Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures Standalone Game
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- Put yourself in the shoes of Sherlock Holmes as you work to solve the most devious cases
- Ten brand-new cases offer plenty of opportunities for you to prove your ingenuity
- Catch the notorious Jack the Ripper in a four-case campaign
- New newspapers and maps draw you into the atmospheric world of Victorian London
- Can be played on its own or as an expansion to Sherlock Holmes consulting detective
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Jack the Ripper & West End Adventures
A Sherlock Holmes: Consulting Detective Game
Enter the gaslit world of Sherlock Holmes in Jack the Ripper & West End Adventures!
A brand new standalone game in the beloved Sherlock Holmes Consulting Detective series, Jack the Ripper & West End Adventures will throw ten entirely new cases cases your way. Six of these cases are one-off adventures, while four others form a campaign that challenges you to stop the notorious Jack the Ripper!
With a new map of Whitechapel, newspapers hot-off-the-press for every case, and ten unique casebooks, it’s time to put your mind to the test!
- 90 minutes
- 1-8 Players
- Ages 12+
Jack the Ripper in Holmes’ London
Unique to this collection is the Jack the Ripper campaign. Independent of the other cases in the box, this four-case campaign is based heavily in known facts and actual testimonies related to the real-world murders attributed to the twisted Jack.
Solo or Party Play
Based entirely in investigation of leads across London and interpretation of clues, the Consulting Detective games can scale from a single player to a larger group.
Whether you’ve challenged yourself to face Holmes’ dramatic and mysterious cases alone or would prefer to do so with the whole crew of Baker Street Irregulars at your side, the flexible game system will accommodate you.
Enter the gas lit world of Sherlock Holmes in Sherlock Holmes: consulting detective: Jack and the West end adventures! this box can be played entirely on its own or used as an expansion to Sherlock Holmes consulting detective, but no matter how you play, you’ll face ten entirely new cases. Six of these cases are standalone adventures, while four others form a linked campaign that challenges you to stop the murders of the notorious Jack the ripper! with a new map of white chapel, newspapers hot-off-the-press for every case, and ten unique casebooks, it's time to put your mind to the test!.
Legal DisclaimerSherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures 1-8 players, ages 10+, 60-120 minutes By Space Cowboys
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We as players take on the role of member of the unofficial game of the "Baker Street Irregulars". There are 10 cases we are helping Holmes solve, 4 are for the Jack the Ripper campaign and the remaining six (West End Adventures) are unconnected mysteries. Using our maps, the London Directory, list of informants, case book, and newspapers we as investigators attempt to keep following leads until we are ready to stop and move to the "Questions" section of the case and answer the questions about the case. Then we head over to the "Solutions" section and read Holmes' conclusion. Finally investigators open the envelope and evaluate their score and compare it to Holmes'.
This is not a luck or strategy type of game, per se. It is an attention to detail and deductive reasoning game. So luck is very low and so is strategy, in my opinion. Though one could argue how the investigators divide up the leads and go off to search them could be considered strategic decision making.
Everything in the box is great. From the maps to the details in the newspapers, and to the rulebook, I liked it all.
My only complaint is that the box is a bookshelf type box. Not intended for you to put it flat on a shelf and stack other games on top of it or you'll cave the box in. This game box design is meant for you to put on a bookshelf, standing like a book.
EASE OF LEARNING:
The actual game instructions are very brief. I think technically they fit on a half-page. What is difficult is identifying those initial leads and then trying to decide which lead to follow, first, second, etc. In other words, easy game to learn, but difficult to master.
Minimal replayability. The only reason you would redo a mystery is for:
a) to try and better your score against Holmes' score because you realized you missed so much the first time through; or
b) some time has passed and you don't really remember the details of the case, so you're ready to try anew.
So. . .is $50 worth this or not, especially since replayability is in question?
The #1 game on BoardGameGeek site is Pandemic Legacy Red Board Game.
One of 2016's biggest hits is Time Stories Board Game.
Both have limited replayability and are near the same price range. But, both provide -- similar to this one -- a unique gaming experience.
I have Time Stories and Risk Legacy (not Pandemic Legacy yet) and figure we'll get about 40hrs of play out of Risk, then we're done. We got about 10hrs of play from Time Stories. But even at only 10hrs of play, Time Stories was unique and worth it to us.
This game I may get 20-25hrs of solo or group play. Hmmm? Still a lot more entertainment than four-times to the movie theater for a 2hr show each and I'm getting a "game" not like any of the other 300 games I've owned. So I think it is worth it.
Not a drinking game as you need to be attentive to do well.
Really good story immersion, as you play along solo or with others.
I didn't feel the game was unfair in any way and I had every chance to do well...even if this newbie investigator blew it big time on a case or two.
Definitely worth checking out and if you don't want to leave it on the shelf to have a 2nd go through in a year, then pass it on to a friend and have a 2nd go through when you get it back.
Picked up this stand alone expansion edition over the other because of interest in Jack the Ripper. Played it two player (highly recommended). Did one of the easier non-Ripper-related cases to start though - surprised at how into the game we were as soon as we started playing.
Engaging, active storytelling. Luck factor is limited to following what seem like good leads only to hit sudden dead ends, when the other 50/50 leads take you to where you need to be. Who cares though - you just maybe lose 5 points (which you won’t even really care about!) Biggest frustration playing was arguing over who’s going to read from the casebook after catching a good lead.
I often prefer competitive games over cooperative ones (especially if there’s no traitor element), but this game engaged me in a way where I had to challenge my thought process and strategy in a new, different, exciting way.
Do it, buy it, love it.