Top positive review
8 people found this helpful
Great for the Right Group
on March 19, 2015
I have played a few super hero card games (DC Deck Builder, Marvel Legendary), but Sentinels of the Multiverse is quite a bit different from those. Here's a succinct rundown for how each game plays, since it's something that I would have loved to know before buying Marvel Legendary
1) Sentinels is a fully cooperative game where players take on the role of a super hero, taking his or her unique deck and engaging a villain in a specific environment. Each hero has a unique strategy, with some helping to manipulate other decks, some making constructs to fight for you, some buffing other players, etc.
2) DC Deck Builder is a competitive game where you draft cards out of a public pool. It can be quite cutthroat. It's fun, but definitely doesn't give you the superhero flavor
3) Marvel Legendary is a semi-cooperative game where you shuffle a large deck of different heroes together and do battle with a supervillain and his henchmen. It's fun but challenging, and the setup is rather annoying. I say it's semi-cooperative because IF the players can defeat the supervillain, they get to take score and see which player was able to get the most points.
So long story short, Sentinels of the Multiverse is great. You get to really assume the role of a hero, going so far as to role play if you want!
Time of Setup: Sentinels beats the pants off of Legendary in this regard. Pull out the preconstructed decks, follow the instructions of the villain, and go. This is a fantastic aspect of the game.
Gameplay: The game is very simple. On your turn, you play a card and use a power that is unique to your character. The object is to reduce the supervillain to 0 hit points. Gameplay is where I feel that this starts to require a good group to play with, some people who are really into it. It can get tedious to read each card and deal with the effects of all the villain cards. It's easy to miss things, and there can be a lot of figuring. This gets fiddly, so you need a patient group! I have one friend I really like to play this with, where we each control two heroes and do battle. If I play with my regular group, then one person gets bored and watches his phone, and other people just kind of lose interest as it takes a while for their turn to come up. If you can find people interested in immersing themselves, you'll have a lot of fun.
Support: There are a ton of expansions available for this, and they are all very strong. They add new characters and villains and create a lot of variety to play. The only one I don't care for so much is the one where it adds the team of villains. It's cool and hard, but it's just an awful lot of villain actions to slog through, slowing the game down a lot. But if you have the expansions, you have most of your bases covered. Want to play a Batman-type character? The Wraith is for you. Iron Man? Go with Bunker! Time-travelling Clint Eastwood? The Chrono Ranger. Deadpool? Guise is amazingly hilarious. And so on. The Sentinels mythos is written on the cards, basically, and it is unique, but you can find the analogues of your favorite super heroes in here.
Difficulty: Sentinels suffers similarly to Legendary in terms of difficulty swinging. If you play like me, you randomize everything (using the companion app, which I HIGHLY HIGHLY recommend you get). This can make for a stupidly easy game or an impossible one. More annoyingly, you might come up with a situation like landing on the hero Tempest, whose power is to hit every villain for 1 damage. If you're facing The Dreamer (one of the expansion villains), your job is to protect her and her measly 6 HP at all costs. Of course, you can just say "oh no, Tempest won't work here" and throw him out, but sometimes it won't be obvious that a hero is going to break the game or be dead weight. I felt the same way about Legendary, where you might get a dud hero in the deck or a really, really tough scheme/villain combination. But in Legendary that sucks a lot because you spent 15-20 minutes shuffling all the cards. In Sentinels, you can always just try again with minimal cleanup.
All in all, this game is a very fun experience if you have 1-4 like-minded individuals to play with. You can play it solo, but you'd have to take control of about 4 of them, which I think is not as immersive. Trying to solo this is a quick way to get your butt whooped; it really gets much, much easier with the more players you add to the game, unlike in Legendary. I say you should get Sentinels. Get the expansion packs. Get on with the fun!