Amazon.
- Carve your own clever path to vengeance in an all-new adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series
- In Sekiro: Shadows Die Twice you are the “one-armed wolf”, a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.;Number of Players: 1 player; ESRB Content: Blood and gore|Violence; ESRB Age Rating: Mature(17+); Genre: Action and Adventure
- Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.
- Take Revenge. Restore your honor. Kill Ingeniously.
Frequently bought together
Customers who viewed this item also viewed
What other items do customers buy after viewing this item?
Have a question?
Find answers in product info, Q&As, reviews
Your question might be answered by sellers, manufacturers, or customers who bought this product.
Please make sure that you are posting in the form of a question.
Please enter a question.
Carve your own clever path to vengeance in an all-new adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series.
In Sekiro: Shadows Die Twice you are the “one-armed wolf”, a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.
Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.
Take Revenge. Restore your honor. Kill Ingeniously.
2018 FromSoftware, Inc. All rights reserved. Published and distributed by Activision. ACTIVISION is a trademark of Activision Publishing Inc. All other trademarks and trade names are the properties of their respective owners.
Bloodborne is a trademark of Sony Interactive Entertainment LLC. Dark Souls is a trademark of BANDAI NAMCO Entertainment Inc. Sony and Bandai Namco are not the publisher of SEKIRO: SHADOWS DIE TWICE. Activision has no affiliation with Bloodborne or Dark Souls.
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
That said, Sekiro is beautiful. The story is well done (not vaguely told either!) and gives you a purpose to finding and killing the long list of bosses and mini bosses. Souls fans will notice some similarities in the structure of the game, but that's where it's ends, and Sekiro takes on life of it's own.
If you welcome a good challenge, and miss the thrill of plunging your sword through the heart of a From Software boss, its worth the money.
In Dark Souls and Bloodborne you can choose a pyromancer, sorcerer, Knight or numerous other diverse builds to play to your own style (Strength, Dexterity, Arcane, etc...). You can also summon in NPCs to help you fight or, better yet, summon in other players. The PVP was frustratingly amazing as well. Sekiro though is like "oh hell naw" and will not allow NPC or PVE summons and forces you to play it the way it was designed and that means up in the bosses faces, blocking, countering and constantly attacking. This isn't a bad thing necessarily; it's just different.
The biggest disappointment to me is the lack of multi-player. Dark Souls, Bloodborne, etc... have this great system of summoning in NPCs or other players to help with particularly hard bosses or challenging levels. I LOVED this element. Sekiro has one minor battle that you can sort of bring an NPC to; it's early on in the game (Hirata Estate) and just stood to remind me of this lacking element for the rest of the game. Maybe I'm not the most git-gud-est of players but the co-op excitement with the PVP invasion threat was a significant perk to me. Sekiro ditched that, unfortunately, and combined with the somewhat single play style this game requires you will likely really struggle. I really hope future From Soft games restore the PVE / PVP systems as they were brilliant.
Overall, I really like this game and am currently on NG++ and about to hit 100% achievements. I'm excited for the DLC when it comes out and, while this is not my favorite From Soft game, it's an amazing and beautiful game. I'm giving it 3 stars because of the lack of multiplayer and weapon / character diversity but an otherwise great story and art.
I joined a couple of online groups seeking some advice and frankly the community is just toxic with teenagers who had put 100 hours into it within the first week and telling everyone to “git good”.
Giving two stars because the graphics and cut scenes were great.
Top reviews from other countries
When I heard there were no stats to customise or new weapons to find I admit to being concerned but I bought it anyway. Unfortunately I found the experience to be frustrating in a way that none of the previous From games ever were. Enemies will constantly one-shot you before you even begin to formulate a tactic, and also regenerate health if you don't constantly engage with them. Much of this may be me needing to "git gud" as the kids like to say, and whilst I am no expert gamer I have always managed to persevere and beat these games before . I just have to admit to myself that as much as I wanted to love this, I all too often rage quit and go back to bloodborne or ds1 remastered instead. Those games are hard but fair , Sekiro just seems stupidly difficult and as such will have a very niche market, more so than usual for From software. After playing it for a week I have decided to sell it while it still has some value as I just cannot see myself ever completing it, something I've never done with a From game before.
I'm sure if you have the twitch reflexes of a teenager this would be great but as a 48 year old gamer I just haven't the skills to play this. There is a lovely game in there, spoiled ( at least for me) by overly punishing mechanics with little room to utilise a plan B.
Recommend trying before spending 50 quid on it.
The game itself is visually stunning and I found myself sometimes standing and just looking around or just taking it all in while grappling around. Additionally the bosses visual move sets and look are something to behold too.
FromSoftware have done a wonderful job with this game, so much so I actually went and completed all the achievements on xbox. I enjoyed it that much I had to go in to ng+ and I ended up enjoying it even more.
If you put the time in to learn the combat and mechanics you will absolutely love this game.
The game is beautiful in every way. Design, aesthetics, gore, fluidity and the deep sense of accomplishment. For me as a gamer it just took the boss difficulties too high in latter stages. At this point on a DS/BB game you might grind but not so here. No stats or levels just upgrades to the arm. So if you can’t do it (namely split frame parrying) you really can’t do it. People will tell you to get good but they can swivel, I play games for enjoyment, escape and challenge, not pain, frustration and suffering. So I got 60% through then sold it. Sad because the game is so beautifully made, unique and well executed. I think they will learn for the next one, well I blooming hope so! Mix this new Sekiro freedom and agility with the DS levelling formula and tone the latter bosses down just a tickle... well that would be a treat.
The sound design is also incredibly satisfying. The music is once again superb, hitting that sweet spot between exhilarating and sublime; and the sound of swords clashing together when you hit that critical deflect never fails to excite. And this brings us to the combat. It's hard. You will die, and die, and die again until you're able to learn timings to hit every deflect and learn when to dodge or jump. With an array of tools at your disposal, there is always going to be a strategy that works for you. And when you find it, the combat flows together seamlessly. Then you get to a boss and have to learn this all over again.
Arguably From Software's best game to date, Sekiro: Shadows Die Twice is the kind of ruthless challenge and thoughtful outing you'd expect from the developer that never loses its edge.