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Sex, Drugs and Tessellation: The Truth About Virtual Reality, as Revealed in the Pages of CyberEdge Journal by [Delaney, Ben]
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Length: 440 pages Matchbook Price: $2.99 What's this?
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Editorial Reviews

Review

I found this book very interesting, very well written, and quite engaging.
5 Stars
One doesn't need to be a computer geek or developer to enjoy this book. The historical content is engaging, and it provides information about VR that is actually quite fascinating. The author is, without question, a talented writer and he explains the evolution of VR so that even someone completely computer and/or VR illiterate can understand it. I enjoyed this book tremendously.  There are many nice images throughout the book, some that provided a real blast from the past.
Carol Thompson for Readers' Favorite

From the Author

When I was covering virtual reality as Editor of CyberEdge Journal, the technology was new and exciting, though the basic concepts had been invented more than twenty years before. Now, in the 21st century, VR has been reborn, spurred on by Facebook's large investment in a HMD developer. 

But I was surprised to see that many of the same questions and concerns, such as how to eliminate simulator sickness and the relative importance of realism versus interactivity, are being asked by the new generation of developers. I was surprised because these issues were covered in depth in CyberEdge Journal nearly 25 years ago.

This book makes the best articles from CyberEdge Journal available to today's readers, along with many illustrations that have never before appeared in print, and contemporary recollections from some of the pioneers of VR in the 90's. In these pages readers will meet Ivan Sutherland, inventor of the head-mounted display and interactive 3D graphics,  Myron Kreuger, who showed that interactivity was more important than verisimilitude, and yes, Jaron Lanier, poster boy for 1990 VR and the creative thinker who named, and helped create an industry.

I hope this information will be valuable to today''s VR pioneers as they create the new worlds that move virtual reality forward toward the greatness it has always promised. And I also hope readers have fun with this book. The VR business was serious, but the creative minds and nonconformists who created were always inspirational and fun to be with.

Product details

  • File Size: 6033 KB
  • Print Length: 440 pages
  • Publisher: CyberEdge Information Services; 1 edition (November 24, 2014)
  • Publication Date: November 24, 2014
  • Sold by: Amazon Digital Services LLC
  • Language: English
  • ASIN: B00OMGG5BG
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Not Enabled
  • Enhanced Typesetting: Not Enabled
  • Amazon Best Sellers Rank: #1,644,367 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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