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About the Product
- Each copy comes with 52-page Color Art Book, Soundtrack CD featuring 18 songs and outer Collector's Box
- Engaging Social Link system - build intimate relationships with friends and love interests alike
- Never the same game twice, with over 20 Social Links and a complex storyline encompassing a full school year
- Intense, strategic battle system - Find and exploit enemy weaknesses with the help of your allies
- Highly stylized designs with beautiful 2D character portraits, detailed 3D animations, and heart-pounding cut scenes
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Top Customer Reviews
The unique aspect of this Japanese RPG is the use of "personas." A persona is, in a way, a physical respresentation of another you ... its buried deep within these individuals. The main protagonist has the ability to use more than one, and in an almost Pokemon fashion, you have the opportunity to collect them all.
As indelicately indicated by another reviewer, they use a gun-like device called an Evoker to free the persona from their physical form. They DO NOT kill themselves or use bullets. However, suicide is an issue in Japan, as well ... but not generally by guns. So, sensitive individuals should be aware.
However, this is part of the strength of the game's narrative. Each time they take the step to use the Evoker, they're simulating their own death -- this is an important concept in the game, because the characters are reminded that they are mortal and can die. In fact, in the opening and elsewhere the Latin phrase "Memento Mori" is presented -- remember that you are mortal. The use of the gun imagery was not a mistake ... it's made to make the player think and consider their actions, to think deeper -- not only about the game world, but about their own lives.
The strength of the Persona series has always been the incorporation of both philosophy and psychology. It's not unusal to be presented with bits from Jung ... or aspects of the great philosophers.
For mature players, this is a game I can't recommend highly enough.
For those familiar with previous SMT titles, there is a good mix of the familiar and the new in Persona 3. The story and structure of the game are new, with you assuming the role of the main character, who recently joined Gekkoukan High School as a junior. The game is structured such that you go to school, have free time, and even holidays, all of which depend on the current day/month in the calendar (you start the game in April, and it ends no later than January of the following year). Don't worry, though - there is ample time to progress at your own pace and not feel rushed.
When it becomes clear that you and your newfound friends are in for a fight with the mysterious Shadows, the game's ever-changing dungeon (Tartarus) is introduced. Instead of recruiting "demons" as in previous titles, though, Persona 3 allows you to establish Social Links (relationships) with various people, and to draw upon and strengthen that power to bring out the skills and strengths of various Personas (many of which will look familiar from previous titles).
The true fun of Persona 3 stems from all of these ideas. The game's sole dungeon, always changing and some 250+ floors high, is the place where you'll be leveling your characters and searching for goodies.Read more ›
The gameplay is fairly realistic, given that P3 is a Japanese RPG. In battle, they may stumble when attacking and leave themselves vulnerable to the enemies' attacks. If you try to push them too hard, they will get tired, which will affect their performance. Ignore their fatigue, and they will get sick, which further hampers them. This principle applies to the main character, whom the player directly controls. Try to do everything, and you won't be able to do anything particularly well.
Since part of the game involves the character's day-to-day life as a high school student, one cannot expect major plot turns every day. However, the choices the player makes in school do have an effect on the player's options as a Persona user. The more connections the player forges with other students, the more power he will bring to bear as a Persona user, so expect consequences if you decide to play as a loner.
Some players may find some of the imagery in this game disturbing, or even offensive. The characters summon their Personae by using a gun-like device called an Evoker. Unlike another reviewer, I do not think that they are mimicking suicide. Instead, given that in-game dialogue suggests that one can summon a Persona without an Evoker, I think that the Evoker is used to break down a character's inner barriers so that his Persona can manifest. While I understand why the summoning animations may be offensive to some, I do think that Atlus did it this way for a legitimate reason.Read more ›
Most Recent Customer Reviews
I bought this mostly as a collector's item since I already have the game, so naturally the selling point for me was the Collector's box and Art book listed in the product details. Read morePublished 1 month ago by Von
Daughter loves this game, very excited to get it and with an added bonus we weren't expecting. Game with an additional comic book.Published 3 months ago by Sharon Snyder
This is in my opinion one of the best RPG's ever produced. The story is a bit dark. The gameplay is a nice balance between action and naritive. Read morePublished 14 months ago by Tom Pierson
It is an amazing game, but it has it's issues, it is not for everybody. There is a LOT of grinding, if you really don't mind spending hours in just grinding, you are going to love... Read morePublished 22 months ago by Juan Oliva
This product arrived in great condition and even brought a sound track disk! The music and game are great I love it! My advice is you but it as well.Published 23 months ago by Abilia Reyes
It was a sad day when my roommate's copy of Persona 3 crashed. My boyfriend and I were already halfway through, with over fifty hours of play logged. Read morePublished on January 15, 2014 by Brianna Bias
I wish there were more RPGs like this one. Persona 3 is a great game; the music, story, and graphics are all very good. Read morePublished on October 29, 2013 by Bredam Asee