Sid Meier's Civilization IV: Warlords Expansion Pack - PC

4.2 out of 5 stars 58 customer reviews
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About the Product

  • Bring new leaders into pre-existing Civilizations to help them advance
  • Strive for world domination in this expansion pack to the award-winning game
  • Play as legends like Alexander The Great and Genghis Khan
  • 6 new civilizations and associated unique units; 3 new wonders
  • 6 unique and interesting scenarios; 10 new leaders; 2 new leader traits

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  • Sid Meier's Civilization IV: Warlords Expansion Pack - PC
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  • Sid Meiers Civilization IV Beyond the Sword - PC
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  • Sid Meier's Civilization IV
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Product Description

Platform: PC

Product Description

Expansion Pack to the Game of the YearProduct Information[Requires Sid Meier's Civilization IV to play]Civilization IV is more than just a great bat game: you can also achieve victory through diplomatic cunning cultural or religious alliances and technological dominance. Civilization IV delivers faster mid and late game AI turns and offers greater control over your civilization's government and religions while at the same time de-emphasizing the less fun micromanagement (cleaning up pollution for example). And there’s more! Civ IV has been designed from the ground-up to deliver fantastic multiplayer gamingoptions.  Sid Meier's Civilization IV: Warlords is the firstexpansion pack for the award-winning game that has bee an instant world-widehit. Paying homage to some of history's greatest military leaders theexpansion delivers six unique and interesting scenarios giving players the chance to changethe course of history with the help of their new powerful"warlord" unit.  Civilization IV: Warlords includes new civilizations leadersunits and wonders that offers even more fun and exciting ways for players to expandtheir civilization's military power as they strive for world domination.Product Features Warlords – A new great person type called the Warlord will be an indispensable asset to any player bent on world domination. Vassal States – You no longer need to obliterate an enemy to defeat them. Conquer your enemies and subjugate them to your rule. Game Scenarios – The expansion will deliver six new historical scenarios spanning Alexander's conquests through Genghis Khan's dominance of Asia in addition to other scenarios that challenge the way that you currently play the game. New Civilizations – Six new civilizations will be included giving you even more options when planni

From the Manufacturer

Sid Meier's Civilization IV: Warlords is the first expansion pack for the award-winning game that has become an instant world-wide hit. Paying homage to some of history's greatest military leaders, the expansion delivers six unique and interesting scenarios, giving players the chance to change the course of history with the help of their new powerful "warlord" unit. Civ IV: Warlords includes new civilizations, leaders, units, and wonders that offer even more fun and exciting ways for players to expand their civilization's military power as they strive for world domination.

Features:

  • Warlords: a new great person type called the Warlord.
  • Vassal states: conquer an enemy and subjugate them to your rule.
  • Game scenarios: the expansion delivers eight scenarios.
  • New civilizations: the pack provides six new civilizations and associated unique units.
  • Civilization leaders: 10 new leaders, including leaders for the new civilizations as well as additional leaders for existing civilizations.
  • Leader traits: two new leader traits.
  • New wonders: three new wonders.
  • Unique buildings: each civilization has a new unique building as well as their unique unit.
  • New units, resources, and improvements: many new items are presented throughout the scenarios.
  • Core game tweaks and additions: expanded features and gameplay tweaks made to the core game.
  • Post-release patches and game upgrades: the pack contains all of the patches and game additions (pit boss, etc.) yet released for Sid Meier's Civilization IV.

