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About the product
- Requires Steam Client to activate. Steam key only valid in North America.
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From the Manufacturer
Sid Meier's Civilization V is the fifth offering in the multi-award winning Civilization turn-based PC strategy game series. As with earlier installments in the series, Civilization V features the famous "just one more turn" addictive gameplay that has made it one of the greatest game series of all time. In addition to this it also features improved diplomacy, unprecedented modding tools and functionality, new ranged combat over a hex oriented board rather than squares, an in-game community hub facilitating improved online play and more.
A Legendary Franchise Reborn
With over nine million units sold worldwide, and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest strategy franchises of all-time. Now, Firaxis Games will take this incredibly fun and addictive strategy game to unprecedented heights by adding new ways to play and win; new tools to manage and expand your civilization; extensive modding capabilities; and intensely competitive multiplayer options. Civilization V comes to life in a beautifully detailed, living world that will elevate the gameplay experience to a whole new level making it a must-have for gamers around the globe. In Civilization V, players strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history's greatest leaders and building the most powerful empire the world has ever known.
Civilization V features 18 playable civilizations chosen from every corner of the globe and from pivotal points in history. Each of these features a charismatic and historic leader who speaks in his/her native tongue, while their forces possess special abilities and units. The culture of each civilization will evolve, with players unlocking and adopting social policies over time, which bring benefits and improvements appropriate to the stage of civilization achieved to that point. Playable civilizations include:
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Key Game Features
- Believable World - More than just a strategy game -- the expanded visuals and immersive audio invite would-be kings to take up the reigns of power and forge a mighty empire. Civilization V offers a limitless variety of vast, realistic and diverse landscapes for players to explore, battle over and claim as their own.
- Inviting Presentation - An intuitive interface eases both new players and Civ veterans into the game. Guided by a set of trusted advisors who will explain game functionality and provide counsel for significant decisions, even first-time players will be confident in the choices they make.
- Huge Battles - Combat is more exciting and engaging than ever before. Wars between empires feel massive with armies spreading across the landscape. The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield.
- Live History - Write your own epic story each time you play. Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world's most powerful empire.
- Improved Diplomacy - Negotiate with some of history's most cunning rulers, each with a well-crafted plan for victory. Successful diplomacy will depend on players carefully managing relationships with other leaders, trading items and land, plying them with gold, and deciding if they are friend or foe. City States will present a new diplomatic battleground on which the major powers of the world will vie for supremacy.
- In-Game Community Hub - Compete with Civ players from all over the globe via the Internet, offering endless ways to rule the world. The game itself now serves as the hub of community activity, featuring the ability to share scenarios, compare scores, brag about achievements and visit one of the thriving Civ fansites without leaving the game. It's now easier than ever for players to become involved in the global Civ Community.
- Modability - With unprecedented modding tools, players will have unlimited options for modifying Civilization V any way they like.
- New Hex-Oriented Play Spaces - New play area orientation into hex spaces, rather than traditional squares, offers new challenges in game area exploration and expansion.
"Product only available for US distribution. Quantity limits may apply."
|OS:||Windows XP SP3/ Windows Vista SP2/ Windows 7||Windows Vista SP2/ Windows 7|
|Processor:||Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz||1.8 GHz Quad Core CPU|
|RAM:||2 GB RAM||4 GB RAM|
|Hard Drive:||8 GB or more|
|Video Card:||256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics||512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better|
|Sound Card:||DirectX 9.0c-compatible sound card|
|DirectX:||DirectX version 9.0c||DirectX version 11|
|Other Requirements:||Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2008 Runtime Libraries and Microsoft DirectX.|
Top customer reviews
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Then I thought , maybe I am doing something wrong so I went and read some reviews. I don't know what game the professional reviewers were playing - perhaps they played 5 minutes of it only? - because it was not the game I bought off the shelves.
*This incarnation is by far the most boring of them all and subsequent add-ons have done nothing to remedy the capital issues that plague it.*
* the good: better graphics, convincing diplomacy, tech tree with actual meaning
* the not so good : turns take a long a$$ time, everything takes a long a$$ time to build
* the terrible: abysmal representation of war, an integral part of human civilization
Some head honcho at 2KGames or Firaxis wanted , I imagine to make a statement about "War!Huh!What is it good for?Absolutely nothing!" as the song goes and they made it economically suicidal to wage war. Consider:
* in the early game, it takes about 500 years (!) to build a troop of spearmen. Should you choose to do it, it will block your city for that long so you will lose the critical early expansion phase. it will also take 1/4th or 1/6th of your precious population further setting you back. Consequently no one does it and antiquity is a time of peace with no whirlwind of chariots or clash of legions. So in Sid's world, city states go bankrupt or depopulated after they've raised a warband of spearmen.
