- Hardcover: 400 pages
- Publisher: Simon & Schuster; First Edition edition (December 20, 2005)
- Language: English
- ISBN-10: 0743270533
- ISBN-13: 978-0743270533
- Product Dimensions: 6.1 x 1.2 x 9.2 inches
- Shipping Weight: 1.2 pounds
- Average Customer Review: 294 customer reviews
- Amazon Best Sellers Rank: #163,863 in Books (See Top 100 in Books)
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Seven Deadly Wonders: A Novel Hardcover – December 20, 2005
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Mathew Reilly's 7 Deadly Wonders is a lot of things--fast-paced, clever, action-packed. But mostly it's perfect for a Jerry Bruckheimer treatment. The novel reads like a screenplay meets video game with one harrowing chase after another.
The breakneck action stems from an Egyptian sun cult which has hidden pieces of the capstone to the great pyramid in the husks of the seven wonders of ancient world, leaving clues that would flummox Indiana Jones. Here's the deal: whichever nation can locate and assemble the capstone in time for a cosmic event designed to end life on Earth will rule the world. Enter a ragtag team of commandos representing non-superpowers (read, in a Da Vinci Code context, not the European Union, the United States or the Vatican) who stand to lose in this eventuality. The team pits itself in a race against the formidable forces of the western world, cosmic calendar, and traps set by ancient-wonder-hider, Imhotep V. Complete with Mario-Brothers-style drawings, the book lurches from one great escape/victory/defeat until its final climax atop Cheops' Pyramid. It's a thrilling ride, perfect to enliven a lazy vacation or long plane ride. The real question is: Brad Pitt or Matthew McConaughey?--Jeremy Pugh
From Publishers Weekly
Full-stop "Screams. Splashing. Crunching. Blood" punctuate and come to epitomize Reilly's (Area 7; Ice Station) latest video game–style thriller about a race to find the seven pieces of the Golden Capstone that once sat atop the Great Pyramid at Giza. Two millennia ago, Alexander the Great broke the Capstone into seven pieces and hid them in the seven ancient wonders of the world. According to legend, whoever finds and replaces them during a rare solar event called "Tartarus Rotation" (predicted for March 20, 2006) could secure a thousand-year reign of absolute power. The race is on, and among the contenders are the United States, a coalition of European nations (and the Vatican), an Islamic terrorist group, and a team of smaller nations (including Canada, Ireland and New Zealand) led by the novel's hero, Australian Jack West Jr., a next-generation Indiana Jones. The Europeans, goaded by evil Jesuit Francisco del Piero, and the U.S., headed by Jack's nemesis Col. Marshall Judah, want the Capstone for their own aggrandizement, while Jack's noble team believes it's too potent to belong to any one superpower. The "greatest treasure hunt in history"—a nonstop roller-coaster ride that lurches around the globe—might make a summer blockbuster—if American audiences will swallow their compatriots as the baddies. (Jan.)
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Top customer reviews
Seven Deadly Wonders is a very...VERY... good book. We join Jack West and his team of elites through a quest to discover relics placed in each of the seven ancient wonders of the world. Fighting against time and two other groups out to achieve the greatest power known to man. Each page is filled with vivid detail, and will pull you into a story of high intensity with every page that passes. Reilly really helps out with the details by including illustrations in the book for settings and objects that readers may not be familiar with in ancient cultures.
The conclusion of this book is very gripping and when it's all over... you'll want to dive right in to Six Sacred Stone like I did. Matthew Reilly has created a very memorable cast and a story that will be hard to forget. Once I was done reading this book, I was surfing the web trying to learn about each of the locations the characters visit... leaving a lasting impression on me.
I highly suggest this book, and it's successor Six Sacred Stones.
This novel shoud have excited me for the following reasons:
1) It featured all-new characters. Say what you will about lack of development, but you're not reading Matthew Reilly properly if you can't let the development take a backseat to the action.
2) The Seven Wonders of the Ancient World. Not frequently trod ground, and always fascinating.
3) A fairly novel plotline. Now some will probably be able to point out similar plots, and good for you if you have read that many different adventure novels. To me, this was at least a fair attempt to come up with a new way to tie together the Wonders.
So why is it most disappointing? In a Matthew reilly novel, action leads, and you hold on for dear life. The action in this novel, by contrast, seemed derivative and repetitious. While crawling through a hidden underground world, you shouldn't run into the same traps over and over. At least try to come up with something fresh. following the characters at times had the feeling of replaying my 1980s Pitfall! Atari game.
So much potential, but such little creativity in the action arena. The quantity was there, simply not the quality of dangers and miraculous survival I am expecting from Matthew Reilly works.