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Silent Hill Origins - PlayStation 2

4.2 out of 5 stars 99 customer reviews
Rated: Mature
Metascore: 70 / 100
$ 59 95
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PlayStation 2 Platform: PlayStation 2
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Condition: Used: Like New
Comment: Includes manual, cover art, and packaging. Bonus downloadable content may have already been redeemed. Game data from previous use may be present, but can be overwritten or deleted.
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About the Product

  • A dark story that explores the events prior to the original Silent Hill
  • enhanced camera system to elevate sense of fear and horror
  • updated control for more fluid combat and detailed exploration
  • horrific new creatures and challenging puzzles
  • Original soundtrack by Akira Yamaoka

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Product Description

Platform: PlayStation2

The renowned Silent Hill survival horror series continues on the PS2 with a brand new adventure that reveals many of the series most hallowed secrets. Assuming the role of a lone truck driver who becomes trapped in Silent Hill, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted him since childhood. Featuring enhanced graphics, sound and control, Silent Hill Origins sets a new standard for this survival horror classic.

Product Information

Release date March 4, 2008
Customer Reviews
4.2 out of 5 stars 99 customer reviews

4.2 out of 5 stars
Best Sellers Rank #11,667 in videogames
#601 in Video Games > More Systems > PlayStation 2
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.5 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

By T. Kennedy on April 27, 2008
Platform for Display: PlayStation2
When it comes to the Silent Hill franchise, I'm a pretty dedicated fanboy. I could probably dedicate several chapters worth of pages to each and every one of the installments, from the masterpieces to the mediocre. In the name of dignity, however, I'll keep my opinion on Origins, like the game itself, fairly brief. And the brief here is that Origins doesn't quite capture the same charm as any of the straight-to-console releases; it does, however, maintain the trademark feel and standards of the franchise, and it even adds a couple cool new things to the mix, making it a completely worthy addition to what is hands down the best survival horror series around.

Probably the most important challenge facing the developers behind Origins was the necessity to prove to fans that they could harness the very distinct feel created and maintained by Team Silent, the original group, throughout the four previous titles. It couldn't have been an easy task. One of the things that makes these games so successful is the incredible atmosphere. The horror found in Silent Hill is often psychological and always enigmatic, and there's a really deeply disturbing sense of pathos that elevates the terror from strictly visceral to a very emotional level. The original composer was on board, so the famously spooky music and audio effects were there to help bolster the effect, but the rest was up to the new guys. Well, they delivered. Origins feels absolutely genuine; the foggy streets, the shambling, crippled monsters, the radio, the peeling paint and the layers of rust and blood - every motif within the series is reproduced with meticulous care, and it just feels right.
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Platform for Display: PlayStation2
Another PSP to PS2 conversion, Silent Hill Origins is a prequel to Konami's original Silent Hill game, and fans of the long running survival horror series will happy to know that this installment retains the series' penchant for the unbelievably creepy. You play as a trucker named Travis, who has just stumbled into the town of Silent Hill, and naturally, it isn't too long before some very, very, bad things start happening. Fans of the series will see some familiar faces and surroundings, and the game also manages to provide some ultra-creepy environments and events, as well as a spectacular musical score that perfectly underlines the frightening proceedings. The game has been slightly visually enhanced in its transition from the PSP to the PS2, although things still look more grainy then they should. The only downsides to Silent Hill Origins is that the game's camera doesn't always work the way you'd think it would, and the game's length may leave more to be desired. Flaws aside though, Silent Hill Origins is still a scary blast, and there's enough extra content (like different endings) to find and comb through to justify picking it up. If you already played through the PSP version of the game, there really isn't any reason to play it again, but if you didn't and you're a fan of the series or of survival horror in general, take a trip to Silent Hill.
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Platform for Display: PlayStation2
Being a rabid Silent Hill fan, I was somewhat skeptical of Silent Hill Origins, since A) it wasn't handled by Konami, B) it's a PSP entry, and C) prequels are usually a very bad idea. However, once I actually started playing it, I was, if not amazed, then at least pleasantly surprised. I played the PS2 port, and despite some glitches, it worked fine. I can safely say that Origins is a decent addition to the SH series, and if it stays firmly on safe, familiar ground -- well, you don't always need to reinvent the wheel.

I'll discuss the plot first, since it's possibly the weakest part of the game. Our hero is Travis Grady, a trucker with the usual tragic past, who saves a girl from a burning building one dark night on a lonely road. Of course, the girl is (not-really-spoiler alert) Alessa Gillespie, the creepy psychic waif whose botched religious sacrifice turned the town of Silent Hill into an empty, mist-shrouded nightmare realm crawling with twisted monsters and psychological subtexts. Travis finds himself in said nightmare realm, exploring locations both old and new, and interacting with younger versions of the characters from the very first game. Sadly, the plot marches along an episodic and very predictable path, and Travis is a rather lame hero who doesn't talk much and gives no clue as to why he doesn't just head for the hills. I mean, seriously.

So, what about the gameplay? It's good, mostly. Origins retains the freaky, muted atmosphere of the series, with desolate streets and dark, labyrinthine building interiors. The flashlight and the staticky radio are here, as is the combat system with its emphasis on desperate button mashing.
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Platform for Display: PlayStation2
I would like to start by saying I have been a huge fan of this series since the first game in the late 90s for the Play Station. However with each new game they release I always feel a little more let down in some ways.

This game was originally realeased for the PSP; the problem with this is that the PSP is a gamble, and a large number of gammers, some being former fans of the Silent Hill series hated the PSP. So they decided later that they would rerelease this title for the Playstation 2. When I first heard about this I was pretty hyped up about it. When I first saw it in stores, I bought it without a second thought.

It didn't take me too long to find something very screwed up about this game.

Simply put; SHADOWS... They screwed up the the shadow graphics very badly... When you shine your flashlight on an object, you get a strange jig-saw pattern that is suppost to be the objects shadow, and it's distracting and annoying. Next to that, the game is too freaking dark, and I don't mean that in a good way, I mean you can't see any further than a couple feet away from your character, even with the flashlight on. Because of this it becomes difficult to avoid enemies that are too close to you, and you may often miss important items that you run past unless you pay very close attention. The darkness facter in this game seems more geared towards eye-strain than trying to increase the fear-factor of the game as a whole.

Also it seems that since this was originally a PSP game, they got pretty simple with the level design sometimes, a lot of rooms in this game there were absolutely no need for... Very often you will open a door to an empty room with absolutely nothing in it... No monsters... No items... Not even a picture on a wall... Just an empty room...
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