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Sid Meier's Civilization V - Mac
| Price: | $18.90 |
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About this item
- Civilization V introduces hexagon tiles allowing for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire.
- Successful diplomacy will depend on players carefully managing relationships with other leaders, trading items and land
- Wars between empires feel massive as armies dominate the landscape, and combat is more exciting and intense than ever before.
- New hexagon environment tiles allow for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire.
- New game engine orchestrates a spectacular visual experience, featuring fully animated leaders interacting with players and speaking in their native languages for the first time.
- Consult a set of trusted advisors who will explain game functionality and provide counsel for significant decisions.
- Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world's most powerful empire.
Product information
| ASIN | B0048X7P4E |
|---|---|
| Release date | May 8, 2011 |
| Customer Reviews |
3.9 out of 5 stars |
| Best Sellers Rank | #49,016 in Video Games (See Top 100 in Video Games) #104 in Mac-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Package Dimensions | 7.5 x 5.4 x 0.7 inches; 4.8 Ounces |
| Binding | Video Game |
| Rated | Everyone 10+ |
| Item model number | 12350 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4.8 ounces |
| Manufacturer | ASPYR |
| Date First Available | October 25, 2010 |
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Product Description
Product Description
Sid Meier’s Civilization V reinvigorates the classic turn-based strategy genre with an astonishing new engine built from the ground-up for this flagship edition of the Civilization franchise. Players are introduced to an entirely new combat system, deeper diplomatic interactions and a cavalcade of expanded features that deliver a fully immersive experience providing hours of entertainment as players build and defend their empire on their quest to become the greatest ruler the world has ever known.
Amazon.com
Sid Meier's Civilization V is the fifth offering in the multi-award winning Civilization turn-based strategy game series, and now it is available to players on the Mac platform. As with earlier installments in the series, Civilization V features the famous "just one more turn" addictive gameplay that has made it one of the greatest game series of all time. In addition to this it also features improved diplomacy, unprecedented modding tools and functionality, new ranged combat over a hex oriented board rather than squares, an in-game community hub facilitating improved online play and more.
A Franchise Reborn Comes to Mac
With over nine million units sold worldwide, and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest strategy franchises of all-time. Now, with Sid Meier's Civilization V, Firaxis Games takes this incredibly fun and addictive strategy game to unprecedented heights by adding new ways to play and win, new tools to manage and expand your civilization, extensive modding capabilities and intensely competitive multiplayer options.
18 civilizations to choose from.
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Now fire from behind enemy lines.
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New hex oriented expansion tiles.
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Diplomacy and large-scale battles.
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Familiar deep advice system.
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Civilization V comes to life in a beautifully detailed, living world that will elevate the gameplay experience to a whole new level making it a must-have for gamers around the globe. In Civilization V, players strive to become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age, waging war, conducting diplomacy, discovering new technologies, going head-to-head with some of history's greatest leaders and building the most powerful empire the world has ever known.
Playable Civilizations
Civilization V features 18 playable civilizations chosen from every corner of the globe and from pivotal points in history. Each of these features a charismatic and historic leader who speaks in his/her native tongue, while their forces possess special abilities and units. The culture of each civilization will evolve, with players unlocking and adopting social policies over time, which bring benefits and improvements appropriate to the stage of civilization achieved to that point. Playable civilizations include:
Key Game Features
- Civilization V Mac introduces hexagon tiles allowing for deeper strategy, more realistic gameplay and stunning organic landscapes for players to explore as they expand their empire.
- The brand new engine orchestrates a spectacular visual experience featuring fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language for the first time.
- Successful diplomacy will depend on players carefully managing relationships with other leaders, trading items and land, plying them with gold, and deciding if they are friend or foe.
- Expanded visuals and immersive audio invite would-be kings to take up the reigns of power and forge a mighty empire. Civilization V offers a limitless variety of vast, realistic and diverse landscapes for players.
- An intuitive interface eases both new players and Civ veterans into the game. Guided by a set of trusted advisors who will explain game functionality and provide counsel for significant decisions.
- Wars between empires feel massive as armies dominate the landscape, and combat is more exciting and intense than ever before.
- The addition of ranged bombardment allows players to fire weapons from behind the front lines, challenging players to develop clever new strategies to guarantee victory on the battlefield.
- Write your own epic story each time you play. Choose one of eighteen historical civilizations to lead from the stone-age to the space age on your quest to build the world's most powerful empire.
