Sid Meier's Civilization V: Brave New World [Online Game Code]

4.3 out of 5 stars 346 customer reviews
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Metascore: 85 / 100
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  • Requires Steam Client to activate.  Steam key only valid in North America.

Product Description

Platform: PC Download

Sid Meier's Civilization V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations.

Sid Meier’s Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.

Key Features:

  • New Culture Victory: Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.
  • New Policies and Ideologies: Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.
  • World Congress: The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.
  • International Trade Routes: Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?
  • New Civilizations, Units and Buildings: Nine new leaders and civilizations are introduced, including Poland, Brazil, Portugal, Zulu and more each with their own unique traits, units and buildings.
  • New Wonders: This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.
  • Two New Scenarios:
    • American Civil War: Fight the “War Between the States” from either the Union or Confederate side as you focus on the critical Eastern theatre of operations between the capital cities of Richmond and Washington.
    • Scramble for Africa: The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.

Requires Steam Client to activate.

Requires the base game Sid Meier's Civilization V to activate.

System Requirements
  Minimum Specifications:
OS: Windows XP SP3/Windows Vista SP2/Windows 7
Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
Hard Drive: 8 GB
Video Card: 256 MB NVIDIA 7900 GS or better / ATI HD2600 XT or better / Core i3 or better integrated graphics
Additional Info: DirectX version 9.0c

System Requirements:
Processor:  none specified
RAM:  none specified
Hard Disk:  none specified

Product Information

Platform:PC Download
Release date May 23, 2013
Customer Reviews
4.3 out of 5 stars 346 customer reviews

4.3 out of 5 stars
Best Sellers Rank #10,517 in videogames
#426 in Video Games > PC Games > Digital Games & DLC
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Customer Reviews

Top Customer Reviews

Platform for Display: PC Verified Purchase
Brave New World introduces 9 new civilizations, new scenarios, new units/buildings, and a few new mechanics to the game world.

The biggest changes are revolving around the new Trade Route system, new cultural victory, introduction of ideology, and World Congress.

Trade Routes:
When you start a new game you can create a trade route using a unit called a Caravan. The number of trade routes you can create increases as you progress your civilization through the game. You can also gain additional trade routes through the construction of specific wonders. Trade Routes may be sent from one of your cities to another or from one of your cities to another civilization or city-state. When choosing where to send the Trade Route you will be shown the benefits of each option for your civilization as well as the other civilization/city-state (if applicable). For instance: You receive +1 Science, +2 Gold, while they receive +1 Science, +1 Gold, or something similar. You can also pressure other civilizations to convert to your religion through these trade routes.

New Cultural Victory:
The new culture system is much more dynamic than it was previously; evolving from a number you gained every turn amplified by buildings/wonders to a system that is much more interactive. Buildings like museums now have slots for different kinds of great works that are created by the three types of special cultural units, the 'Great Artist', 'Great Writer', and 'Great Musician'. The Great works created by the Artists, Writers, and Musician all boost your civilization's tourism output. Tourism is a new resource helps you gain sway over the other civilizations by making them envious of your great works of art, writing, or music.
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Platform for Display: PC
In my review of the previous Civilization V expansion - Sid Meier's Civilization V: Gods and Kings - I concluded by stating that Gods & Kings makes Civilization V the best Civilization game yet. Well, as it turns out, Civilization V could get even better, and it just did with the new Brave New World expansion.

Let me first say that the $29.96 price of this expansion is a steal, because this expansion comes pretty darn close to making this game Civilization VI. There is so much new content here that it is difficult to know where to start with this review.

Let's first begin by discussing the new Trade mechanic. Originally trade in Civilization V was fairly rudimentary- you exchange one luxury resource for another luxury resource with another civilization. The Brave New World expansion preserves this aspect, but also opens up a whole new avenue of trading with other civilizations/nations and City States. This is accomplished through the use of two new units: caravans and cargo ships. With these new units, you can set up trade routes with other civilizations and city states as a source of gold for your nation. However, there is a great deal of complexity built into this new trading mechanic, because when you trade with another nation not only is gold exchanged but also possibly science and/or religious influence. In other words, while trading with a particular rival nation might net you a bunch of gold, is it worth the extra science the other nation gets from the deal (if you are ahead of them technologically) and the opposing religious influence brought against you? This can lead to some tough, but delightfully entertaining, decisions.
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I was with most people when Civ V was first released--it felt like a step backward after Civ IV. I still enjoyed it, but the game was very simplified compared to Civ IV. Gods and Kings certainly improved the game some with the addition of religion and espionage again, but it still felt a little empty at times to me. Now having played Brave New World, I can confidently say that Civ 5 has surpassed Civ IV as my favorite Civilization game.

My preferred play style as always been cultural/diplomatic victories, so obviously this expansion is geared more toward the player I am (as opposed to warlord players). Previously, cultural victories largely just revolved around making three cities, lots of wonders, and being the first to unlock all your social policies. Now, it is much more complex and challenging and requires strategy (not just building The Oracle before one of the AIs does). It also doesn't punish you as much for building more than three cities (since Social Policies are basically just a perk, and not required to win).

It seems they've really improved the AI as well. I normally play on King as my default difficulty, but I was really struggling against the AI on that difficulty. Likewise, Barbarians are much more aggressive now. They upgrade their units much quicker and even attack your cities now. In the past, I've largely been able to survive with one or two warriors pretty much up until the Medieval Age (assuming I wasn't directly next to Genghis Khan or Montezuma or something) because Barbiarans largely just kept throwing warriors or archers at you, which were easy to kill. It appears now though that there are lots of Barbarian-specific units that will constantly rampage your city. The improved AI of the barbarians definitely adds a new challenge to the early game.
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