Sherlock Holmes: Nemesis - PC

3.7 out of 5 stars 37 customer reviews
Metascore: 71 / 100
$ 10 19
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Platform: Windows Vista, Windows, Windows XP
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About the Product

  • The most famous monuments in London become the setting of your investigation, hundreds of works of art have been faithfully reproduced for you to admire along the way
  • Interact with more than 40 distinct characters to make progress in your investigation
  • Play the role of the famous detective Sherlock Holmes and his faithful companion Dr Watson in turn
  • Use and combine more than 100 objects and uncover hundreds of clues and documents to lead the investigation to its conclusion
  • The latest real-time 3D technology for total immersion in thrilling environments

Frequently Bought Together

  • Sherlock Holmes:  Nemesis - PC
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  • Sherlock Holmes vs. Jack the Ripper - PC
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  • Sherlock Holmes: The Secret of the Silver Earring - PC
Total price: $34.07
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Product Description

Having grappled with the machinations of a cult of Cthulhu in his last PC adventure (Sherlock Holmes: The Awakened), the world's greatest detective is now ready to challenge Arsène Lupin, the gentleman thief. Lupin, a character invented by renowned French writer Maurice Leblanc, has thrilled millions of readers worldwide with his exploits, and will prove a perfect foil for Sherlock Holnmes. This Sherlock Holmes game sends players to 19th Century London where Arsène Lupin, a young French burglar with an impressive track record, has just challenged Scotland Yard and the most famous of detectives - Sherlock Holmes. Lupin has announced that he plans to rob the capital of five objects of immense value over the course of five days. The objects are housed in highly prestigious locations such as the National Gallery, the British Museum, the Tower of London and even Buckingham Palace! Sherlock Holmes will have to muster all his courage and ingenuity to save England from terrible humiliation.

Product Information

Release date April 14, 2008
Customer Reviews
3.7 out of 5 stars 37 customer reviews

3.7 out of 5 stars
Best Sellers Rank #28,568 in videogames
#3,961 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.3 x 5.4 x 0.7 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More


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Customer Reviews

Top Customer Reviews

By P. B. Sharp VINE VOICE on July 4, 2008
Sherlock Holmes: Nemesis is a real challenge for clever gamers, but it is very hard, and I resorted to using a walkthrough (MaGtRo) because without it, I would not have gotten through the thing. If you miss one clue or item you're supposed to pick up, you're stymied. I was unable to pick up two items in the armory and it took me two hours of back tracking to figure out why: I had missed picking up an obscure picture of a family called Mac Adams in a previous location. Be forewarned, but not deterred!

Victorian London is marvelous from our comfortable armchairs even though the reality under the thick fogs was anything but romantic. Jack the Ripper was a dilettante compared to a modern serial killer such as Ted Bundy, but the Ripper is romantic in a chill, creepy way and the scream of one poor victim down there under the 1890's fog vibrates along the years -we hear it, we shudder, we are titillated. Victorian England- the perfect game milieu.

Sherlock Holmes and Dr. Watson are the perfect Victorians as we see them, gentlemen: no swearing or vulgarisms. And the cat and mouse antagonism of Holmes and the arch-thief Arsene Lupin in this game is a highly intellectual rivalry. Lupin the Frenchman strives to bring England (and Sherlock Holmes) to their knees by stealing the five most important objects to England, without which she can't endure. You are treated to a merry romp through the National Gallery, the Tower of London, the British Museum, and of all places, Buckingham Palace. Actually, you may learn a lot about paintings, even what the ravens in the Tower eat (but I imagine we're getting our leg pulled a bit on that). The locations are splendidly done and you feel very much a part of them, you are there.
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Overall, a moderately enjoyable experience. The difficulty of this game is very high. The linkages between the clues and the storeyline were at best, extremely subtle. I found a good walkthrough and followed it as a tour guide. I became an observer instead of a slueth. It was a pleasent experience, but could have been more.
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I wanted to love this game and I more or less enjoyed the prior adventure, Sherlock Holmes the Awakened. This particular adventure pits Holmes against a French master-thief, Arsene Lupin, who plans to regain the honor of his country by stealing a variety of English treasures.

The graphics are much as they were for the prior game but what is interesting is the detail given to the actual historic sights. I've been to the Tower of London and it was amusing to see it in the game modeled with great attention to the layout of the place. But the graphics are hardly crisp and the human characters a bit blocky.

The voice-actors for Holmes and Watson are well done and the game captures the 'feeling' of Holmes quite well. Other voice-actors tend to be stilted and at times remind me of people who don't speak English as their primary language. Lupin in particular just wasn't out-rraaaag-eously Frannnch as I wanted him to be.

Gameplay is downright frustrating. Searching for items and figuring out how they go together was enjoyable enough and gave you an excuse to roam. The puzzles on the other hand were designed for those interested in math. Adding, subtracting, multiplying, disguised in lengthy letters and clues is the game's idea of fun. Like so many other reviewers I resorted to the online walkthrough whenever I confronted a puzzle that stumped me for too long.

The game has potential but is far too scripted. There came a point where I KNEW where Lupin was, but of course I couldn't do anything about it. I think a better design would have been several cases with various ways of observing, questioning, and a few puzzles can lead Holmes to victory.
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This game is less about logical problem solving and more about obscure puzzles and riddles, so obscure that a walkthrough is required. Requiring a walkthrough means that there's no satisfaction when you advance in the game, not to mention that's it's not fun to frequently switch between the game and your web browser.

The game also demonstrates too well the tediousness of Pixel Hunting in modern adventures. Instead of having to search a single 2D background for hot spots at each location like older games, newer pixel-hunting games require that (1) you pan 360 degrees horizontally and (2) pan 180 degrees vertically and (3) this game makes the problem worse than ever because you have to walk to every wall, corner, table, and footprint of each room and repeat these panning exercises.

And while moving around the rooms is generally good, all too often you'll walk too close to walls and have to back up to see things clearly.

The music is nice at first until you discover that each location has only one short piece of music that repeats over and over and never stops.

The two positive aspects of this game are (1) it's pretty stable (which is saying a lot for Frogware's games) and (2) you get to see some of London's landmarks in great detail. This aspect could have made this a great game if the rest of the gameplay wasn't so bad.
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