- File Size: 1695 KB
- Print Length: 622 pages
- Publisher: Amazon Crossing (November 15, 2011)
- Publication Date: November 15, 2011
- Sold by: Amazon.com Services LLC
- Language: English
- ASIN: B005989D74
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Not Enabled
- Amazon Best Sellers Rank: #277,364 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
The Settlers of Catan Kindle Edition
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The year is 850. In the seas of northern Europe, the small coastal village of Elasund falls prey to marauding neighbors. Their food stores pillaged, women and children stolen, livestock destroyed, the villagers are left to barely survive the harsh winter — and contemplate a drastic solution to their recurring hardships: leaving the only village they have ever known. Foster brothers Candamir and Osmund lead their people on an epic quest to a mythic island home, but without knowledge of exactly where the island is, they must trust the gods to deliver them safely. Lost at sea and set adrift, an extraordinarily violent storm washes them ashore the island famed in pagan lore: Catan. They quickly set about building a new society but old grudges, animosities, and social orders lead to fraternal strife. As the ideals of Candamir's Christian slave spread throughout the village and conflict with pagan law, the two belief systems clash. When both Osmund and Candamir fall in love with Siglind, the mysterious queen of the Cold Islands, things come to a head.
Based on the wildly popular board game of the same name designed by Klaus Teuber, Rebecca Gable’s The Settlers of Catan is a must-read adventure rich in detail and rippling with intensity.
Interview: Author Rebecca Gable & Settlers of Catan Creator Klaus Teuber
Klaus Teuber: When we saw each other at the Frankfurt Book Fair recently, I recalled how we met there 10 years ago. Do you remember?
Rebecca Gable: Of course! You asked if I could imagine writing a novel based on your famous board game.
KT: I had read one of your books and was so excited about it, I wanted you to bring the story of the settlement of Catan to life. What was your first thought when I asked you?
RG: I thought, "This must be the most unusual and fascinating project ever proposed to me." What gave you the idea for a novelization in the first place?
KT: In the game, seafarers land on Catan. They harvest, trade, build, and settle the island. But where did those seafarers come from? Who are they? Why did they undertake this dangerous journey? The game doesn't answer any of those questions. I had some ideas but no story yet. Then you entered the picture.
RG: We met in Cologne to discuss some basic plot ideas, and it turned out we both had the word "Vikings" in our heads. What is so "Viking" about the game?
KT: Catan is set in the Early Middle Ages, and at that time the Vikings were the only seafaring people to venture into the open ocean, and therefore the only ones capable of reaching a fictitious island in the middle of the Atlantic. That was probably at the back of our minds.
How do you move from a draft outline like ours to developing your characters? Do you use people you know as models?
RG: Never. I'm fond of my friends and want to keep them, so I make sure the characters in my books don't resemble them. Speaking of characters: If you had to choose, would you rather sit down in a beer garden with Candamir or Osmund?
KT: Well, I'd prefer a little flirt with Siglind. But if I may only choose one of the men, I'd like Candamir to explain to me how to build a nice wooden chest. I still need a Christmas present for my wife.
How did you come up with the idea to season the novel with Austin, a likeable character who so insistently (and unsuccessfully) tries to evangelize his master, Candamir?
RG: The game inspired the creation of Austin. You've got to be clever and sometimes mean to win at Settlers of Catan, but whenever I play, it strikes me that what you need most is the ability to cooperate and compromise. Austin stands for that ability, I think--though he can be clever and mean, too.
KT: In your telling of the legend of Catan, the god Odin falls in love with Tanuri, the king of the Albs' daughter. Normally Odin can have any woman, but Tanuri makes a fool of him when he creates an idyllic island for her. Grief stricken, he moves the island to a place where nobody can find it. Of course, the island is Catan. Where did you get this wonderful idea? Did it come from an archetype in Norse mythology?
RG: It's not based on any particular Norse saga, but I tried to capture the atmosphere and narrative patterns of the form. I also wanted to emphasize how very special Catan is--not just in the book, but for millions of fans all over the world who love the game. Catan is a mythical and wonderful place.
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The book, in general, will add depth to your gameplay of Rivals of Catan. Rebecca Gable does an excellent job of making sure the book matches in the book in historical perspective and gameplay. You will get a certain thrill when you play both Cadamir and Osmund out on the table. Knowing now that they are close friends and foster brothers. I cannot say enough about how much more fun this game has become after reading the book.
There is even an explanation of how the land of Catan came to be. The author uses mythology of the people to give a story about Odin and a beautiful fairy princess he desired. Gable makes a great effort to make the book historical in nature. I really appreciated how real it made it feel. As a side note, you can find this book also in German. Which some people might enjoy more.
A great story to a great game. Gamers should enjoy this book greatly. It is a must read. for Catan players. It can be enjoyed without the game background! It is one of those books you pass on to another player of the game. Definitely, would make an unique gift for Catan players.
It makes sense that the people are Vikings, who fled their homes where resources were short and looked for a new, warmer land. They were ready to fight for land but found a wonderful, warm island that was unpopulated and had plenty of the resources they wanted. So they established a settlement that used all the same resources we find in the game. Should have been happily every after, except for the greed and vices of some of the settlers. These settlers were exiled from the original settlement, so they established a new settelment for themselves. I guess they settled in the barren desert so that original settlers couldn't find them, but then they couldn't get resources, so became robbers, which again works with the mechanics of the game. Sheep were not native to the island, so this explains why they are a more important resource than other animals. So most of the major game features are explained nicely, in a good story that also educates on viking culture and has good characterization. It's difficult to make characters who hold slaves become relatable to modern readers, but author did a good job of that. A few features of the game were ignored (cities, soldiers, roads) but understandable given that storytelling was more important than fitting the game features.
All together, a good read with nice connections to the game.
While I expected a book licensed by a board game IP to be rubbish, I was shocked at just how well the author captures the spirit of historical fiction. While the places and people are almost all made up, the cultural setting is rather deep. The ongoing religious conflict between the Norse pagan traditions and the new Christian faith is fascinating.
The characters are nearly all quite three-dimensional, with a balance of strengths and flaws.
Top international reviews
Winter in a struggling village where there is not enough food after an attack. The decision to go and look for an island found by accident y one of the sailors is made.
The journey. The village set off on the ships facing hardships, deaths and loss, as well as growth of their spirits
They arrive on the island they name Catan (surprise! It is the name of the book after all) and their first year is documented over how they start to build a settlement from scratch with little more than their hands.
Set several years on it covers more details of how life on the new island has progressed as more changes are forced in.
I think the third part was my favourite as it went into fascinating details over how they build houses, oats, as well as day to day lives. I think there is an opening for a sequel here, but despite having love this book I don't know if I would read it. The ending feel natural and right, with enough left unsaid to keep you thinking.
I loved the "New World of Catan" and was gripped by the way everything went pear-shaped because of the nature of man. I loved Saxon's character, a monk who had travelled from Scotland to take Christianity to the Vikings. I just want to go back to Catan, but even if I can never return I will keep it in my heart.
What a wonderful book! Enjoyed every minute of it and eagerly await the next one. I had not heard of the board game before reading this and it would also be good to have an electronic version of the game..... The only gripe I have (and this applies to many ebooks) is that the translation is full of americanisms and not particularly good grammar either! It occasionally set my teeth on edge!