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ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
- ISBN-101556229887
- ISBN-13978-1556229886
- PublisherWordware Publishing, Inc.
- Publication dateOctober 25, 2003
- LanguageEnglish
- Dimensions6.18 x 1.52 x 8.72 inches
- Print length400 pages
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Product details
- Publisher : Wordware Publishing, Inc. (October 25, 2003)
- Language : English
- Paperback : 400 pages
- ISBN-10 : 1556229887
- ISBN-13 : 978-1556229886
- Item Weight : 2.25 pounds
- Dimensions : 6.18 x 1.52 x 8.72 inches
- Best Sellers Rank: #5,123,780 in Books (See Top 100 in Books)
- #33 in DirectX Software Programming
- #18,593 in Computer Software (Books)
- #29,163 in Computer Science (Books)
- Customer Reviews:
About the author

Wolfgang is the CTO of The Forge Interactive. The Forge Interactive is a think-tank for advanced real-time graphics research and a service provider for the video game and movie industry. We worked in the last nearly 13 years on many AAA IPs like Tomb Raider, Battlefield 4, Murdered Soul Suspect, Star Citizen, Dirt 4, Vainglory, Transistor, Call of Duty Black Ops 3, Battlefield 1, Mafia 3, Call of Duty Warzone, Supergiant's Hades and others. Wolfgang is the founder and editor of the ShaderX and GPU Pro books series, a Microsoft MVP, the author of several books and articles on real-time rendering and a regular contributor to websites and the GDC. One of the books he edited -ShaderX4- won the Game developer Front line award in 2006. He is in the advisory boards of several companies. He is an active contributor to several future standards that drive the Game Industry. You can find him on twitter at
wolfgangengel
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The disk was a bit disappointing. Almost all of the demos worked, and none of them were come-ons for anyone's products. That's the good news. There were far fewer demos than chapters in the book, though - some of the sections that interested me most did not have support on the CD. At very least, some of that CD space could have been used for a still-picture gallery to supplement the limited color section in the book. Oh, well.
If you're an absolutely dedicated graphics programmer, this may offer a few items of interest. As with other tips'n'tricks books, there is no real progression through the material - it's a grab bag, and you may or may not grab an item that meets your needs.
//wiredweird





