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Seven Kingdoms 2 - The Fryhtan Wars

Platform : Windows 98, Windows 95, Windows Me
Rated: Teen
3.7 3.7 out of 5 stars 10 ratings

Price: $39.99
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3.7 out of 5 stars
10 global ratings

Top reviews from the United States

Reviewed in the United States on November 11, 1999
So rarely does a sequel manage to deliver a game that doesn't rely heavily on warm-fuzzy-feelings of the previous iteration but stands on its own as a game worthy of emulation and sequel. Trevor Chan managed to expand the RTS genre with "Seven Kingdoms" (and its free add-on, "Ancient Adversaries") and he does it here again with "Seven Kingdoms II: The Fryhtan Wars".
The original 7K was an artistically successful look at how far an RTS wargame (like Command & Conquer) could be cross-pollinated with a sophisticated turn-based civilization builder, like Sid Meier's Civilization. As a result, 7K and 7K2 have things you don't normally see in combat-oriented RTSes, like mines, factories for peaceful production, markets and trading caravans. 7K2 simplifies and streamlines much of 7K's original "peacetime" model--and as with the original, how well you fare in peace may determine how well you're prepared for war.
7K also featured espionage as an important part of the game, and 7K2 elaborates on that even further. And while the techonlogy tree of 7K was limited to war machines and ships, 7K2 features military formations, advanced and specialist units for each race and advancements in peacetime activities like farming.
On top of all that, in 7K2, you can get down-and-dirty playing a "fryhtan" race, the mythical monsters that terrorized 7K players. If you're not in the mood for production, research and keeping your citizens happy, you can just raise monsters and subjugate humans.
This game is an essential part of the RTS canon and, unfortunately, won't get the press or reception it deserves. But that doesn't mean =you= have to miss out on it!
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Reviewed in the United States on December 7, 1999
First off this really is a superb game. I'm a pretty hard core gamer, and this is the first game in a long time to make me have any kind of a learning curve. Such a nice blend of Real Time and Turn Based gaming is not to be missed by anyone tired of Civilization clones, or C&C/Starcraft clones. About 3-4 times the game play of Age of Kings at best guess which is the game it is most like currently out there.
Units have enough individualization to almost approach role playing status (like individual names even) but remain quick and easy to control. Spies come as civilians or miltary units and can change color to other players coloring and go into deep cover (while the other player controls them thinking the spy is his own unit!) for the best espionage aspect in any game yet. Generals and King system is well done too. Just wait until "your" favorite general assassinates your king, and then reveals his true colors and takes 70% of your best troops with him. Ecomonic issues are thorny and require fairly close watch, but don't suffer from needing a peon system of weak defensive units that you need to build up for the first 10 minutes of every game you play before starting the game proper. Overall the AI seems fairly good as well, and solid diplomacy system too.
However...
It's not going to work straight from the box like Age of Kings. Already has two patches out. One 6MB and the other 1.2MB. Game manual that shipped with the box is also outdated according to the websites, and the updated manual is also 1MB, and requires Adobe Reader to open it (5-6MB download if you don't have it) Online Multiplayer server is still having problems as of early December 1999 and I haven't managed to log on yet, though I believe a patch is also out for that somewhere as well. (You can play via ICQ okay though - you just need to find the other players yourself through message boards etc)
Also requres a higher end system than advertised as well I think. I have 333Mhz 60MBRam and it still gets a little boggy for large scale combats of 30+ units. Graphics are reasonably good but not as beautiful as Age of Kings
All that being said, I'm planning on sticking with the game, and playing more and more of it and waiting for the online multi-player aspect to sort itself out over time. The random campain generator is a ton of fun as it is, and I'm a ways off mastering the game just yet. Oh and you can transfer a small number of units from one campain scenario to another.
Wimps can go buy Age of Kings
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Reviewed in the United States on April 10, 2000
If your expecting Seven Kingdoms II to be bigger and better than the original than you will be sadly dissapointed. The new Frythan kingdoms leave you with little to do but build lots of Frythans and go attack. There is no real strategy involved from their viewpoint so why bother buying this game when the first is just as much fun. All in all a poorly put together game that lacks any real improvements over the original.
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Reviewed in the United States on April 22, 2002
I would say this game is pretty good. A well-made strategy. After playing the tutorial games, I ruled with the humans, who are my favorite race to play. This game takes a little to understand, ESPECIALLY with the intricacies of playing as humans. N.B. The humans are siginificantly weaker than some of the Fryhtan races. But the humans have many more possibilities. When you play them right, the Fryhtans don't stand a chance. But playing as the Fryhtans is simple and a lot of fun. The game just needs some better sound and a few more features, and it would be five-star. Unfortunately, it lacks those.
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