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ShaderX6: Advanced Rendering Techniques 1st Edition
There is a newer edition of this item:
- ISBN-101584505443
- ISBN-13978-1584505440
- Edition1st
- PublisherCharles River Media
- Publication dateFebruary 15, 2008
- LanguageEnglish
- Dimensions7.5 x 2 x 9.5 inches
- Print length656 pages
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About the Author
Product details
- Publisher : Charles River Media; 1st edition (February 15, 2008)
- Language : English
- Hardcover : 656 pages
- ISBN-10 : 1584505443
- ISBN-13 : 978-1584505440
- Item Weight : 3.3 pounds
- Dimensions : 7.5 x 2 x 9.5 inches
- Best Sellers Rank: #4,346,968 in Books (See Top 100 in Books)
- #238 in Rendering & Ray Tracing
- #1,408 in Computer Graphics
- #2,927 in Game Programming
- Customer Reviews:
About the author

Wolfgang is the CTO of The Forge Interactive. The Forge Interactive is a think-tank for advanced real-time graphics research and a service provider for the video game and movie industry. We worked in the last nearly 13 years on many AAA IPs like Tomb Raider, Battlefield 4, Murdered Soul Suspect, Star Citizen, Dirt 4, Vainglory, Transistor, Call of Duty Black Ops 3, Battlefield 1, Mafia 3, Call of Duty Warzone, Supergiant's Hades and others. Wolfgang is the founder and editor of the ShaderX and GPU Pro books series, a Microsoft MVP, the author of several books and articles on real-time rendering and a regular contributor to websites and the GDC. One of the books he edited -ShaderX4- won the Game developer Front line award in 2006. He is in the advisory boards of several companies. He is an active contributor to several future standards that drive the Game Industry. You can find him on twitter at
wolfgangengel
Customer reviews
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- 5 star4 star3 star2 star1 star1 star74%26%0%0%0%0%
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonTop reviews from the United States
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- Reviewed in the United States on January 21, 2016Superb collection of practical graphics programming tricks.
- Reviewed in the United States on November 4, 2010This is a great book if you are looking for advanced gpu programming. It's only shortcoming is it is light on actual code examples and the maths can be a little daunting. More complete code examples would make this book perfect.
Top reviews from other countries
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KSReviewed in Germany on July 21, 20145.0 out of 5 stars Qualität hat ihren Preis
Die ShaderX-Serie behandelt kleine Fachbereiche in der Computergrafik. Hierbei handelt es sich häufig um angewandte Techniken für aktuelle Spiele Titel.
Diese Serie ist nicht für den Einstieg in das Thema geeignet und man sollte ein grundlegendes bis tiefgehendes mathematisches Verständnis (je nach Artikel) mitbringen.
Also wenn "normale" Fachbücher Ihnen nichts neues mehr beibringen, dann kann man hier ruhigen Gewissens zugreifen.


