From the Author
But I was surprised to see that many of the same questions and concerns, such as how to eliminate simulator sickness and the relative importance of realism versus interactivity, are being asked by the new generation of developers. I was surprised because these issues were covered in depth in CyberEdge Journal nearly 25 years ago.
This book makes the best articles from CyberEdge Journal available to today's readers, along with many illustrations that have never before appeared in print, and contemporary recollections from some of the pioneers of VR in the 90's. In these pages readers will meet Ivan Sutherland, inventor of the head-mounted display and interactive 3D graphics, Myron Kreuger, who showed that interactivity was more important than verisimilitude, and yes, Jaron Lanier, poster boy for 1990 VR and the creative thinker who named, and helped create an industry.
I hope this information will be valuable to today''s VR pioneers as they create the new worlds that move virtual reality forward toward the greatness it has always promised. And I also hope readers have fun with this book. The VR business was serious, but the creative minds and nonconformists who created were always inspirational and fun to be with.