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Serenity Role Playing Game Hardcover – September 19, 2005
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Top Customer Reviews
Ok, I've been playing RPG's since I was nine or ten, and I also fair near recently became a big Firefly/Serenity fan, so when I first saw this book, two things immediately leapt to my mind. The browncoat in me said "Sweet! A Serenity RPG!" While the
roleplayer in me said "Oh no, not another cheap movie rip-off."
I'd been a roleplayer for a much longer time, so that side of me won out at first. I figured I had d20 Future, so I could make a campaign set in the 'Verse we all know and love if I wanted to. Eventually, though, I read some reviews, and decided to go ahead and get it. Worst case scenario, I ended up with a lot of interesting stuff about the movie. Now, if you haven't already guessed from the rating, it was a wee bit better than that.
And now on to the review!
When I first opened this book, it nearly blinded me, it was so shiny. In addition to all sorts of information about the ships, the stuff, and the 'Verse, it really does a great job of representing all the characters. The system is simple and easy to learn, but it's complex enough that it'll last you a while. It's easy to roleplay, and for all y'all that I'm sure will find yourselves as new gamemasters, it's easy to adjucate as well. Browncoats in general should have no problem with it, and a lot of fun.
First off, I'm going to say this: powergamers need not apply.Read more ›
To put myself in perspective, I'm a long-time gamer and gamemaster, and actually contributed to the playtesting and design of the Serenity Roleplaying Game. Up until just now, I was refraining from posting a review, as I considered myself biased....however, the reaction to the game that I've recieved from my friends (who did not get to contribute or playtest) assures me that my views are far from unusual. After showing the book around briefly, I've got more than 20 people wanting to play, some gamers with no Firefly experience, some gamer Browncoats, and some Browncoats who never touched the funny dice before in their lives. And they all love it.
After doing character creation---unusually easily, compared to d20 or AD&D, or even White Wolf---and a few brief sessions, everyone is having fun with the game. The dice system (rating each attribute and skill as a die-type like 'd4' or 'd8', rather than an abstract number) made it easy to get the non-roleplayers into it, and my gamer-geek buddies love the atmosphere of the game and characters, the way they can control the story with Plot Points instead of just getting 'experience points'....the list goes on.
To draw this ramble to a close, everyone whom I've shown the book to has gotten something fun out of it---the setting, the rules, the chance to sail the black. The chance to spit in the eye of the Feds, or turn tail and run like a bitty little bug when the Reavers come callin'. That's what makes this game so worth it, whether you're just a fan of the show, a gamer who never heard of Serenity, or someone without experience in either.
While I am a new Serenity/Firefly fan I am an old role playing game (RPG) fan. So I was very excited to pick up a copy of this game both to see how it handled traditional RPG elements as well as to gain a little additional back story on the Serenity milieu.
As far as additional back story goes, the game is more of a compilation of information from Firefly/Serenity than it is a fleshing out of it. There is no map of the planets, something that is a foundation of almost every science fiction RPG, and little information presented that didn't appear in the series or movie. While these references often brought a smile, they were not illuminating. I do give them credit for finessing what I thought was one of the more interesting issues - paper money being more valuable than platinum - which Simon referred to in the Ariel episode. While the economic details are still something of a mess (100 silver pieces = $10?), I thought they finessed the explanation of this dual monetary system aspect well.
As a game, Serenity has a lot to recommend it. Characters are generated by allocating points, so everyone starts with characters of similar power. The mechanic used is one of bigger die the higher the attribute, with average being a six sided die. I thought this was very clever and adds a lot of drama into the game. Even if you have a great character attribute you can still roll a one and "botch" things up.Read more ›
Most Recent Customer Reviews
I had the most recent book but felt that I needed to see the previous ones as I am starting out. Hoping to ease my self in. Read morePublished 13 months ago by Candace Lee Punch
I enjoyed this with the time I have spent with it. As a lifetime gamer, I will have to elarn the RPG system but it looks easy enough and I can't wait to get into it. Read morePublished on March 10, 2014 by Harold Matthew Turner
Excellent gaming system looking forward to the chance to enjoy this title with friends, the info on the characters alone makes it a must for Firefly fansPublished on November 20, 2013 by Jeff
The game is written in in-Verse phrasing, which is a nice touch. The system is painless enough to follow and easy enough to customize characters to. Read morePublished on October 27, 2013 by Vincent A. Chaisson
There's no doubt when this series makes a comeback or gets a "remake" in ten years that these books wont skyrocket in value. Read morePublished on January 17, 2013 by Devon Mullane
Thios book arrived early and in excellent condition. I have nearly finished rerading it and I am looking forward to using the materials to run a popular and successful Serenity... Read morePublished on January 2, 2013 by blankes1
I bought this simply because I loved the Firefly series, and I play RPGs with my friends. I was unfamiliar with the Cortex system at the time. Read morePublished on May 7, 2012 by nightcloak74