* should you still persist in being a warmonger, Sid will punish you further. The game is so heavily tipped in favor of defense that a small city of four (thousand?) with no defenders (so presumably defended by the local militia, peasants and workers) and no fortifications will defeat (read: destroy) an army of six (thousand) professional spearmen, archers and horsemen. You tell me, how is it even worth raising that army (spending the money,blocking your cities, e.t.c. see 1st point).
* should you by chance manage to conquer that city, you would think you population would rejoice in the loot , the glory and the newly acquired lands, slaves and markets. No so. In one of the most asinine showings of programming, Firaxis is calculating the happiness in your country as an average across all the cities you own, so conquering one tilts your happiness levels to red everywhere which immediately affects your build time, income and stability of your other cities. So much so you may never get out of that depression. So , let me get that straight: we just burned their temples, slain their warriors and took their women - and that makes my whole country poor, angry and depressed? One unhappy city instantly turns the other 8 which were doing fine so far - and they still do - unhappy as well?
* it costs a lot to maintain an army. Even in the modern age , with super metropolises, modern banking and a booming economy I could not afford an army required to take out a competitor. As soon as you conquer a city, that unhappiness kicks in, and if you dare take the second, that's going to bring you down. So you have to conquer a city, wait for 4-5 years to digest it, then one more, and then one more and so on. This is not how modern wars are being waged. And while you do that, everyone else gangs against you.
I had a lot of patience with this game, and I really wanted to like it. But it's plain boring. Even on the hardest setting, you can simply expand to 5-6 cities, be polite and friendly to everyone and no one will ever attack you - for slaves, religion, land or riches . They just won't because it would ruin them. So all you do is click you way through turn after turn and ask yourself why do you keep doing, there being no suspense or enjoyment in this game whatsoever.
So I started playing ht civ series back in the 90's with civ 2, each iteration took come getting used to. I loved 3 and got used to 4. But I finally picked up 5 to and have been pretty much dissapointed by it overall. My number one complaint is that it is just too difficult to understand all the game variables at this point. It has got so complex that it is not fun anymore. I want to play a game that is fun and this one has failed to live up to that. A lot of the changes have made the game more difficult to play and understand, city defense, one defense unit per city, no map trading, no technology trading, resource limitations, the need to constantly micro manage aerial attacks when at war, etc.
Then their is the AI. Well it just is awful, the AI has no idea how to conduct a war and just builds hundreds of units until every tile is occupied with something and makes a traffic jam on their side. Also you would think that after 20 years of making this series the AI would figure out now to not build land locked fleets? Every game they seem to build carrier and battleship fleets in lakes that are 3x3 in size... Disappointing.
Also the graphics requirements are pretty high. I love visually appealing games, but I play civ to for the simulation not the beauty of it. Even though this game was released 4-5 years ago my core i7 laptop has to play it on minimal graphic settings. Their is also so much going on in the map it is hard to see what is what. With the old games you could easily see what features are where. The game also constantly crashes when their is a lot of processing going on. I have to save the game pretty much every turn.
I really hope they can reboot this game and make it fun again if they release a 6th version.
Other things that bugged me were not so much coding errors (where most of the problems lie), but what I felt was unusual unit traits. Some examples: Riflemen have a shorter range than the archers they upgraded from, when attacking spearmen with fighter planes, you will actually lose some planes, and so on. Balance is certainly an issue in the game.
Multiplayer was a whole different breed of issues. It would hang up, freeze for several minutes sometimes, completely crash, and sometimes spawn different maps for different players, until it would force everybody to load again (for minutes sometimes) until it was fixed. Sometimes after saving and reloading a game later on things would change (such as an injured unit being at full health upon reloading). There were visual issues from time to time when fully zoomed out (missing blocks, odd lines in the picture, etc).
Overall, I enjoyed the game (I'm a big fan of Risk) when it worked, but if I could have been refunded my money for purchase, I'd have done so already. I bought the game almost entirely for multiplayer, and it gets so bad at times that it is unplayable (other times it works great). I'm on a 15 mb/s internet connection, and have never had issues gaming before.
I purchased a game, but I feel like I received a beta.