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ShaderX5: Advanced Rendering Techniques 1st Edition
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- ISBN-101584504994
- ISBN-13978-1584504993
- Edition1st
- PublisherCharles River Media
- Publication dateDecember 14, 2006
- LanguageEnglish
- Dimensions7.5 x 1.5 x 9.5 inches
- Print length624 pages
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Product details
- Publisher : Charles River Media; 1st edition (December 14, 2006)
- Language : English
- Hardcover : 624 pages
- ISBN-10 : 1584504994
- ISBN-13 : 978-1584504993
- Item Weight : 3.2 pounds
- Dimensions : 7.5 x 1.5 x 9.5 inches
- Best Sellers Rank: #4,613,368 in Books (See Top 100 in Books)
- #270 in Rendering & Ray Tracing
- #1,558 in Computer Graphics
- #2,701 in Graphics & Multimedia Programming
- Customer Reviews:
About the author

Wolfgang is the CTO of The Forge Interactive. The Forge Interactive is a think-tank for advanced real-time graphics research and a service provider for the video game and movie industry. We worked in the last nearly 13 years on many AAA IPs like Tomb Raider, Battlefield 4, Murdered Soul Suspect, Star Citizen, Dirt 4, Vainglory, Transistor, Call of Duty Black Ops 3, Battlefield 1, Mafia 3, Call of Duty Warzone, Supergiant's Hades and others. Wolfgang is the founder and editor of the ShaderX and GPU Pro books series, a Microsoft MVP, the author of several books and articles on real-time rendering and a regular contributor to websites and the GDC. One of the books he edited -ShaderX4- won the Game developer Front line award in 2006. He is in the advisory boards of several companies. He is an active contributor to several future standards that drive the Game Industry. You can find him on twitter at
wolfgangengel
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Sections (Image-Space, Shadows) are also very helpful to figure out what is useful for you.
This series is not for beginners anyway, so please, go Cg Tutorial or DX SDK Tutorial and don't put 2 or 3 marks for these books because you can't cope with them.