System Requirements
Minimum Requirements
- Operating System - OS X 10.6.4 (Snow Leopard)
- CPU Processor - Intel Core 2 Duo (Dual-Core)
- CPU Speed - 2.4 GHz
- Memory - 2 GB RAM
- Hard Disk Space - 8 GB
- Video Card (ATI / NVidia): Radeon HD 2600 / Geforce 8600
- Video Memory (VRAM): 256 MB
- Media Required: DVD-ROM
- Peripherals: Macintosh mouse and keyboard
Recommended Requirements
- CPU Processor - Intel Quad Core
- CPU Speed - 2.6 GHz
- Memory - 4 GB RAM
- Video Memory (VRAM) - 512 MB
- Apple original CPU's only, CPU upgrades not supported
Supported Video Cards
- NVIDIA GeForce 8600, 8800, 9600M, GT 120, 320M
- ATI Radeon HD 2600, HD 3870, HD 4670, HD 4850, HD 5670, HD 5750
Notices
- Apple Intel Chipsets only. Power PC Processors (G4 and G5) are not supported
- Intel integrated video chipsets are not supported
- This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive)
- Internet connection required for activation
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There are some technical issues that should be noted:
As with any PC (or in my case, Mac) game, I usually wait a little bit to buy it since inevitably there will be bugs. This game was particularly buggy, but it appears that many of the bugs that caused crashes are gone. But, I do get a noticeable rendering bug that causes terrain tiles to turn a red-and-white checkered pattern; this eventually corrects itself, but it this bug should be fixed -- it's been over a year.
Yes, this game does require installing Steam. I don't think that's a big deal, some have an unreasonably big problem with it. I have no problem with online activation and it's a good way for game publishers to combat piracy. It's probably either that or deal with higher prices.
Anyway, gameplay has changed a lot and it'd take forever to go over it all, but it's changed particularly in two key areas: unit space and capitol city importance.
In Civ games of old, you could stack infinite units on any tile and garrison as many units as possible in a city. I hated this and it's something that other players and advanced computer players exploit. Later in the series attempts were made to mitigate this (such as splash damage) but it didn't go far enough. Civ 5 makes gameplay more realistic by requiring that only a single military unit may occupy a tile at any given time; same goes for civilian units; and cities can only be garrisoned by a single unit. Now not only has combat been made more realistic, but so has unit movement. You actually have to plan and organize your marches. This raises the bar on strategic acumen required to effective wage a combative campaign. For the civilian units, this make tile improvements more realistic; you can no longer stack workers to get complex improvements done in a single term.
In general, a lot of the game's aspects have been centralized (such as happiness, it's empire-wide instead of city specific, which I like and it incentivizes city building). Similarly along this concept, capitol cities are central to nation management. All trade routes go through the capitol. Numerous social policies specifically benefit the capitol. Conquest victories now depend on being the last civilization to control its capitol (I really hate this by the way). Enemy capitol cities can't be razed. Overall, I think this aspect of the game has dumbed down gameplay by making nation management too simplistic.
Aside from these two things, there are plenty of other changes. Gold and Research are completely separate. City influence only grows one tile at a time. Culture points go towards Social Policies which give your nation a lasting bonus. Culture doesn't really affect foreign nations. There are no more transport navel units, individual units instead embark (and they're kinda slow). City-states are littered throughout the map and are hungry for gold for influence. And there are a ton of other things I could list.
Overall, I liked this game. But it *is* different. I'll be keeping both Civilization 4 and 5 on my computer, and I'll probably switch between playing them frequently.
Sure, if the guys who design the Steam interface were smacked upside the head with a tack hammer, it wouldn't adversely effect the performance of it (try having an update queued in offline mode and then go ahead and find the registry.vdf file in your User > [you] > Library > Application Support > Steam folder and set 'offline' from '1' to '0' by opening it as text file in TextEdit.)
Sure, there have been reports of being unable to open the game after the first time. For me, it works all the time, so I can't speak to that.
Sure, the max graphics on a large (not max size) map make my brand new quad core 3.1ghz 2gbVram iMac sneeze when i scroll in.
If you can run it, the game harkens back to what made Civilization special; one combat unit (plus one noncombat unit) per world tile changes about as much as the change from square isometric to hex does, but that really just adds to the strategy of the game, and removes the confusion of stacks of dozens or hundreds of units. You can no longer hide a gigantic army in a tiny port town on an enemy border, but that works both ways: now you can actually see when an enemy is about to mount an assault on you. Chess only has one unit per square, after all, so this thing isn't unheard of.
(The thing about the registry.vdf file is for real though. This is the other side of the coin of having PC games on Mac, doing things the PC way. On the bright side, doing it this way can give you a bit more power over the options, like how doing the same would change vapor effects in KotOR Mac.)
The game has a simple, 2D, top-down hex grid mode very similar to the game hexciv, and you can swap between that and the full graphics mode at any time. If the graphics are a serious issue, that might work.
If you love Civ and are capable of playing Portal 2, buy this game immediately or sooner. Otherwise, if you can meet the minimum system requirements, grab it.
When I started writing this, there were no reviews for the Mac download of this game. If you're still reading this, hear my plea: buy this game. It will encourage more developers to port more games to Mac so we don't have to risk installing Win 7 in boot camp or whatever and thus falling prey to spyware and viruses.