Product Information

Platform:PC
ASIN B000FHGA4S
Release date July 24, 2006
Customer Reviews
4.2 out of 5 stars 58 customer reviews

4.2 out of 5 stars
Best Sellers Rank #38,586 in videogames
#6,094 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.2 x 1.2 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Platform for Display: PC
DO NOT BUY THIS IF YOU ALREADY OWN BEYOND THE SWORD! All the core game changes, including wonders and civilizations, are included in Beyond the Sword. Only get this game if you want to have the scenarios that were included in Warlords.
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This was a decent expansion to the highly addictive Civ4 release but as of the release of Sid Meiers Civilization IV Beyond the Sword the Warlords Expansion pack is really moot. Now, if price is a factor, you do pay less for the Warlords expansion but the Beyond the Sword expansion not only retains the Warlords features, it adds tons and tons of new material. Yes, 2K games should have just skipped Warlords but they didn't and to those of us who bought both Warlords and Beyond the Sword, most of us may be a bit peeved. Alas, that is the nature of the computer gaming industry.
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Long term civ fans may groan when an expansion appears, offerings to previous games in the series having offered little in the way of interesting play, but merely offered a few ornements like a new civ or some new units. Not so with Civ 4: Warlords. Of course this offers the usual, a few new civs like Koreans, Vikings, Carthanaginians, and the return of the old favorite Zulus, but that is what makes this a worthwhile expnasion. On the side of the mundane and worthwhile, the game now does things like dispalys the odds for each encounter when you attack, a useful addition to learning players. Of strategic interest the game gives each civ a unique building, really a variant on a pre-existing structure, but a wrinkle that will give players some food for thought.

Where the expansion really shines is on the creative side. The designers truly went out of their way here. THings like the chance to play the barbarians -- a faciniating idea that gives interesting perspective -- or highly creative scinarios such as one being the mongols in the conquest of asia where you have no cities and develop techs through conquest -- an excellent strategic metaphor for nomadic expansion.

Overall, those who did not like civ 4 should not bother. But for those who found them perpetually moving their cursor for "another chance" this game proves well worthwhile.
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Platform for Display: PC
I feel a bit scammed, once again, but I knew what to expect when I bought this expansion. It's pretty much what Conquests was to Civ 3. Some new civs, some game tweaks, and some scenarios. All this is great, but the fact of the matter is though, that all of this could have been released with the original version of the game instead of making us pay $30 more. My advise is to pass this over unless you are a hardcore Civ fan. I was hardcore for 3, but 4, although superior to 3 in almost every way, has left me a bit unimpressed.
So there's a handful of new rulers and Civs - but unless you kept finding yourself saying, "Gee, I wish I could play as the Ottomans," during the initial release, there's not really any point in buying it. There's also the Scenarios. If you played Conquests(Civ3), you know that Scenarios just don't work too well for Civ. The same goes for this new batch. All in all, Civ 4 is a lot of fun to play but pass this expansion unless you've got money to burn.

Also worth noting is that they changed the attributes of some leaders from the initial release. Napoleon for example, now has completely different civ traits, and no character has the combination of traits he originally possessed. So if you want to play as someone with that combo you'll have to fire up the original.
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Platform for Display: PC
First, let's establish one thing here. There is nothing in this expansion pack that shouldn't have been included in the original game. The only reason why I bought it, is because I am drawn to real-time and turn based strategy games like a fly to a bug zapper.

In my previous review of Civilization IV I mentioned that there was a problem with the AI not being aggressive and that certainly does not change here. The problem is that war is primarily driven based on the characteristics of each individual leader (Montezuma is still the best- I think he is a manic schizophrenic with bi-polar disorder), while this is a unique challenge to face off against people who have individual strengths and weaknesses it is not very authentic towards the real human civilization, which goes to war over some of the stupidest reasons. (If you don't believe me turn on the news sometime.)

Personally I think it would be fascinating to have the Civilizations go through different phases, expansionist, reactionary, pacifist etc and have their military policy follow accordingly. Rather than have the same thing over through out the span of history.

The prospects of winning by conquest of domination is extremely difficult, because the larger your empire gets the more it tends to bog you down and your production and science suffer. Usually during any given military campaign you can pick off a city or two and be all right, but long term conquest is out of the question. During a campaign in which my mighty Russians were devouring the Greeks and Spanish, I rarely could afford to keep my science production above 60%. As such after awhile I no longer had technology I could trade with the other CIVs.
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