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Shin Megami Tensei Nocturne

4.6 out of 5 stars 117 customer reviews
| 3 answered questions
Rated: Mature
Metascore: 82 / 100
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Platform: PlayStation2
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About the Product

  • Advanced 3D battle engine brings old-school turn-based combat to a new level
  • Unique dark atmosphere and enthralling storyline as you try to navigate the fate of two worlds
  • Negotiate with your enemies and work out a compromise instead of battling every time -- just like in real life
  • The game choices you make on other side of the Vortex will determine the fate of both worlds - advance the stories of both in all-new ways

Frequently Bought Together

  • Shin Megami Tensei Nocturne
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  • Shin Megami Tensei: Digital Devil Saga - PlayStation 2
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  • Shin Megami Tensei Digital Devil Saga 2 - PlayStation 2
Total price: $45.95
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Product Description

Shin Megami Tensei: Nocturne is actually the third game in the series, which first appeared on the Super Famicom. Remakes of the first two titles were recently released in Japan for the PlayStation and Game Boy Advance. While Nocturne continues the series' tradition of a modern-day post-apocalyptic setting, demonic overtones and mature themes, the PlayStation 2 version brings it into the next-generation of gaming with mind-blowing graphics and refinement of the gameplay system.

Product Information

ASIN B00024W1U6
Release date September 13, 2004
Customer Reviews
4.6 out of 5 stars 117 customer reviews

4.6 out of 5 stars
Best Sellers Rank #1,624 in videogames
#2 in Video Games > More Systems > PlayStation 2 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.2 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

By Marc Ruby™ HALL OF FAMEVINE VOICE on February 17, 2005
This turned out to be an interesting game in a genre that can quickly become a slaughterfest. You and two friends visit hteir teacher in the hospital, and, just as you all arrive, the world (or at least Tokyo) comes to an end. In a peculiar version of the rapture, everyone dies and finds themselves in limbo. Now the various forces at play, demon, ex-human, angel, etc,, start a struggle for the power to create a new world. And right in the middle of all this is you, converted to a semi-demon, and a pawn in what could very easily be the last conflict.

You wander about a post-apocalyptic Tokyo making pacts with demons, enticing those you meet to help you, and tracking down your friends. Needless to say you do a huge amount of fighting as well. The battle system is complex because as the game progresses you gain the power to create demons of your own out of those you meet and miscellaneous accessories you can buy. Then you can develop those you like with their own special talents and spells. And you, you lucky person, get to add skills and powers by eating magatama, which bear an uncomfortable resemblance to bugs. Since the demons you meet also have a range of powers, fighting never quite becomes routine.

This is a very large game with a long story line. As you play, you will find that your friends are marching to their own drummers, and that they to are trying to win the power to create a new world. You can make major decisions about how you want to ally yourself that will effect the entore progress of the game. The bosses you fight are an imaginative selection of gods and legendary figures, many Japanese, but many others are from quite close to home. This game has a whole cosmology behind its story line.
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Nocturne is one of the most interesting (both plot and gameplay-wise) RPGs I have ever played. Having borrowed a successful monster collecting formula from Pokemon, and a plot line out of a horror movie, this game definitely monopolized my attention over some other recent RPGs.

Nocturne introduces the players into a strange post-apocalypse world where the hero becomes a demon after the rest of the world is destroyed. There are no princesses to save here, nor are you some do-gooder so typical of other RPGs. Basically you are trying to survive in a world full of demons, and you get to choose your own destiny. Most of the choices are pretty dark though.

Gameplay-wise Nocturne is a lot like Pokemon, but taken to the next level. The hero starts off alone and must recruit other demons as allies. The hero's party can either talk/bribe/kidnap demons to join, or to use a system called "fusion" which allows the player to fuse two or three demons together so to create a brand new demon. There are around 180 demons total in this game, seperated into multiple classes and levels. There are also around 100 (very rough guess) different attacks/skills here shared by these demons. When you fuse demons, you can randomly combine different skills of the parent demons. Of course, the gimmick here is that you can only keep up to 8 demons, and for each demon you can keep only 8 different attacks/spells.

Understanding of different attacks and spells make up bulk of the strategy here. Attacks are divided into phyical, fire/ice/lighting/wind elemental, curse/mind, and light/dark magical types. In addition you have stat buffing/debuffing spells.
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7 Comments 87 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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The last two years has seen some unorthodox RPGs. With Shadow Hearts: Covenant, Shin Megami Tensei: Nocturne and now the two Digital Devil Sagas, the Final Fantasys and other Square-Enix games have some creative competition.

After reading all the reviews and looking into this game, I was really excited to try it. I am about 20 hours (my characters are around lvl 44) into the game and for all intents and purposes I think I've only scratched the surface. I wanted to give my current review of the game up to this moment to let people uncertain if they want to purchase it what the game is about.

It has aptly been called a dark pokemon game. This is true in that you must negotiate with demons and find ways to recruit them to your side. However, a downfall to this sytem is that it boils down to you giving up hard won items like healing items, items to ressurect your people, 100s of Macca (the currency). And normally it goes, "that is not enough, give me 1 life stone...I'm still not convinced give me 500 Macca...okay you're starting to piss me off, give me 1 revival, I'm sorry but I don't want to join you." So you just wasted 500 Macca, 1 life stone and 1 revival bead on someone who just vanishes. If at any time you say no, the negotiations stop. Now, other demons you get can learn skills to help in the negotiation process. But, sometimes it's hard to justify an ability like Nag that is supposed to help get uncertain demons when you can only have 6 skills. If it comes down to learning that next heal spell or Nag, I'm going to have to go with the healing spell over Nag. So it can be frustrating to get some demons to your side. Other times it's s snap.
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