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Shaders for Game Programmers and Artists (Premier Press Game Development) Paperback – May 13, 2004

4.2 out of 5 stars 16 ratings

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Editorial Reviews

From the Author

Programmable shaders are the best and latest in the computer graphic industry. With the latest generations of video cards out there developed by ATI Technologies and nVidia, it is now possible to draw interactive scenes on a computer with an unsurpassed realism. With the current rate of advancement in this field, it is only a matter of years before the quality of graphics generated matches the visuals in some of most recent Hollywood movies such as "I, ROBOT" or "Spider Man 2". Some of the most anticipated video games this year, such as Doom 3, HALO 2 and Half-Life 2, take full advantage these cards and I wanted to show my readers exactly how easily it could be done.

Most books out there which cover the topic of programmable shaders also covered broadly the topic of computer graphics. I wanted to do something different and focus in-depth on the specific topic of programmable shaders. To accomplish this, I have taken advantage of a tool called RenderMonkey, developed by ATI Technologies, to quickly prototype shaders and spend less time worrying about the other aspects of computer graphics.

About the Author

Sebastien St-Laurent holds a degree in Computer Engineering from Sherbrooke University in Québec (Canada) where he graduated at top of his class with a 3.9 GPA in 1999. From 1999 to 2003, he has been working for Z-Axis, LTD (an Activision Studio) and have worked on many video game titles including : Space Invaders (PC), Dave Mira Freestyle BMX (Playstation and PC), Dave Mira Freestyle BMX2 (Xbox), Aggressive Inline (Xbox) and BMX XXX (Xbox). Sebastien was the Xbox lead engineer for the company with tasks ranging from 3D engine development to shader and special effect creation. He is now a graphics engineer for Microsoft Corporation where he works on the next version of the Microsoft Flight Simulator. Sebastien St-Laurent has also recently published "Shaders for Game Programmers and Artists". A complete resume has been included at the end of this proposal for more complete information.

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Product details

  • Publisher ‏ : ‎ Course Technology PTR; 1st edition (May 13, 2004)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 483 pages
  • ISBN-10 ‏ : ‎ 1592000924
  • ISBN-13 ‏ : ‎ 978-1592000920
  • Item Weight ‏ : ‎ 2.27 pounds
  • Dimensions ‏ : ‎ 7.25 x 1.75 x 9 inches
  • Customer Reviews:
    4.2 out of 5 stars 16 ratings

Customer reviews

4.2 out of 5 stars
4.2 out of 5
16 global ratings
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Top reviews from the United States

Reviewed in the United States on October 21, 2008
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Reviewed in the United States on December 12, 2009
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Reviewed in the United States on August 31, 2010
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Reviewed in the United States on April 7, 2013
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Reviewed in the United States on March 19, 2018
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Reviewed in the United States on June 2, 2013
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Reviewed in the United States on December 22, 2007
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Reviewed in the United States on October 29, 2004
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Top reviews from other countries

Hampus
5.0 out of 5 stars Great book for the HLSL language
Reviewed in the United Kingdom on April 15, 2012
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Dmitry
5.0 out of 5 stars Very helpful
Reviewed in the United Kingdom on December 10, 2012
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goobliata
5.0 out of 5 stars Thorough Introduction to Shaders
Reviewed in Canada on August 5, 2016
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