Sid Meier's Civilization: Beyond Earth [Online Game Code]

3.0 out of 5 stars 251 customer reviews
| 12 answered questions
$ 20 00  $39.99 Save $19.99 (50%)
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Edition: Standard
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Platform : Windows 7, Windows Vista

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Product Description

Platform: PC Online Game Code | Edition: Standard

Minimum System Requirements:

  • Supported OS: Windows Vista SP2/7
  • Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics
  • DirectX: Version 11
  • Hard Drive: 8 GB available space
  • Sound Card: DirectX 9.0ccompatible sound card
  • Additional Notes: Other Requirements: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 Runtime Libraries and Microsoft DirectX.

Recommended System Requirements:

  • OS: Windows Vista SP2 / 7
  • Processor: 1.8 GHz Quad Core CPU
  • Memory: 4 GB RAM
  • Graphics: AMD HD5000 series or better (or ATI R9 series for Mantle support), nVidia GT400 series or better, or Intel IvyBridge or better integrated graphics
  • DirectX: Version 11
  • Hard Drive: 8 GB available space
  • Sound Card: DirectX 9.0ccompatible sound card

Steam account required for game activation and installation


System Requirements:
Supported OS:  Windows 7,Windows Vista,Windows
Processor:  none specified
RAM:  none specified
Hard Disk:  none specified
Video Card:  none specified

Product Information

Platform:PC Online Game Code  |  Edition:Standard
ASIN B00JLK6ULS
Release date April 10, 2014
Customer Reviews
3.0 out of 5 stars 251 customer reviews

3.0 out of 5 stars
Best Sellers Rank #4,836 in videogames
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Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
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Customer Reviews

Top Customer Reviews

Platform for Display: PC Online Game CodeEdition: Standard
Just okay. Main issue is this does not feel like a $50 game. It feels like (and is) a reskin mod for Civ V. I'm not sure what I was expecting, but this didn't meet it.

Some of the issues:
- All of the "planets" you can land on are basically the same. The map scripts can vary, but the native monsters are always exactly the same.
- There are no exotic features on these planets. The planet feels exactly like Earth with a few monsters hanging around
- Boring nations/leaders
- Many of the maps make it *extremely* hard to see what is on a tile, or even what type of tile it is
- Clunky UI, especially inside cities
- Very little innovation in mechanics. Anyone familiar with Civ V will be able to tell exactly where most of the mechanics mapped over from. Very much like a middling mod.

Verdict: 3/5
7 Comments 104 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Platform for Display: PC Online Game CodeEdition: Standard Verified Purchase
I purchased this game from a position of already being underwhelmed. I had watched the pre-release videos on Youtube, found out who the civs were going to be and was pretty uninspired to begin with. Personally I don't like the civilizations they created for this game, and prepare for a lot of your favourite "nations" to be missing from the rather thin line-up of playable nations. That being said, with my initial expectations perhaps being lower than other people, I played the game. The first play through I thought I would just have a quick game, but found myself having played 4 hours in a blink of an eye without even noticing the time going by. The game is very addictive and the game play is actually better than I expected.

The setting up of a game is quite well thought out, allowing you to customize starting bonuses for your chosen civ and map type. This can be important depending upon the type of map you play, for example, playing a water world may prompt you to select the option which reveals coastlines on your new planet. Once the game starts, you select the tile you want your rover/first city to land on, and then you are ready to go.

There are those who will say that this game is a Civ 5 reskin, which in some ways is true since the engine, graphics and UI aspects are similar to the predecessor, I would however argue that the game play is new and different. Early on in the game, I found myself not even really bothered or concerned about the rival civs landing on the planet, because the main concern early on is establishing your first cities and dealing with the aliens. The aliens are vast in number and how you treat them often determines how they treat you, either aggressively or passively.
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8 Comments 75 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Platform for Display: PC Online Game CodeEdition: Standard Verified Purchase
UPDATED: 10/27
Typical issues rampant on launch day PC games now a days.

High resolution support is STILL(10/27)bugged for some(ie: 1920x1080) 2K/Firaxis are aware(https://twitter.com/CivGame/status/525444246372114432)of the bug as this is not intended, but still, how does something like a pretty standard resolution like 1920x1080 end up missing from the launch build, and not a single tester caught it???
Looks like garbage on low resolution(s), so I'll update how I feel about Civ:BE after they patch/update it.

It's stuff like this that slowly drains my patience with the state of the gaming industry, and it's not isolated to PC games either, it's industry wide. QA has taken a back seat, at our expense.

EDIT: A "work-around" for the lack of Fullscreen 1080 support is: run in windowed mode, however this isn't borderless windowed mode, it's crappy windowed mode, but for now it's better than low res.

UPDATE: After an hour or so of playing:

Gameplay: Nearly identical to Civilization games before it, but has an amazing number of choices that shape your Civilization, that put Civ5 to shame. Unlike Civ5, Beyond Earth really makes you work for what you accomplish, you cannot simply make blind choices, or send out scouts/explorers without significant risk.

So far, I've been trying to learn about the Alien species on the planet I chose, rather than being combative, and I'm finding it to be quite challenging, as some species rattle your nerves in their size and potential threat. I have taken precautions though by placing Marine's along trade routes and my colonies.
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9 Comments 88 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Platform for Display: PC Online Game CodeEdition: Standard Verified Purchase
Not worth $50. Frankly, I think I compares poorly with Civ V. The aliens can be difficult in the early stages, but are complete pushovers in the later stages. So, they are really just beefed up barbarians. The technology web certainly gives more options, but I'm not sure what that really accomplishes. I guess it would allow you to focus of different affinities for a slightly different gameplay experience, although I'me not sure how different it would really be. Yeah, you could develop different technologies, etc. But, I suspect most of us approach these games in pretty much the same way, i.e. we tend to be aggressive, or not, etc. Anyway, there are differences, technology web versus tree, this concept of affinities, and the whole alien skin. But, it really is just a tweaked version of Civ V, and I don't see it as an improvement, just different. Frankly, I'll probably go back to Civ V.

There are actually a few problems with the interface. I didn't experience much in the way of technical problems. But, just a lot of little things. Like, it is difficult sometimes to understand the differences between the different units. The names keep changing as they are upgraded, like Civ V, but the names do not indicate what type of unit they are, as they did in Civ V. Some units are essentially infantry, some are armor, some are artillery, and some are combination art/arm, but until you memorize the oddball unit names (which change), you don't know which is which. To top it off, some are essentially amphibious, even floating over canyons, but there is no indication of that capability unless you go into the encyclopedia...
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