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Sesame Street: Once Upon a Monster is an uplifting and funny, family adventure game playable on Kinect for Xbox 360. Players join favorite Sesame Street characters Elmo, Cookie Monster, Oscar, Grover and all new characters as they discover a long lost children’s book titled Once Upon a Monster. As they read, they join the action to become part of a living storybook adventure, helping new monster friends with their problems by exploring the book chapter by chapter, page by page. It features active co-op gameplay that is specially designed for sibling and/or parent-child co-play; and teaches social, emotional, and other important life lessons through its colorful and whimsical gameplay.
Sesame Street: Once Upon A Monster is an Adventure game for young players that combines the hallmark educational themes of the Sesame Street universe with the fun and ease of play of the Microsoft Kinect Sensor.* An Xbox 360 exclusive, Sesame Street: Once Upon A Monster is an interactive storybook like no other as children join Elmo, Cookie Monster, Grover, Oscar the Grouch and other characters as they meet new monsters and help them overcome their problems. Game features include: multiple 'chapters' of play, familiar Sesame Street characters as well as friendly new monsters, drop-in/out 2-player co-op support and active gameplay featuring the controller-free Kinect Sensor.
A Living Storybook Full of Lessons for Children
Sesame Street: Once Upon A Monster is an Educational Adventure game in which young children learn lessons as as they accompany some of their favorite Sesame Street characters in a truly interactive storybook experience. Gameplay revolves around an in-game book called Once Upon a Monster that is found by Cookie Monster and Elmo. As the book is opened they along with players become functioning characters in its six chapter storyline. Here they encounter a variety of friendly muppet like monsters who need help with age-apropriate problems and scenarios. Some of the subjects touched upon include: cooperation, empathy, appreciation of similarities and differences in others, the value of exercise and preschool level skills. The game also features drop-in/out co-op gameplay support allowing additional kids or parents to join in the fun and/or come to the aid of a child who needs help, a variety of in-game activities and controller-free action using the Kinect Sensor for Xbox 360.*
The Kinect Sensor for Xbox 360
The Kinect Sensor for Xbox 360 allows you can experience gaming like never before. Easy to use and fun for everyone, the Kinect Sensor utilizes revolutionary full-body tracking to put you in the center of the fun. This amazing technology allows the sensor to recognize your body and mirror your movements in the game, making you the controller. The sensor is compatible with every Xbox 360, features a color VGA motion camera (640 x 480 pixel resolution at 30 frames per second), a depth camera (640 x 480 pixel resolution at 30 frames per second) and an array of four microphones supporting single speaker voice recognition.
Key Game Features
- A Fun, Cooperative Play Experience - Every activity is designed to be fun played by oneself, but even more fun with a family member or friend. Drop in/out cooperative gameplay is ideal for parent-child or child-sibling co-play
- Living Storybook Adventure - The game is a guided exploration of a living storybook where players help their monster friends with problems, all while interacting with enchanting and whimsical environments around them
- New and Familiar Characters - Players can interact with their favorite Sesame Street characters as well as make new monster friends as they progress in their adventures
- Broad Range of Games - A variety of entertaining and intuitive activities enable young kids to play easily with natural controller-free motions using the Kinect Sensor for Xbox 360
- Active Gameplay - Players can engage in fun and physical activities such as monkey-see-monkey-do, playing instruments, flying, and running obstacle courses
Diversity & other life lessons.
Play powered by the Kinect.*
Drop-in/out co-op support.
* Gameplay requires the Kinect Sensor for Xbox 360 sold separately
Top customer reviews
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One of the best things about Once Upon a Monster is its intuitive understanding of kids. If my 5yo is playing, gets tired, and plops herself on the floor, Cookie Monster will say something like, "Oh, you're tired? Okay let's take a break" and the game will pause without penalty. Brilliant. The control movements are also very forgiving, so when my 5yo is in sync with the game, Elmo and Cookie Monster encourage her on, but if she starts getting off they'll guide her back with things like, "Don't forget to swing your arms" and "This part is tricky; you're doing great!". As long as you're sort of moving the body part it wants, the game is pretty tolerant of the actual coordination (or lack thereof). The drop-in, drop-out coop is handy, too, so Mom and Dad can jump in whenever and leave whenever, which the game does seamlessly.
The story itself is the classic Sesame Street plot of sharing, caring, and loving. The game is propelled through a workout style series of mini-games that involve running in place, jumping, and mostly variants of those two things. While this will get repetitive quickly for older kids, it's perfect for younger ones because it's very natural to how they dance and move anyway, and the controls are sufficiently intuitive that, like I said, even my 18mo can figure them out.
I give huge props to Doublefine for taking the time to produce such a well-crafted game for little ones. When I saw the early footage at E3 I was excited, when I downloaded the demo I was hooked. The game is a shining example of what kids' games should be and I hope to see more like it soon!
Like most Kinect games, some of the gestures don't get picked up right away, or are misinterpreted, but at least this is designed to be really forgiving. The animation is very well done, though, and of course she loves the familiar characters. I'd gladly give it 5 stars if it worked as well for the target audience (my daughter) as it does for me.
The game may be too hard and frustrate a 2 year old, as was the case for our son last year. But at 3, he can participate in the simpler parts like singing and dancing. Be prepared at their height and proportions, the Kinect loses sight of them when they bend down or move their little limbs for the flapping, running, throwing and moving around parts of the game. It can lead to some major meltdowns and tantrums from disappointment. If an older kid or parent plays along, the storyline alone may entertain them. Enjoyed watching my big kid develop and master skills to play all the sections of this game over the years.
It works as either one or two player game, and either player can join and leave at any time. I'm 6'5" and my daughter is less than half my height, and the game recognized both of use at the same time without any difficulties.