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Sid Meier's Civilization IV: Colonization
About this item
- Civilization IV not required for play
- Classic game design
- Detailed tutorial
- Improved diplomacy
- Historical figures provide for adaptive gameplay
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Product information
| ASIN | B001F637T4 |
|---|---|
| Release date | September 22, 2008 |
| Customer Reviews |
3.9 out of 5 stars |
| Best Sellers Rank | #79,033 in Video Games (See Top 100 in Video Games) #3,120 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.5 x 5.5 x 1.25 inches; 7.2 Ounces |
| Binding | Video Game |
| Rated | Everyone 10+ |
| Item model number | 710425314919 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 7.2 ounces |
| Manufacturer | 2K |
| Date First Available | September 1, 2008 |
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Product Description
Product description
Sid Meier's Civilization IV: Colonization is the third offering in the award winning Civilization IV series. A re-imagining of the classic Colonization game Sid Meier created in 1994, Sid Meier's Civilization IV: Colonization is a total conversion of the Civilization IV engine into a game experience in which players will lead a European nation on their quest to colonize and thrive in the New World. Players will be challenged to guide their people from the oppressive motherland, discover a New World, negotiate, trade and fight as they acquire great power and battle for their freedom and independence. Sid Meier's Civilization IV: Colonization does not require the original Civilization IV game to play. Detailed Tutorial Guides Players In Their Conquest - Civilization IV - Colonization provides an enhanced tutorial that will help both fans of the game and brand new players on their way to ruling the New World. Mods and Community Tools - Players will have limitless options for modifying the game to suit their needs.
Amazon.com
Sid Meier's Civilization IV: Colonization is the third offering in the Civilization IV series. A re-imagining of the classic Colonization strategy game Sid Meier created in 1994, Sid Meier's Civilization IV: Colonization is a total conversion of the Civilization IV engine into a game experience in which players will lead a European nation on their quest to colonize and thrive in the New World. Players will be challenged to guide their people from the oppressive motherland, discover a New World, negotiate, trade and fight as they acquire great power and battle for their freedom and independence.
Features:
- Classic Game Design: The strategy classic is rebuilt with improved visuals, while retaining the addictive gameplay and fun that are synonymous with Sid Meier games.
- Establish a New Nation: Play as the English, Spanish, French or Dutch and journey to a brave new world in search of freedom from your oppressive homeland.
- Detailed Tutorial: Enhanced tutorial helps both fans of Colonization and new players on their way to ruling the New World.
- Multiplayer Offers Tons of Replay: Compete with friends from all over the world via the Internet and "Play by Email" modes or compete locally via the Hotseat and LAN modes, offering multiple ways to conquer the New World.
- Improved Diplomacy: Sustain peace and support your followers as you engage in advanced negotiations with natives, other colonists and the hostile homeland. Trade resources, gold and land as you build the foundation for a self sufficient and powerful colony.
- Historical Figures Provide Adaptive Gameplay: Acquire founding fathers such as John Smith, Patrick Henry and Samuel Adams who will help guide your nation to freedom based on your gameplay style.
- Mods and Community Tools: Players will have limitless options for modifying the game to suit their needs. Game includes modding tools including a map editor using XML and Python.
- New Interface: Both Civilization IV fans and players new to the series will feel right at home with an interface that's been built to be accessible and easy to navigate.
Customer reviews
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My biggest problem with it are the restrictions. You have to play this game the way that Sid Meier wants you too. You have to claim independence from your European benefactor within a specific time limit or you lose. I really hated this for two reasons, one, what if I want to stay loyal to my European heredity - did you ever think about that Cid? Maybe I just want to conquer the known world in it's name. The second reason is that even if I did want to claim independence, why do I have to do it in a specific amount of time? I really would just like to take my time and enjoy watching my colony grow, but with Sid's restricitons I feel like I'm too rushed to actually enjoy myself. You can choose a slower game speed, but then it just takes longer to produce buildings and recruit colonists and do everything so it doesn't really help.
It was a waste of my time and money. I hope this helps.
The first game through was a lot of fun, bringing back old memories and a few new twists. A few. I didn't feel most of them enhanced the game. I guess I was expecting more.
To touch on a few examples: For those who played the old version, you'll find don't get Founding Fathers automatically; you have to earn them. That was cool. You can train your Native American converts to become professionals by "living with the natives." Odd, but okay, that one is cool, too. Your monarch can raise your tax rate or request you pay a lump sum to support his personal projects. You have limited diplomatic options between yourself, other European nations and the Native Americans. All good.
On the flip side, there are the not so good things. Whereas before you could protest the king's tax hike by dumping a particular trade good in the ocean, resulting in an inablity to trade that item; you could always "buy back" forgiveness and resume trading that item. That feature is gone. In the old version, if you left a colonist working at a particular profession for long enough he/she would eventually become a professional. It made sense, but it's not an option anymore. (You can still send them to school). Your pioneers no longer spend tools, rather money, to make improvements. Your calvary no longer gets a "second chance" when they are defeated by downgrading to infantry.
These are minor things, to be sure, but you stack a bunch of minor qualms together and they become a major beef.
Other reviewers have complained about the imbalance between yourself and your home country during the end game after you declare independence. Many legitimate concerns: not impossible to win, but you better have stockpiles of weapons and horses if you have any hope. Forget any kind of naval advantage; the best ship you can build is completely inferior to the warships your monarch can put to sea.
By the fourth time I played, I was over it. Unlike Civilization, you just seem to run out of new things to try/do. Once you get your raw materials/refined good production down (which is fairly simple), there's no real economic challenge. In the original Colonization, there used to be a sneaky strategy where you could provide a native village with guns and rum and they'd eventually go on the warpath against your rival Europeans. Perhaps this was deemed too un-PC, but such proxy wars don't seem possible anymore. The diplomatic options are very narrow. There's no hobnobbing with other European monarchs to attempt to curry favor (where is LaFayette when you need him?).
I don't know what sort of effort is going to be put into refining/improving this game. I hope there is some commitment to making it better.
Get this one from your bargin bin.
The graphics aren't an improvement at all and the play doesn't seem clean. I will say though, the automatic exploration option for scouts and soldiers is nice.
At this rate I may go back to playing FreeCol and just thank my stars that I only spent $5 on this remake.

