Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures Standalone Game
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Product information
| Product Dimensions | 9.17 x 2.56 x 12.2 inches |
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| Item Weight | 4.18 pounds |
| ASIN | 2370990023 |
| Item model number | SCSHJW01FR |
| Best Sellers Rank | #466,226 in Toys & Games (See Top 100 in Toys & Games) #56,497 in Games & Accessories |
| Customer Reviews |
4.3 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Language | French |
| Manufacturer | Asmodee |
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From the manufacturer
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In this stand-alone expansion, you test your skills of perception and deduction against the world’s greatest detective in 10 more cases. |
Four of the new cases focus specifically on the notorious crimes of Jack the Ripper. Follow the leads and track down a killer before he strikes again. |
The other six cases offer a variety of challenges, such as The Death of a Transylvanian Count, The Strange Case of Dr. Goldfire, and The Murder of Sherlock Holmes. |
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Assemble a team of up to eight detectives to try and solve the cases or play solo and try to match wits against Sherlock Holmes on your own. |
Take advantage of the London directory, map of the city, and newspapers to help lead you to a solution. You never know where a clue might be hiding. |
This is a stand-alone adventure in the Sherlock Holmes Consulting Detective series. Everything you need to start solving crimes is in the box. |
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GAME OVERVIEW:
We as players take on the role of member of the unofficial game of the "Baker Street Irregulars". There are 10 cases we are helping Holmes solve, 4 are for the Jack the Ripper campaign and the remaining six (West End Adventures) are unconnected mysteries. Using our maps, the London Directory, list of informants, case book, and newspapers we as investigators attempt to keep following leads until we are ready to stop and move to the "Questions" section of the case and answer the questions about the case. Then we head over to the "Solutions" section and read Holmes' conclusion. Finally investigators open the envelope and evaluate their score and compare it to Holmes'.
LUCK/STRATEGY:
This is not a luck or strategy type of game, per se. It is an attention to detail and deductive reasoning game. So luck is very low and so is strategy, in my opinion. Though one could argue how the investigators divide up the leads and go off to search them could be considered strategic decision making.
COMPONENTS:
Everything in the box is great. From the maps to the details in the newspapers, and to the rulebook, I liked it all.
My only complaint is that the box is a bookshelf type box. Not intended for you to put it flat on a shelf and stack other games on top of it or you'll cave the box in. This game box design is meant for you to put on a bookshelf, standing like a book.
EASE OF LEARNING:
The actual game instructions are very brief. I think technically they fit on a half-page. What is difficult is identifying those initial leads and then trying to decide which lead to follow, first, second, etc. In other words, easy game to learn, but difficult to master.
REPLAYABILITY:
Minimal replayability. The only reason you would redo a mystery is for:
a) to try and better your score against Holmes' score because you realized you missed so much the first time through; or
b) some time has passed and you don't really remember the details of the case, so you're ready to try anew.
COST:
So. . .is $50 worth this or not, especially since replayability is in question?
The #1 game on BoardGameGeek site is Pandemic Legacy Red Board Game .
One of 2016's biggest hits is Time Stories Board Game .
Both have limited replayability and are near the same price range. But, both provide -- similar to this one -- a unique gaming experience.
I have Time Stories and Risk Legacy (not Pandemic Legacy yet) and figure we'll get about 40hrs of play out of Risk, then we're done. We got about 10hrs of play from Time Stories. But even at only 10hrs of play, Time Stories was unique and worth it to us.
This game I may get 20-25hrs of solo or group play. Hmmm? Still a lot more entertainment than four-times to the movie theater for a 2hr show each and I'm getting a "game" not like any of the other 300 games I've owned. So I think it is worth it.
FINAL THOUGHTS:
Not a drinking game as you need to be attentive to do well.
Really good story immersion, as you play along solo or with others.
I didn't feel the game was unfair in any way and I had every chance to do well...even if this newbie investigator blew it big time on a case or two.
Definitely worth checking out and if you don't want to leave it on the shelf to have a 2nd go through in a year, then pass it on to a friend and have a 2nd go through when you get it back.
Reviewed in the United States on March 24, 2017
GAME OVERVIEW:
We as players take on the role of member of the unofficial game of the "Baker Street Irregulars". There are 10 cases we are helping Holmes solve, 4 are for the Jack the Ripper campaign and the remaining six (West End Adventures) are unconnected mysteries. Using our maps, the London Directory, list of informants, case book, and newspapers we as investigators attempt to keep following leads until we are ready to stop and move to the "Questions" section of the case and answer the questions about the case. Then we head over to the "Solutions" section and read Holmes' conclusion. Finally investigators open the envelope and evaluate their score and compare it to Holmes'.
LUCK/STRATEGY:
This is not a luck or strategy type of game, per se. It is an attention to detail and deductive reasoning game. So luck is very low and so is strategy, in my opinion. Though one could argue how the investigators divide up the leads and go off to search them could be considered strategic decision making.
