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About the product
- Brand new Silent Hill adventure for a portable platform
- Spooky new effects and visuals never before seen in a Silent Hill game
- New camera system that improves the action and controls
- Brand new puzzles and mysteries to uncover
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- First Silent Hill game for the PSP system that explores the events prior to the original Silent Hill
- Enhanced camera system specifically designed for handheld play
- Updated controls allow for more fluid combat and detailed exploration of the environment
- Brand new puzzles and mysteries to uncover as players attempt to escape Silent Hill
- All new monster types and storyline that reflect the troubled past of the main character
- Original soundtrack by famed series composer Akira Yamaoka
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Gameplay: The game plays like many of the Silent Hill entries before, focusing on puzzles with elements of survival-horror. You'll spend much of your time searching for the next piece of a puzzle while avoiding or fighting demented and warped creatures of Travis' mind.
The camera switches between static and moving, at some points, generally in small rooms, the camera is fixed into a certain position. When in larger rooms or halls the camera is behind Travis and can be manipulated with the shoulder buttons.
Combat is pretty over-simplified, the left shoulder locks on to enemies while X allows you to attack (or can be held for power attacks). Weapons have slightly different speeds, meaning you'll have to use a bit of strategy for some enemies (obviously, if the enemy is fast, a big sledgehammer is not a wise choice).
Graphics: The graphics are pretty good for a slightly older game. Being Silent Hill, the game adopts the old fashioned screen effects such as static when an enemy is near and grain effects. Environments are decently detailed as are the characters. Lighting is done very well and gives the game a very dark feeling.
Controls, Voice, Audio and Music: The controls are quite simplistic, as there aren't many buttons on a PSP and will be learned quite quickly. The voice work ranges from acceptable to cheesy, which seems to be a staple for the earlier installments, so I'm not sure if it was intended or not.
The audio, when it's there, is well done, lending an ominous vibe to the area around Travis. Small movements can cause large amounts of noise when you're walking down a dark and empty hall. The music is very well done, as Akira Yamaoka was the composer, so I would expect nothing less from him. The music picks up heavily when Travis has what he needs to confront the areas boss, and altering when Travis enters the Otherworld.
Overall: This is a great addition to the series, and if you're a fan, I highly suggest giving it a try.
8.5/10.0 (or 4/5)
+ Great music score
+ Well executed game overall
+ Chilling feeling for much of the game
- Voice work is laughable in some areas
- Camera is sometimes uncooperative
- The combat seems lacking and not very in-depth outside of minute 'strategy'
(c) Andrew Mulligan & lvgrb.blogspot
I've been a fan since the first came to ps1 and have played every title, even if they were awful. Origins is no slouch. I'll only speak of game play, look up story yourself. First off, the controls are great, even with one stick to control. Always responsive and easy to handle.
The interesting elements that defined the previous titles have been changed to adapt to more puzzle oriented areas. Meaning, as in the past, every time we went to a new area we would enter silent hill world. In this game you have control over entering silent hill world by touching mirrors. There is a reason. This takes away the scary aspect of being swept into your mind but opens up more puzzle options by having to find other ways into parts of a map by way of mirrors.
One complaint is not enough to explore. No real secrets. Also not enough commentary, I love walking through every area and pressing X on all items for a random comment.
Other than that, the game looks great and story is great.