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Silent Hill 2

Platform : PlayStation2
Rated: Mature
4.6 out of 5 stars 348 customer reviews
Metascore: 89 / 100

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Product Description

Product Description

Silent Hill 2 pushes the boundaries of horror. Return to the dense fog and frightening darkness of the eerie, haunted town of Silent Hill to face new enemies with a new set of terrifying weapons. Features enhanced weather, gore and visual expressions with a soundtrack presented in dramatic Dolby Surround. Made in USA.

With its Poe-like atmosphere, dense fog, pitch-black hallways, and a cryptic letter from a dead wife, Silent Hill 2 promises to surpass the paranoia created by its predecessor, Silent Hill.

The sequel opens with James Sunderland, the series' average joe protagonist, and a mysterious message that reads, "Silent Hill, our sanctuary of memories. I'll be waiting for you there." More puzzling is that the note is signed by Mary, his deceased wife.

James sets out for Silent Hill hopeful that he'll find a trace of Mary. After an aborted attempt by car, James plunges into the dank fog and embarks on his quest by foot. Enter Angela, a woman who bears a striking resemblance to Mary, and who also beckons him with another curious message. It seems James can't go back; strange things are happening in Silent Hill.

Silent Hill 2 offers 10 new formidable foes, plenty of puzzles, and bone-chilling gameplay. The sequel's new story and characters promise to thrill and terrify. The visual and sound effects are amazingly detailed and macabre, and, if you're playing on a system with surround sound, you may find yourself keeping the lights on.

Product Information

Customer Reviews
4.6 out of 5 stars 348 customer reviews

4.6 out of 5 stars
Best Sellers Rank #71 in Video Games > More Systems > PlayStation 2 > Games
#1,056 in Video Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.4 x 5.5 x 0.5 inches
Media: Video Game

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Top Customer Reviews

Silent Hill 2 is a harrowing story that many people may not understand. The exposition sweeps us into the world of James Sunderland, who has received a letter from his wife, Mary, requesting a rendezvous in the resort town of Silent Hill. So what? Mary has been dead for three years. James isn't sure what to make of this, but he goes to the town anyway. Mysteriously, it seems abandoned, it is choked with a thick fog, and ungodly creatures lurk in the streets.
Silent Hill 2 is masterpiece of persisting psychological tension -- not a huge step beyond the original game, just a refinement to near-perfect horror. It is about the very essence of fear, captured in myriad qualities. The grimy visuals, the horrifying sound, the manipulation of your senses...
The designers behind this game knew _exactly_ how to evince fear in a player. They play on the fears a lot of regular people have...strange, dark places; darkness; weird sounds. Firstly, your vision often somehow restricted. Most oppressive is the ubiquitous fog sluiced in the town; in dark places, you must rely on a flashlight. Sound is also used effectively. James carries a radio that creates distorted noise when monsters are near. Imagine the uneasiness of the following situation: you are standing in a dark, narrow hallway, your flashlight shining ahead, revealing nothing. However, you are nearly deafened by the cacophony coming from your radio, and there is a fleshy thump of a demonic creature staggering around somewhere ahead.
The sum of these effects (visual and sound) is a pervasive fear that can be virtually suffocating. It goes farther, still. Random sounds can be heard as you explore. Maybe you'll enter a room and hear breaking glass.
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By A Customer on September 30, 2001
Okay a review from a guy whose actually played the game, but first . . . I was prompted to write in when fellow reviewers rebutaled against some gent who gave this game a bad review when in fact he either didn't play it, played the demo, or played a japanese import version; which is sad. When Silent Hill one came out, I found a demo in some game magazine and gave it a whirl; and i hated it. There was a glitch in a puzzle, the controls were not very good, and the guy w/ the gun couldn't hit anything. Despite my thoughts, i noticed gamers and magazines raving how great it was, i checked into it asked questions and found the game was fixed from the demo, and they were right, i bought it and loved it. And that's all she wrote, so if you hate the game 'cause of a demo and/or import, go out and play the real deal, you'll thank yourself for it.
It might seem sad that one could get scared or freaked out by a game, but guarented this one, like its predecessor, will get to ya. The spooks and chills aren't the variety where you jump out and grab your sister from behind the staircase--startling. The horror and despair derives that from a deep story that gets into your mind and doesn't let go. The quality of Silent Hill is amazing; it isn't the same hash, it isn't evil corporations churning out zombies for profit (capcoms lol). The town of Silent Hill is corroded, dilapated; just like the first. The streets have been cut off from the rest of the world and freaky things r haunting the streets hidden in fog which now swirls and writhes about you like a living thing. Creatures abound and you can hear gnashing of teeth, growls, and a plethora of crumbling machines pistoning and squealing in the distance.
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By A Customer on November 9, 2001
James Sunderland's wife Mary died 3 years ago. Since then, James has been fighting off depression and guilt, living a shadow of his life. One day, he recieves a letter from his wife. His dead wife. She beckons him to their "special place", a sleepy New England town called Silent Hill, nestled around the bank of Toulca Lake. It's been a long time since James and Mary had their vacation there. Mary loved it so much, so could it be that she's still there, now, waiting for him?
That's the basic plot, and that's all you need to know from the start. Things will get much more involved, perhaps to the point where you don't want them to...
This game, hands down, is a work of art. It deserves much higher accolades than I think it's been allowed so far, with most of the reviews from major publications basically saying "Oh, it's good, it's creepy, you'll like it, now sit back and read some more Metal Gear Solid 2 coverage." I've got nothing against Metal Gear 2, really, but it's a shame this game (and so many others) have been overshadowed by it, because this is right when the PS2 is starting to put out some serious AAA titles. This, naturally, is one of them.
Without giving too much of the plot away, it's a safe bet that this game is not one of those "pick it up, play for a bit, put it down" kind of games. The story and atmosphere will easily draw you in and creep you out, but like they say, you can lead a horse to water but you can't make him drink. If you play this game with the lights on, a party going in the back room, and a phone in your ear, you may as well not play it. I've seen lots of people buy this game and try and tell me "yeah, it's creepy, but it's no big deal." So, I say, did you play it with the lights out? "Well, no.
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