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Shiren The Wanderer - Nintendo Wii

4.3 out of 5 stars 11 customer reviews
Rated: Teen
Metascore: 71 / 100
$ 54 99
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Platform: Nintendo Wii
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About the Product

  • As wandering samurai Shiren, you will explore a vision of historic Japan that is beautiful and vibrant. An epic story that begins 1000 years prior takes you through villages and dungeons and places you alongside figures straight out of Japanese mythology.
  • A brand new easy mode lets even newcomers to the genre find a foothold while experienced players will find a more rigorous challenge in Normal mode. Postgame activities will test the most advanced gamer with additional quests, a tournament, and more!
  • Control your time in the dungeons down to the details. Choose direct control over your party members or take advantage of the excellent AI that lets you specify attitude and tendency. Power up equipment through the new Dragon Orb system and over 100 seals.

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Product Description

For a thousand years, a princess has slept inside the Karakuri Mansion. When Shiren's former master bestows upon him the Karakuri key, he quickly finds himself entangled in a millennium old mystery, wandering through past and present to unravel the story of the girl and vanquish an ancient, lurking evil. This latest entry in the legendary Shiren series is one of the most addictive, rewarding, and endlessly replayable games on Wii!

Product Information

Release date February 9, 2010
Customer Reviews
4.3 out of 5 stars 11 customer reviews

4.3 out of 5 stars
Best Sellers Rank #24,562 in videogames
#964 in Video Games > Wii > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.6 x 7.5 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

Is Shiren the Wanderer worth dusting off your Wii? Yes!

The game is a roguelike; don't let the publisher tell you any different. It boasts random dungeons, a cohesive story and a unique assortment of items, equipment, status effects and upgrades to keep your interest. It's a throwback to the old-school approach to gameplay: the graphics are nice but they are just there to get you involved long enough to learn the mechanics. The sound stands on it's own and is quite good.

Unlike the DS version death doesn't mean starting over from scratch. If you are playing on Easy mode you keep your level and all your stuff. If you are playing on Normal mode you keep your level but lose everything that wasn't in the bank/storage. You can then replay some of the old dungeons to replenish your stock, much like starting over worked in the DS version. Having the option to march straight back into the place you died unprepared almost seems moot, but then again if you put some nice things in the bank you might not want to bother backtracking. Regardless, the fact that you can save anywhere on the main map and freely return to the storage/shop/bank areas from any overland map area makes it much friendlier.

The difficulty steadily ramps up. The dungeons start out like tutorials but after a few hours they become quite pleasantly hectic. You'll learn the rules the hard way in this game, but trial and error is a great deal of the fun. Once you beat about 5 bosses you'll start feeling confident, and then the real game starts. Will you really be prepared?

Good luck, and consider investing in rice balls whenever possible.
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Shiren the Wanderer isn't like most RPGs out there; you can't just level grind and expect to get by. There are practically no easy battles in the later dungeons, you've always got to be on your toes and think one step ahead. Item management plays a central role.

This is my first roguelike, and although I've not played one before, I can tell that it's the real deal, not a "roguelike on training wheels" as some were fearing. While you can keep your levels for most of the main story, the post-game dungeons are a different story. And even when only your items are lost upon death, it's still more challenging than 95% of RPGs out there. (I should mention, though, that it's never challenging in a frustrating way. There's always a drive to go right back into that dungeon you just died in and try again.) No two dungeon trips are ever the same, so the game looks to be endlessly replayable.

I believe Chunsoft have accomplished what they probably sought out to do: Satisfy the hardcore roguelike faction while also opening doors to the general RPG fan. Wii owners don't have much of a selection when it comes to any sort of RPG, especially those of the turn-based type. Thankfully, we now have at least one excellent title in the genre to cherish.
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I'm a 41-year old fan of roguelikes. I enjoyed the original Rogue, Hack, Moria, Angband, Larn, you name it. I adored "Mystery Dungeon: Shiren the Wanderer" for DS and contributed extensively to the player community wiki for that game. I'm about 10 hours in to Shiren for Wii, and I expect I will be hooked for a long time to come. I review from this perspective.

For those who aren't familiar with the term, roguelike is a sub-genre within RPG. Roguelikes are randomly-generated, replayable, turn-based dungeon crawls. They're often punishingly difficult but have very deep gameplay that rewards skillful play. They also often have a wide variety of items available to manipulate to help you on your quest, far beyond the basics of simply weapons and armor found in most RPGs. By way of comparison, the Diablo series could be thought of as roguelike except Diablo games are not turn-based and are a bit less open-ended than most roguelikes.

Shiren for DS is my favorite roguelike of all time, and I've played many. Shiren brought a lot of innovation to the traditional roguelike format. Specifically, there's a more traditional RPG metagame on top of the pure roguelike dungeon crawl. Though you will die many times exploring the dungeon, you will also advance the main storyline, and as you do so, you will gain advantages that make dungeon crawl runs easier and more profitable. Eventually, as your skill goes up and you unlock more of the story, you can unlock the really advanced dungeons. I enjoyed hundreds of hours of fun with Shiren for DS and I consider going back to it frequently.

Shiren for Wii did not immediately appeal to me. There were several small things that turned me off. First, I wasn't happy with the dungeon map.
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I'm a huge fan of Shiren on DS and was delighted to discover the game was coming to the Wii. From what I played, all the magic that made the DS game great made it to the new version, but it was crippled by a number of poor implementation decisions.

First, the camera is zoomed too far in. You can only see 3 tiles in any direction. On the DS, this felt acceptable because of the size of the sprites, but on a larger television it feels silly. The game is about making the correct response to your surroundings, and when you can see so little of your surroundings, it makes the game feel frustratingly difficult.

Second, the minimap is drawn over the game world. In the DS version it was nicely placed on the other screen, but in the Wii version you spend all your time looking at the giant map rather than paying attention to what's going on in the screen. To make matters worse, the map becomes more transparent near the center of the screen where your character always sits. Makes sense, except when you're moved on the map to the center of the screen it is confusing because you no longer appear on the minimap.

I really wanted to like this game was disappointed in how the implementation got in the way of some great game design.
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