Proudly - Shop now
Buy used:
$124.30
FREE delivery December 27 - January 2. Details
Or fastest delivery December 26 - 30. Details
Arrives after Christmas. Need a gift sooner? Send an Amazon Gift Card instantly by email or text message.
Used: Very Good | Details
Condition: Used: Very Good
Comment: May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less
Access codes and supplements are not guaranteed with used items.
Kindle app logo image

Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.

Read instantly on your browser with Kindle for Web.

Using your mobile phone camera - scan the code below and download the Kindle app.

QR code to download the Kindle App

Follow the author

Something went wrong. Please try your request again later.

ShaderX6: Advanced Rendering Techniques 1st Edition

4.7 4.7 out of 5 stars 4 ratings

There is a newer edition of this item:

ShaderX7: Advanced Rendering Techniques
$26.95
(10)
Only 1 left in stock - order soon.
Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX6: Advanced Rendering Techniques provides coverage of the vertex and pixel shader methods used in high-end graphics and game development. These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and bring your graphics to a new level of realism. This collection offers time-saving solutions to help you become more effi cient and productive, and is a must-have reference for all shader programmers.

Editorial Reviews

About the Author

Wolfgang is working in Rockstar's core technology group as the lead graphics programmer. He is the editor of the ShaderX books, the author of several other books and loves to talk about graphics programming. He is also a MVP DirectX since July 2006 and active in several advisory boards in the industry.

Product details

  • Publisher ‏ : ‎ Charles River Media; 1st edition (February 15, 2008)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 656 pages
  • ISBN-10 ‏ : ‎ 1584505443
  • ISBN-13 ‏ : ‎ 978-1584505440
  • Item Weight ‏ : ‎ 3.3 pounds
  • Dimensions ‏ : ‎ 7.5 x 2 x 9.5 inches
  • Customer Reviews:
    4.7 4.7 out of 5 stars 4 ratings

About the author

Follow authors to get new release updates, plus improved recommendations.
Wolfgang F. Engel
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Wolfgang is the CTO of The Forge Interactive. The Forge Interactive is a think-tank for advanced real-time graphics research and a service provider for the video game and movie industry. We worked in the last nearly 13 years on many AAA IPs like Tomb Raider, Battlefield 4, Murdered Soul Suspect, Star Citizen, Dirt 4, Vainglory, Transistor, Call of Duty Black Ops 3, Battlefield 1, Mafia 3, Call of Duty Warzone, Supergiant's Hades and others. Wolfgang is the founder and editor of the ShaderX and GPU Pro books series, a Microsoft MVP, the author of several books and articles on real-time rendering and a regular contributor to websites and the GDC. One of the books he edited -ShaderX4- won the Game developer Front line award in 2006. He is in the advisory boards of several companies. He is an active contributor to several future standards that drive the Game Industry. You can find him on twitter at

wolfgangengel

Customer reviews

4.7 out of 5 stars
4 global ratings

Review this product

Share your thoughts with other customers

Top reviews from the United States

Top reviews from other countries

Translate all reviews to English
  • KS
    5.0 out of 5 stars Qualität hat ihren Preis
    Reviewed in Germany on July 21, 2014
    Die ShaderX-Serie behandelt kleine Fachbereiche in der Computergrafik. Hierbei handelt es sich häufig um angewandte Techniken für aktuelle Spiele Titel.

    Diese Serie ist nicht für den Einstieg in das Thema geeignet und man sollte ein grundlegendes bis tiefgehendes mathematisches Verständnis (je nach Artikel) mitbringen.

    Also wenn "normale" Fachbücher Ihnen nichts neues mehr beibringen, dann kann man hier ruhigen Gewissens zugreifen.