Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures Standalone Game
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- Put yourself in the shoes of Sherlock Holmes as you work to solve the most devious cases
- Ten brand-new cases offer plenty of opportunities for you to prove your ingenuity
- Catch the notorious Jack the Ripper in a four-case campaign
- New newspapers and maps draw you into the atmospheric world of Victorian London
- Can be played on its own or as an expansion to Sherlock Holmes consulting detective
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From the manufacturer
Jack the Ripper & West End Adventures
A Sherlock Holmes: Consulting Detective Game
Enter the gaslit world of Sherlock Holmes in Jack the Ripper & West End Adventures!
A brand new standalone game in the beloved Sherlock Holmes Consulting Detective series, Jack the Ripper & West End Adventures will throw ten entirely new cases cases your way. Six of these cases are one-off adventures, while four others form a campaign that challenges you to stop the notorious Jack the Ripper!
With a new map of Whitechapel, newspapers hot-off-the-press for every case, and ten unique casebooks, it’s time to put your mind to the test!
- 90 minutes
- 1-8 Players
- Ages 12+
Jack the Ripper in Holmes’ London
Unique to this collection is the Jack the Ripper campaign. Independent of the other cases in the box, this four-case campaign is based heavily in known facts and actual testimonies related to the real-world murders attributed to the twisted Jack.
Solo or Party Play
Based entirely in investigation of leads across London and interpretation of clues, the Consulting Detective games can scale from a single player to a larger group.
Whether you’ve challenged yourself to face Holmes’ dramatic and mysterious cases alone or would prefer to do so with the whole crew of Baker Street Irregulars at your side, the flexible game system will accommodate you.
Enter the gas lit world of Sherlock Holmes in Sherlock Holmes: consulting detective: Jack and the West end adventures! this box can be played entirely on its own or used as an expansion to Sherlock Holmes consulting detective, but no matter how you play, you’ll face ten entirely new cases. Six of these cases are standalone adventures, while four others form a linked campaign that challenges you to stop the murders of the notorious Jack the ripper! with a new map of white chapel, newspapers hot-off-the-press for every case, and ten unique casebooks, it's time to put your mind to the test!.
Top customer reviews
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We as players take on the role of member of the unofficial game of the "Baker Street Irregulars". There are 10 cases we are helping Holmes solve, 4 are for the Jack the Ripper campaign and the remaining six (West End Adventures) are unconnected mysteries. Using our maps, the London Directory, list of informants, case book, and newspapers we as investigators attempt to keep following leads until we are ready to stop and move to the "Questions" section of the case and answer the questions about the case. Then we head over to the "Solutions" section and read Holmes' conclusion. Finally investigators open the envelope and evaluate their score and compare it to Holmes'.
This is not a luck or strategy type of game, per se. It is an attention to detail and deductive reasoning game. So luck is very low and so is strategy, in my opinion. Though one could argue how the investigators divide up the leads and go off to search them could be considered strategic decision making.
Everything in the box is great. From the maps to the details in the newspapers, and to the rulebook, I liked it all.
My only complaint is that the box is a bookshelf type box. Not intended for you to put it flat on a shelf and stack other games on top of it or you'll cave the box in. This game box design is meant for you to put on a bookshelf, standing like a book.
EASE OF LEARNING:
The actual game instructions are very brief. I think technically they fit on a half-page. What is difficult is identifying those initial leads and then trying to decide which lead to follow, first, second, etc. In other words, easy game to learn, but difficult to master.
Minimal replayability. The only reason you would redo a mystery is for:
a) to try and better your score against Holmes' score because you realized you missed so much the first time through; or
b) some time has passed and you don't really remember the details of the case, so you're ready to try anew.
So. . .is $50 worth this or not, especially since replayability is in question?
The #1 game on BoardGameGeek site is Pandemic Legacy Red Board Game.
One of 2016's biggest hits is Time Stories Board Game.
Both have limited replayability and are near the same price range. But, both provide -- similar to this one -- a unique gaming experience.
I have Time Stories and Risk Legacy (not Pandemic Legacy yet) and figure we'll get about 40hrs of play out of Risk, then we're done. We got about 10hrs of play from Time Stories. But even at only 10hrs of play, Time Stories was unique and worth it to us.
This game I may get 20-25hrs of solo or group play. Hmmm? Still a lot more entertainment than four-times to the movie theater for a 2hr show each and I'm getting a "game" not like any of the other 300 games I've owned. So I think it is worth it.
Not a drinking game as you need to be attentive to do well.
Really good story immersion, as you play along solo or with others.
I didn't feel the game was unfair in any way and I had every chance to do well...even if this newbie investigator blew it big time on a case or two.
Definitely worth checking out and if you don't want to leave it on the shelf to have a 2nd go through in a year, then pass it on to a friend and have a 2nd go through when you get it back.
Within the box you will find a map of London (with a map of Whitechapel on the back), a city directory, newspapers, and the casebooks. When beginning a case, players read the opening story from the casebook, then decide which leads they would like to follow up on. By consulting the map and the directory, then locate the leads in the casebook and read another part of the story which may contain clues, or may just be part of a red herring designed to throw players off the scent. Players can also consult “newspapers” which offer more clues and false leads, and can even consult newspapers from previous adventures which may offer some relevance to the current case. The object of the game is to solve the mystery in as few as many leads as possible, and thus beat Sherlock Holme’s score. At the back of the casebook a series of questions is asked, and players answer before reading the solution. If they were able to answer the questions correctly, while using fewer leads than Sherlock, they win the game. The game can also be played competitively as well, with all players working independently to come up with the solution.
Sherlock Holmes Consulting Detective: Jack the Ripper and West End Adventures is a fun and worthy successor to the original game. Like its predecessor, this new iteration offers some interesting and genuinely enigmatic mysteries to solve. Players really have to stretch their imaginations to come up with the solutions and construct a narrative that fits the facts. It really is unlike any other tabletop game out there. It’s part RPG, part social deduction game, and choose your own adventure book! The game is not without its problems, however. A scoring system is provided to beat Holme’s score, but it seems kind of dull and uninteresting compared to the thrill of just solving the mystery, however. Additionally, while the game says it plays up to eight, more intimate games of four or less allow players to remain more engaged with the story and the mystery. I would not recommend this game for 6+ (having played with that many, I can tell you it just gets bogged down and players lose interest). Also, there is a finite number of mysteries, meaning that the game has only so much replay value. This is not the kind of game you would want to play all the time, however, and for the occasional player(s) this game will more than satisfy.
Sherlock Holmes Consulting Detective: Jack the Ripper and West End Adventuresis a lot of fun and gamers who are looking for something new and fresh from their tabletop experience will have a field day with this inventive Victorian adventure.
The Discriminating Gamer
Most recent customer reviews
The four of us sat around the game after reading two and half (granted, Doyle-like) pages...Read more