COMPONENTS:
Everything in the box is great. From the maps to the details in the newspapers, and to the rulebook, I liked it all.
My only complaint is that the box is a bookshelf type box. Not intended for you to put it flat on a shelf and stack other games on top of it or you'll cave the box in. This game box design is meant for you to put on a bookshelf, standing like a book.
EASE OF LEARNING:
The actual game instructions are very brief. I think technically they fit on a half-page. What is difficult is identifying those initial leads and then trying to decide which lead to follow, first, second, etc. In other words, easy game to learn, but difficult to master.
REPLAYABILITY:
Minimal replayability. The only reason you would redo a mystery is for:
a) to try and better your score against Holmes' score because you realized you missed so much the first time through; or
b) some time has passed and you don't really remember the details of the case, so you're ready to try anew.
COST:
So. . .is $50 worth this or not, especially since replayability is in question?
The #1 game on BoardGameGeek site is [[ASIN:B00TQ0DXR2 Pandemic Legacy Red Board Game]].
One of 2016's biggest hits is [[ASIN:B013TRQLJO Time Stories Board Game]].
Both have limited replayability and are near the same price range. But, both provide -- similar to this one -- a unique gaming experience.
I have Time Stories and Risk Legacy (not Pandemic Legacy yet) and figure we'll get about 40hrs of play out of Risk, then we're done. We got about 10hrs of play from Time Stories. But even at only 10hrs of play, Time Stories was unique and worth it to us.
This game I may get 20-25hrs of solo or group play. Hmmm? Still a lot more entertainment than four-times to the movie theater for a 2hr show each and I'm getting a "game" not like any of the other 300 games I've owned. So I think it is worth it.
FINAL THOUGHTS:
Not a drinking game as you need to be attentive to do well.
Really good story immersion, as you play along solo or with others.
I didn't feel the game was unfair in any way and I had every chance to do well...even if this newbie investigator blew it big time on a case or two.
Definitely worth checking out and if you don't want to leave it on the shelf to have a 2nd go through in a year, then pass it on to a friend and have a 2nd go through when you get it back.
In the box the scenarios are listed 1-10 starting with the 4 chronological Jack the Ripper cases (which are interconnected and probably should be played after the 6 general scenarios), start with the "Goldfire" case and go from there, saving Jack the Ripper (cases 1-4 I believe) for last. The game is VERY difficult, and Sherlock will always be able to make dastardly connections and solve the cases in crazy ways, just accept this and play at your own pace.
It will help immensely to immerse yourself in the period, how does one look up records of finances at this time, or where would you find out about a person's other relatives/family? You'll need to think like a Victorian Era Englishman to solve these brain churners. The game is fairly free form and lets players read over a "daily newspaper" (which may or may not contain helpful info, you'll also have a case file and a list of addresses to visit (visiting different places around the city is the majority of the game). You may not even be able to solve the case yourself, but the actual goal is to answer a set of questions at the end of the scenario before Sherlock tells you how everything unfolded.
Let frustrations go and enjoy the great fun and mystery!
When I heard about this game, I thought it sounded fantastic. The instructions were simple and it was fun following leads and checking with contacts as a real detective would. We played through the entire Goldfire case and even solved the murder. I enjoyed how there was a second murder that you had to figure out wasn't connected to the original case.
So we went through, and followed what amounted to a total of 26 leads from the case book and took notes the whole time. After you think you've got it all, which we did because we couldn't think of anywhere else to go in London, we went to the back of the book and answered the questions, 5 of which we got right, giving us a score of 90. Then it says Sherlock only followed six leads, and you lose 5 points for every lead beyond that that you followed, so we ended up with -10 points for doing what I feel a real detective would have done by following every lead. It just gave me a sense that even though we solved the case (mostly), we still lost. I'm sure there are some who fared worse, but I wasn't sure how you were supposed to definitively figure out that Maud killed Bobby Field (or why, even) or who witnessed William's mother's death (it could have been the housekeeper we met, but I'd have to go back and check her name, if it was stated).
Overall, I still give the game a good rating because solving cases is loads of fun, but I can't shake the sinking feeling given to me by the points system that makes me feel that, overall, we still failed.
Top reviews from other countries
Je recommande fortement ce jeu 👍.
Reviewed in Belgium on August 2, 2023
Je recommande fortement ce jeu 👍.
qu'il soit réalisé à plusieurs où l'on va pouvoir jouer en équipe en répartissant des rôles et des tâches à chacun pour avancer le plus vite possible et dénicher les bonnes informations en consommant le moins de recherche possible..
ou réalisé seul et mener une enquête, poser des réflexions, s'arrêter pour reprendre le lendemain avec la tête reposée...
Le principe est très immersif.
Le matériel est de très bonne qualité et très joliment illustré.
Un incontournable pour les pro d'enquêtes !












