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Shin Megami Tensei: Strange Journey - Nintendo DS

4.6 out of 5 stars 57 customer reviews
| 4 answered questions
Rated: Mature
Metascore: 80 / 100
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Platform: Nintendo DS
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About the Product

  • Game mechanics represent a proud tradition of the all-time dungeon-crawling classic Shin Megami Tensei: Nocturne
  • Story takes players into the near future on a mission to save Earth and to understand humanity's position within the larger universe
  • Who or what is causing the black hole that is engulfing the Earth
  • Demons may be friends or foes depending on your ability to negotiate, bribe, and coerce them to join you
  • With more than 300 types of demons, you'll have a huge variety of battlefield encounters and an equally large base of options on which to build your party

Frequently Bought Together

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Total price: $75.32
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Product Description

A fresh sci-fi twist on the critically acclaimed Shin Megami Tensei series! A startlingly original entry in the award-winning Shin Megami Tensei universe, Strange Journey takes the heralded RPG franchise to exciting new sci-fi frontiers while bringing to mind the all-time classic Nocturne. With over 300 demons to bribe, coerce, and negotiate with to gain assistance in battle, Strange Journey is every bit the deep, rewarding RPG experience fans have come to expect from the SMT franchise. Shin Megami Tensei goes beyond! SMT: SJ’s game mechanics represent a return to the proud tradition of the all-time dungeon-crawling classic SMT: Nocturne while its story takes players into the near future on a mission to save Earth and to understand humanity's position within the larger universe. A dark turn into science fiction! Who or what is causing the black hole that is engulfing the Earth? A mission to investigate the cause uncovers a whole world of demons that humans knew nothing about. Do they seek your destruction or will you seek theirs? Team up with demons! Demons may be friends or foes depending on your ability to negotiate, bribe, and coerce them to join you. With more than 300 types of demons, you'll have a huge variety of battlefield encounters and an equally large base of options on which to build your party.

Product Information

ASIN B002VA593A
Release date March 23, 2010
Customer Reviews
4.6 out of 5 stars 57 customer reviews

4.6 out of 5 stars
Best Sellers Rank #4,445 in videogames
#111 in Video Games > Nintendo DS > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.4 x 5.5 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Top Customer Reviews

By Rumi on March 27, 2010
Verified Purchase
SMT: Strange Journey is shaping up to be a great RPG for me. The game is completely turn-based, so you have time to ponder your actions when battle commences. You can't change your equipment during battle though. So when you enter a new dungeon area, you may indeed find that you're improperly equipped to deal with the new creatures you meet. Plus, new demons you see will be an indistinct blob or haze because you know nothing about them. Only by fighting them or recruiting them and using them in battle can you analyze them enough to know all of their strengths and weaknesses. The second time you meet them you will be able to see their physical appearance and be more likely to succeed in talking to them.

You control the game predominantly with the D-pad. The dungeon map builds itself as you progress and with the stylus you can move the map around on the lower screen. (the map can be *much* larger than the screen) It would have been nice to have added your own notations/icons to the map for areas that you found something you need to return to later. But alas that is not the case. Nevertheless, the game is so good, I don't fret about it. I simply keep some paper nearby to jot down a note if I need to. (So far though, I wouldn't have needed to annotate the maps with anything above what the game already builds for you as you explore. So this might be an irrelevant concern. I'll just have to wait and see as the missions and maps get more complex)

The demon fusion system is addictive and negotiating with the demons you meet can also be strategic process.
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So far I've played this game for about 10 hours and I highly recommend it. One reason for this is that the story is very fresh and mature so older gamers will definitely not be disappointed as it does have some disturbing moments which are conveyed fairly well through text. In a way this game reminds me of Aliens (#2) as the premise of the story goes somewhat like this. A group of soldiers and scientists is sent off to investigate a phenomenon and is shortly afterwards in a fight for survival while trying to figure things out as they go.
For those familiar with the Megaten games this one brings back all of the awesome elements that make for a unique megaten game. Demon recruitment and negotiation is back front and center with variety in the negotiations thrown in for good measure. For example if you try to recruit a demon (after fusing) and you want to save some money the dialogue options will be different for the most part to ensure that you do really get to know the subtle likes and dislikes of each potential demon recruit. Also there is a bit of Metroid Prime in this game as well as you go about collecting upgrades for your Demonica suit which will allow you to scan and find new passages in certain areas. The music and sound effects are top notch and very foreboding which is also helped out by the fact that this game is not necessarily easy, but at the same time it's not throw your DS at the wall difficult. The difficulty will definitely keep you on your toes though especially since when you go to a new area new demons aren't visible at all, but rather a spark like entity that you have no real idea about until you manage to defeat it and its identity is revealed to you. This game also has variety in it's dungeons so you don't see the same thing over and over again.
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I'm the kind of gamer that's kind of a die-hard RPG fan. What excited me about this game was the idea of a mature storyline and a unique gameplay element of the first-person dungeon crawl. I haven't experienced much of that before this game. I'm also a gamer who doesn't require astounding graphics. I love experiencing SNES JRPGs that hadn't made it across the water back in the glory days when gaming was all about experimenting rather than industry. I have played a little bit of the first Shin Megami Tensei but decided SNES emulation via desktop wasn't portable enough so I left it alone. It's wonderful seeing where it was then and finding out how it is now.

This game is awesome because:

The lines between good and bad, right and wrong, will always be blurred. Just because you choose the side of god doesn't mean that you're doing the right thing. Light is about order and peace, but involves brainwashing in order to achieve it. The side of the demons involves murder and deceit, but only by choice which is the driving force behind chaos. Then there's the option NOT to pick a side, which actually makes the game harder. Choosing law or chaos and sticking with it means that demon negotiation will go smoother and more successfully with demons of the same alignment, but enemies of the neutral alignment never care what alignment you have, even neutral, so that's an uphill battle. Plus, playing neutral means a few extra bosses in a run-through. The interesting thing is that even since the first Shin Megami Tensei, the games feel like they want you to be neutral, and yet they make it harder for you. It'll always be harder to please both sides.

This series was the first to grasp the enemy-turn-ally gameplay that Pokemon uses. I just did a little research.
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